Redshift 2025.4.1 (2025.04) - April 10, 2025

Doug Y
Doug Y
  • Updated
  • [Maya] Added support for Maya 2026
  • [Maya] Fixed bug with USD Proxy not rendering correct frame of animated USD file.
  • [Maya] Fixed bug with USD Proxy having invalid material when changing the Material Mode from "From Proxy" to "From Scene" and then back.
  • [Max] Added support for 3ds Max 2026
  • [Max] Added support for RS Surface Tangent shader
  • [Max] Fixed bug where emission did not work when using 3ds Max built-in OpenPBR Material
  • [Houdini] Added support for Houdini 20.5.550 and dropped support for 20.5.445
  • [Hydra] Added support for Solaris 20.5.550 and dropped support for 20.5.445
  • [Katana] Fixed bug that could affect the volume shader ramp parameters with default values
  • [Blender] Added support for Blender 4.4. You must use version 4.1.0 of our plug-in
  • [All] Fixed bug introduced in 2025.4.0 that broke specular anisotropy when driven by procedural uv-based tangents
  • [All] Fixed potential race-condition bug that could cause corrupted shader-driven sprite node textures
  • [All] Reverted bug fix that went into 2025.2.0, which inadvertently prevented user-data driven particle texture sampling from working
  • [All] Added full support for "Fresnel Affects Shadow" advanced option in new OpenPBR material
  • [All] Fixed bug introduced in 2025.4.0 that broke cryptomatte

Was this article helpful?

/

Comments

0 comments

Article is closed for comments.