Redshift 3.5.20 (2023.10) - October 18, 2023

Doug Y
Doug Y
  • Updated
  • [Maya] Fixed broken RS render globals on Maya 2024/macOS for NON Apple Silicon hardware
  • [C4D] Added viewport preview support for MatCap scale, rotate and coordinate space parameters
  • [C4D] Addressed issue on Linux where the plugin would expect the core's shared libraries to be in /usr/redshift/bin now various relative paths will be searched first
  • [C4D] Addressed issue where assigning an noise an RSVolume material to an environment object would lead to a fatal assertion in the core
  • [C4D] Addressed issue where some Nodes material presets did not have a start/default node set up
  • [C4D] Addressed an issue leading to an IPR refresh/loop
  • [C4D] Addressed an assertion issue when emitters were added to a cloner in Render-Instance or Multi-Instance mode
  • [C4D] Addressed a rare crash when rendering previews for materials with a specific configuration of the TriPlanar node
  • [C4D] Addressed issue where certain light types with inverted scaling would produce rendering artifacts
  • [C4D] Addressed issue which lead to ShaderGraph ports having duplicate names
  • [Houdini] Added support for Houdini 19.5.752 and dropped support for 19.5.640
  • [Houdini] Addressed the packed geo instancing rotation motion blur from the "w" attribute
  • [Houdini] Addressed the native Houdini environment light texture rotation to match mantra/viewports
  • [Houdini] Fixed an IPR crash while editing materials in scenes with native Houdini environment lights
  • [Houdini] Fixed a minor issue in RenderView that prevented the current camera view from updating when camera lock was enabled
  • [Houdini] Fixed a rare IPR crash while updating the camera view in the viewport
  • [Houdini] Improved events filtering to try to prevent a rare crash due to the Houdini events queue saturation
  • [Hydra] Added support for Solaris 19.5.752 and dropped support for 19.5.640
  • [Hydra] Added support for the acceleration attribute while rendering motion blur from velocities
  • [Hydra] Added support for angular velocity motion blur in the instances from the Houdini "w" attribute if imported as "primvar:w"
  • [Hydra] Fixed a crash while rendering imported scenes with deformations motion blur
  • [Hydra] Fixed a crash while rendering scenes with multiple RS proxy assets
  • [Blender] Fixed issue when using latest version of Blender 3.3.11 LTS due to incorrect range comparison
  • [Blender] Fix issue updating object visibility flags on IPR mode
  • [All] Fixed bug where device ordinals were not correctly parsed
  • [RT] Improved pixel based displacement mapping performance for high density meshes and close ups
  • [RT] Fixed block artifacts for pixel based displacement mapping
  • [RT] Fixed a bug with light selection probabilities, which makes RT converge faster and also increases the quality of the converged result.
  • [RT] Added support for undersampling for RT
  • [All] Fixed old bug that could cause unpredictable behavior when using ray switch nodes
  • [All] Fixed issue that could result in a crash when using invalid light materials
  • [All] Fixed bug when using Maxon Noise shader for bump-mapping, with texture/procedural nodes connected to its coordinate scales input
  • [All] Fixed bug where EXR dwaa compression had no effect
  • [All] Warn when users attempt invalid node connections from surface shaders

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