Redshift 3.5.24 (2024.02) - February 21, 2024

Doug Y
Doug Y
  • Updated
  • [C4D] Improved the performance of RSLights in the viewport
  • [C4D] Improved the scene scan and particle system extraction performance
  • [C4D] Exposed the 'Replace Alpha Channel' and 'Alpha' parameters in Dome lights
  • [C4D] Fixed bug where certain polygon selections would be lost when motion-blur is enabled
  • [C4D] Fixed bug that prevented connections to the Index port of the MultiShader from working in locales other than en-US
  • [C4D] Fixed bug in TeamRender single-frame mode where AOVs would not be saved as multi-pass if the selected image format did not support multiple layers
  • [C4D] Fixed bug where Substances in Nodes did not appear in the Project Asset Inspector and RS Asset Manager
  • [C4D] Fixed bug where breaking shader connections in materials used with stacking, could lead to incorrect output in IPR
  • [C4D] Fixed bug where connections from Reference nodes would produce incorrect results under certain conditions
  • [C4D] Fixed rare crash that could occur when closing a scene, while material previews are rendering in the node editor
  • [C4D] Fixed rare crash triggered by visibility animation on cloners in conjunction with motion-blur
  • [C4D] Fixed crash in the RenderView when picking colors, if the C4D Basic color-management mode is used in conjunction with ACEScg as the rendering color-space
  • [C4D] Fixed fatal assertion triggered by C4D Layer shaders that had missing child shaders
  • [C4D] Fixed fatal assertion triggered by invalid matrices from PBD-driven objects under certain conditions
  • [C4D] Fixed regression where making an object editable during IPR could cause missing textures
  • [C4D] Fixed regression in the 2024 plugin that prevented Light Materials from working
  • [C4D] Fixed assertion triggered when LOD objects are used as templates for particles or in scattering with the Matrix object
  • [C4D] Fixed assertion triggered when stacking invalid materials
  • [Maya] Fixed issue where hiding IGS when IPR is running and 2 or more IGS were present in the scene crashed Maya
  • [Maya] Fixed bug where UI for GI and System Memory was broken for Maya 2020
  • [Max] Fixed bug where render output was incorrectly exposed when using Movie shutter type with Filmic exposure mode
  • [Max] Fixed bug where Render View did not honor the scene frame rate when using Movie shutter type with Filmic exposure mode
  • [Max] Fixed bug that caused a performance issue with viewport visualization of Redshift Proxy
  • [Max] Fixed bug that could crash 3ds Max when using time sequence controls with an end condition of Ping-Pong or Loop
  • [Houdini] Added support for Houdini 20.0.590 and dropped support for 19.5.773
  • [Houdini] Added support for the "REDSHIFT_DISABLE_VERSION_CHECK" env. variable to disable the Houdini/Plugin version match checking
  • [Houdini] Added support for rendering both regular and deep AOVs from a single ROP without reloading the scene
  • [Houdini] Added support for rendering and instancing delayed loaded OpenVDB files from SOP Packed Disk primitives
  • [Houdini] Added support for automatic instancing the same Packed Alembic primitives with different transforms using the RS Alembic Procedural
  • [Houdini] Added support for surface only full scene materials overriding without affecting the bump or displacement inputs
  • [Houdini] Added support for the REDSHIFT_FORCEQUITONINTERNALERROR env. variable
  • [Houdini] Improved MPlay and status line scene extraction and rendering messages
  • [Houdini] Improved RS Alembic procedural Packed Alembics rendering by using the "abcframe" intrinsic to handle the asset time ("time" and "fps" primitive attributes are no longer supported)
  • [Houdini] Improved sequence rendering scene update options, which include a new "Time Dependent Nodes Reload" automatic assets reloading mode
  • [Houdini] Improved error catching code to try to reduce the Houdini crashes after any Redshift render-time critical issue
  • [Houdini] Fixed bug that could cause false permission denied errors from RS lights on H20.0
  • [Houdini] Fixed bug that could affect the motion blur options in Still or Movie modes if set from the ROP node
  • [Houdini] Fixed bug that could affect the IPR materials updates after any VOPs rewiring event
  • [Houdini] Fixed bug that could affect the hair primitives UV maps of the Redshift Proxy objects exported from Houdini
  • [Hydra] Added support for Solaris 20.0.590 and dropped support for 19.5.773
  • [Hydra] Added full support of the Aspect Ratio Conform Policy feature
  • [Hydra] Added support for nested instancing
  • [Hydra] Added support for multiple materials overrides on RS Proxy objects from the "redshift:object:proxy_materials_override" primvar which should include pairs of proxy/scene override materials
  • [Hydra] Added support for displaying the RS render status messages directly in the Solaris viewport
  • [Hydra] Added support for the REDSHIFT_FORCEQUITONINTERNALERROR env. variable
  • [Hydra] Improved performance and resources usage by excluding from the RS scene the geometry that is invisible in the usd stage
  • [Hydra] Improved error catching code to try to reduce the host application crashes after any Redshift render-time critical issue
  • [Hydra] Fixed bug in the Redshift LOP ocio view parameter menu list
  • [Hydra] Fixed bug that breaks the "Affected By Refraction" light param
  • [Hydra] Fixed bug that breaks the EXR compression settings in the H20.0 Redshift LOP
  • [Hydra] Fixed the order of the rendervars in the Redshift LOP to have "rgba" always first in the list
  • [Hydra] Fixed bug that could cause the rendering of Z-flipped RS Proxy primitives in the instancers
  • [Hydra] Fixed default enabled state of the "Smooth UV Boundaries" tessellation parameter
  • [Hydra] Fixed bug in the Scene Import LOP scripts affecting the RS cameras drop-down parameters
  • [Blender] Added support for the new RS EZ render settings.
  • [Metal] Fixed long-standing bug that could cause dark render blocks when ICP GI is enabled
  • [RT] Fixed multiple sampling bugs
  • [RT] Improved firefly rejection
  • [RT] Fixed a crash with Asynchronous Asset Streaming (previously known as IPR Preview Rendering)
  • [RT] Fixed Raytracing startup crash

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