This update is highly recommended for all C4D users.
For an in-depth look at the new features in Cinema 4D 2024.0, check out:
Rocket Lasso's What's New in Cinema 4D 2024.0 video
New Features
Rigid Bodies
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Rigid Body tag added to unified simulation system
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Natively interact with deformable simulation types
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Determine when objects starts to be simulated - immediately, on collision, at velocity peak
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Set initial velocity, direction, and rotation for the object
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Set threshold for when the simulation stops
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Set collision parameters - friction, bounciness, stickiness, thickness
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Set custom density or mass of an object
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Calculate simulations via CPU or GPU
Pyro
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Set initial state of pyro simulation
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New emission type - points
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Emission falloff and emission maps
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New pyro caching workflows
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Set naming convention for cached files
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Up-Res existing pyro simulation in the cache settings
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Up-Res settings for resolution, noise, speed and falloff
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Add pyro tag directly to a standard particle emitter, thinking particle geometry or matrix cloner
Vertex Normal Editing
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New vertex normal editing manager
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Adjust the strength and space for manipulating vertex normals
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Quick commands to align normals in a specific direction for all or selected elements
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Quickly copy vertex normals to neighbouring elements
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Flip normals
Modeling
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Phong Shading Improvements - Weighted
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New evaluation method added to VAMP - Closet Polygon (With Data Breaks)
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Pattern Selection - repeat selection on a mesh
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Projection Deformer - Project all the points of one object onto another
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Posemoprhs support normal tag data
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Symmetry object behavior with splines when using cut and weld options is improved
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Modelling Brush now has a new option "preserve boundary" which will preserve both mesh and selection boundaries when moving points
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Surface Smear added to modelling brushes.
Nodes
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Notes/Annotations - Colorful Sticky notes for documenting nodes setups
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Scaffolds - Visually group nodes with custom names and colors
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Folded Ports - Directly access calculated values like Length or Normal on Vector ports
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Connect Node - Improved Connect can now combine lots of meshes/splines into a single geometry
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Clone Onto Points - Copy geometry onto geometry, point arrays, or distributions
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Transform Geometry Node - (Formerly: Transform Element) is now significantly faster
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Explode Mesh Islands Node - Break up topological islands of a single mesh into an array of meshes
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Explode Spline Segments Node - Split splines into an array of separate segments
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Create Normals if Missing - Checks meshes for normal information, and calculates it if missing
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Modulo - Select repeating patterns based on poly/point index
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Port Presets - Drag & Drop UI widgets from the Asset Browser to create ports and capsule UIs.
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Resource Editor and Edit Port Dialog - UI Improvements to simplify and stabilize the interface
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Node Editor Layout - Built-in attributes panel active by default to improve material editing workflow for dual-monitor setups.
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Context Menus have been changed in the Node Editor to reduce redundancy
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More Icons - Icons have been added to the most used nodes.
Exchange
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Preferences - Import/Export Target to select the node space to be used
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Importer/Exporter improvements - new global "Convert to Redshift" commands for lights and camera
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FBX - Updated to version 2020.3.4 and Redshift supported materials, lights and cameras
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glTF/GLB - .glb file format support and Redshift supported materials
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ForgerIO - Support for materials, lights and cameras
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GoZ - Dynamic subdivisions supported and Redshift supported materials
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USD - Material support
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Alembic - Redshift camera support
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OBJ - Redshift supported materials
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CAD (iges,step, SLDPRT, SLDASM, catia) - Camera support
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SKP - Material and camera support
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Texture Baking on export
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glTF animation settings on export has PLA and Pose Morph enabled
General Enhancements
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Viewport Options - Polygon Indexes and Point Indexes
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Commander Improvements - Contextual hiding and filtering of commands
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Pre-subdivision option allows users to subdivide models in linear mode before subdividing your object
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Align to Spline Overshoot - Allows the position of an object to loop, clamp or extend beyond the spline length
Modeling
- Fixed a stability issue with some Mesh tools in Edge mode.
- Fixed a stability issue with the Extrude tool when being applied to some edge selections
Viewport
- Fixed some stability issues with the viewport when switching between different views.
Known Issues
- Standard Materials that use a Substance Shader cannot be converted to a RS Node Material
- Import of FBX files with Substance into the RS Nodes will be baked Substance textures.
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