- [Maya] Added support for Maya 2026
- [Maya] Fixed bug with USD Proxy not rendering correct frame of animated USD file.
- [Maya] Fixed bug with USD Proxy having invalid material when changing the Material Mode from "From Proxy" to "From Scene" and then back.
- [Max] Added support for 3ds Max 2026
- [Max] Added support for RS Surface Tangent shader
- [Max] Fixed bug where emission did not work when using 3ds Max built-in OpenPBR Material
- [Houdini] Added support for Houdini 20.5.550 and dropped support for 20.5.445
- [Hydra] Added support for Solaris 20.5.550 and dropped support for 20.5.445
- [Katana] Fixed bug that could affect the volume shader ramp parameters with default values
- [Blender] Added support for Blender 4.4. You must use version 4.1.0 of our plug-in
- [All] Fixed bug introduced in 2025.4.0 that broke specular anisotropy when driven by procedural uv-based tangents
- [All] Fixed potential race-condition bug that could cause corrupted shader-driven sprite node textures
- [All] Reverted bug fix that went into 2025.2.0, which inadvertently prevented user-data driven particle texture sampling from working
- [All] Added full support for "Fresnel Affects Shadow" advanced option in new OpenPBR material
- [All] Fixed bug introduced in 2025.4.0 that broke cryptomatte
Redshift 2025.4.1 (2025.04) - April 10, 2025

Doug Y
- Updated
Was this article helpful?
/
Comments
0 comments
Article is closed for comments.