- [Maya] Fixed broken RS render globals on Maya 2024/macOS for NON Apple Silicon hardware
- [C4D] Added viewport preview support for MatCap scale, rotate and coordinate space parameters
- [C4D] Addressed issue on Linux where the plugin would expect the core's shared libraries to be in /usr/redshift/bin now various relative paths will be searched first
- [C4D] Addressed issue where assigning an noise an RSVolume material to an environment object would lead to a fatal assertion in the core
- [C4D] Addressed issue where some Nodes material presets did not have a start/default node set up
- [C4D] Addressed an issue leading to an IPR refresh/loop
- [C4D] Addressed an assertion issue when emitters were added to a cloner in Render-Instance or Multi-Instance mode
- [C4D] Addressed a rare crash when rendering previews for materials with a specific configuration of the TriPlanar node
- [C4D] Addressed issue where certain light types with inverted scaling would produce rendering artifacts
- [C4D] Addressed issue which lead to ShaderGraph ports having duplicate names
- [Houdini] Added support for Houdini 19.5.752 and dropped support for 19.5.640
- [Houdini] Addressed the packed geo instancing rotation motion blur from the "w" attribute
- [Houdini] Addressed the native Houdini environment light texture rotation to match mantra/viewports
- [Houdini] Fixed an IPR crash while editing materials in scenes with native Houdini environment lights
- [Houdini] Fixed a minor issue in RenderView that prevented the current camera view from updating when camera lock was enabled
- [Houdini] Fixed a rare IPR crash while updating the camera view in the viewport
- [Houdini] Improved events filtering to try to prevent a rare crash due to the Houdini events queue saturation
- [Hydra] Added support for Solaris 19.5.752 and dropped support for 19.5.640
- [Hydra] Added support for the acceleration attribute while rendering motion blur from velocities
- [Hydra] Added support for angular velocity motion blur in the instances from the Houdini "w" attribute if imported as "primvar:w"
- [Hydra] Fixed a crash while rendering imported scenes with deformations motion blur
- [Hydra] Fixed a crash while rendering scenes with multiple RS proxy assets
- [Blender] Fixed issue when using latest version of Blender 3.3.11 LTS due to incorrect range comparison
- [Blender] Fix issue updating object visibility flags on IPR mode
- [All] Fixed bug where device ordinals were not correctly parsed
- [RT] Improved pixel based displacement mapping performance for high density meshes and close ups
- [RT] Fixed block artifacts for pixel based displacement mapping
- [RT] Fixed a bug with light selection probabilities, which makes RT converge faster and also increases the quality of the converged result.
- [RT] Added support for undersampling for RT
- [All] Fixed old bug that could cause unpredictable behavior when using ray switch nodes
- [All] Fixed issue that could result in a crash when using invalid light materials
- [All] Fixed bug when using Maxon Noise shader for bump-mapping, with texture/procedural nodes connected to its coordinate scales input
- [All] Fixed bug where EXR dwaa compression had no effect
- [All] Warn when users attempt invalid node connections from surface shaders
Redshift 3.5.20 (2023.10) - October 18, 2023
Doug Y
- Updated
Was this article helpful?
/
Comments
0 comments
Article is closed for comments.