New Names for Known Tools:
We have renamed some tools in Cinema 4D to streamline them more with the rest of the application and/or industry standards. Here is an overview of what has changed.
Category | Old name | New name |
Asset Browser Preset | Tiled Camera | Render Tiles |
Rotate Camera | Orbit Camera | |
Polygon Groups to Objects | Polygon Islands to Objects | |
Customize Menus | Menu Manager | |
Polygon Reduction | Legacy Polygon Reduction | |
Legacy Xref | Simple Xref | |
Primitive | Mesh Primitive | |
Recent Files |
Open Recent |
|
Freeze / Unfreeze Transformation | Freeze / Unfreeze Transform | |
Pose Library | Create New Pose / Library Group | New Pose / Library / Group |
GoZ | Zbrush Polygroup | Face Group |
Extrude Inner | Inset | |
Extrude inner Selected | Inset Selected | |
Viewport Solo Selection | Viewport Solo Automatic | |
Set as Default | Save as Default Preset | |
Customize Commands | Command Manager | |
Icon Preset | Icon Chooser Preset | |
Project Settings | Project Settings | Project |
Project Settings | Minimum Time | Min Time |
Project Settings | Maximum Time | Max Time |
Project Settings | Preview Min Time | Preview Min |
Project Settings | Preview Max Time | Preview Max |
Project Settings | Use Animation / Expression / Generators / Deformers / Motion System | Animation / Expression / Generators / Deformers / Motion System |
Enable Snapping | Snap | |
Enable Quantizing | Quantize | |
Enable Mesh Check | Check Mesh | |
Object Use Color | Off | Material |
Object Use Color | On | Custom |
Object Use Color | Shaded Wire Mode: Off | Material |
Brushes | Radius | Size |
Zbrush Polygroup (Tag) | Polygon Groups Tag | |
Selection Tools | Only Select Visible Elements | Visible Only |
Selection Tools | Pressure Dependent Radius | Pressure Dependent |
Selection Tools | Tolerant Edge / Polygon Selection | Tolerant Selection |
Modeling Axis | Per-Object Manipulation | Per-Object Transform |
Modeling Axis | Axis | Position |
Mograph | Grid Array | Grid |
Mograph | Honeycomb Array | Honeycomb |
Mograph | Falloff (tab) | Fields |
Path Selection | Selection Mode | Mode |
Sculpt | Pressure | Strength |
Sculpt | Link Pressure | Link Strength |
Sculpt | Use Material for Interactive | Material for Interactive |
Sculpt | Use Stamp | Stamp |
Sculpt | Use Falloff | Falloff |
Sculpt | Use Alpha Channel | Alpha Channel |
Sculpt | Number of Radial Strokes | Number of Strokes |
Sculpt | Radial Gap Angle | Gap Angle |
Sculpt | Radial Symmetry Mode | Mode |
Sculpt | Use Stencil | Stencil |
And where did Reset PSR go?
And just in case you missed the renaming of Reset PSR in the previous release: it's now called Reset Transform and since R25 is found as a button in the Coordinate Manager - unfold via the hot corner button at the bottom left.
Where are the Legacy Simulations Tools?
We've added a new unified Simulation System in Cinema 4D, but we have not removed the legacy simulation tools. The legacy simulation tools can be found under the Bullet Tags Menu
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