Cinema 4D 2024.0.0 - September 13, 2023

Doug Y
Doug Y
  • Updated

This update is highly recommended for all C4D users.

For an in-depth look at the new features in Cinema 4D 2024.0, check out:
Rocket Lasso's What's New in Cinema 4D 2024.0 video

New Features

Rigid Bodies

  • Rigid Body tag added to unified simulation system

  • Natively interact with deformable simulation types

  • Determine when objects starts to be simulated - immediately, on collision, at velocity peak

  • Set initial velocity, direction, and rotation for the object

  • Set threshold for when the simulation stops

  • Set collision parameters - friction, bounciness, stickiness, thickness

  • Set custom density or mass of an object

  • Calculate simulations via CPU or GPU

Pyro

  • Set initial state of pyro simulation

  • New emission type - points

  • Emission falloff and emission maps

  • New pyro caching workflows

  • Set naming convention for cached files

  • Up-Res existing pyro simulation in the cache settings

  • Up-Res settings for resolution, noise, speed and falloff

  • Add pyro tag directly to a standard particle emitter, thinking particle geometry or matrix cloner

Vertex Normal Editing

  • New vertex normal editing manager

  • Adjust the strength and space for manipulating vertex normals

  • Quick commands to align normals in a specific direction for all or selected elements

  • Quickly copy vertex normals to neighbouring elements

  • Flip normals

Modeling

  • Phong Shading Improvements - Weighted

  • New evaluation method added to VAMP - Closet Polygon (With Data Breaks)

  • Pattern Selection - repeat selection on a mesh

  • Projection Deformer - Project all the points of one object onto another

  • Posemoprhs support normal tag data

  • Symmetry object behavior with splines when using cut and weld options is improved

  • Modelling Brush now has a new option "preserve boundary" which will preserve both mesh and selection boundaries when moving points

  • Surface Smear added to modelling brushes.

Nodes

  • Notes/Annotations - Colorful Sticky notes for documenting nodes setups

  • Scaffolds - Visually group nodes with custom names and colors

  • Folded Ports - Directly access calculated values like Length or Normal on Vector ports

  • Connect Node - Improved Connect can now combine lots of meshes/splines into a single geometry

  • Clone Onto Points - Copy geometry onto geometry, point arrays, or distributions

  • Transform Geometry Node - (Formerly: Transform Element) is now significantly faster

  • Explode Mesh Islands Node - Break up topological islands of a single mesh into an array of meshes

  • Explode Spline Segments Node - Split splines into an array of separate segments

  • Create Normals if Missing - Checks meshes for normal information, and calculates it if missing

  • Modulo - Select repeating patterns based on poly/point index

  • Port Presets - Drag & Drop UI widgets from the Asset Browser to create ports and capsule UIs.

  • Resource Editor and Edit Port Dialog - UI Improvements to simplify and stabilize the interface

  • Node Editor Layout - Built-in attributes panel active by default to improve material editing workflow for dual-monitor setups.

  • Context Menus have been changed in the Node Editor to reduce redundancy

  • More Icons - Icons have been added to the most used nodes.

Exchange

  • Preferences - Import/Export Target to select the node space to be used

  • Importer/Exporter improvements - new global "Convert to Redshift" commands for lights and camera

  • FBX - Updated to version 2020.3.4 and Redshift supported materials, lights and cameras

  • glTF/GLB - .glb file format support and Redshift supported materials

  • ForgerIO - Support for materials, lights and cameras

  • GoZ - Dynamic subdivisions supported and Redshift supported materials

  • USD - Material support

  • Alembic - Redshift camera support

  • OBJ - Redshift supported materials

  • CAD (iges,step, SLDPRT, SLDASM, catia) - Camera support

  • SKP - Material and camera support

  • Texture Baking on export

  • glTF animation settings on export has PLA and Pose Morph enabled

General Enhancements

  • Viewport Options - Polygon Indexes and Point Indexes

  • Commander Improvements - Contextual hiding and filtering of commands

  • Pre-subdivision option allows users to subdivide models in linear mode before subdividing your object

  • Align to Spline Overshoot - Allows the position of an object to loop, clamp or extend beyond the spline length

Modeling

  • Fixed a stability issue with some Mesh tools in Edge mode.
  • Fixed a stability issue with the Extrude tool when being applied to some edge selections

Viewport

  • Fixed some stability issues with the viewport when switching between different views.

Known Issues

  • Standard Materials that use a Substance Shader cannot be converted to a RS Node Material
  • Import of FBX files with Substance into the RS Nodes will be baked Substance textures.

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