IMPORTANT: To support the new particle system in Cinema 4D 2024 the minimum required version of the 2024 plugin has been increased to 2024.4
- [C4D] Added localization for German and Korean (in all supported versions of C4D)
- [C4D] Added support for rendering material previews in the background with the CPU, at the same time as any IPR or final renders. This is controlled by a new material preview mode option in the preferences
- [C4D] Added support for the new Cinema 4D particle system in 2024.4
- [C4D] Fixed a color-management issue with Substances in Nodes, ShaderGraph, and emulated Standard materials
- [C4D] Fixed bug where the default material was ignored when material override was enabled
- [C4D] Fixed bug where material previews in Nodes might be blank under certain conditions
- [C4D] Fixed bug where objects with no materials were ignored by the material override options
- [C4D] Fixed bug where the IPR would not detect changes to the RSObject tag under certain conditions
- [Maya] Added mechanism for specifying light lists on Toon material
- [Maya] Fixed bug with broken Custom AOV
- [Maya] RS shader menu button now defaults to rsStandardMaterial
- [Maya] Added optimization for processing of n-gons during scene parsing
- [Max] Added support for RS Material Output material
- [Max] Fixed bug in Redshift Color Picker where alpha controls were not shown/hidden correctly
- [Max] Support Autodesk fixes from 3ds Max 2024.2 that address quantization/overflow of colors sent to and from Redshift Color Picker
- [Max] Redshift Light Lister now opens color picker as a modeless (non-blocking) window to work around 3ds Max SDK limitations
- [Houdini] Added support for Houdini 20.0.625 and 20.0.653 and dropped support for 20.0.506 and 20.0.547
- [Houdini] Additional improvements to the error handling functions to prevent Houdini crashes after any Redshift render-time critical issue
- [Houdini] Added new option to the RS OBJ spare parameters to disable the automatic instancing of the procedural packed alembics
- [Houdini] Added error messages when failing to write image or proxy files on disk
- [Houdini] Fixed bug that could affect the IPR updating of the materials params just after assigning them to any new object
- [Houdini] Fixed bug that could affect the IPR updating of the materials after some VOP nodes rewiring events
- [Houdini] Fixed bug that could affect the RSLight and RSDomeLight texture color space options
- [Houdini] Fixed bug that could crash Redshift if a new scene is loaded while the IPR is rendering
- [Houdini] Fixed bug that could affect the rendering of shader nodes already available in previous scenes with the same node name
- [Houdini] Fixed bug that could affect the "Redshift_setGPU" hscript command if used after initialize Redshift
- [Houdini] Fixed bug that could affect the transformations of the alembic procedural instances
- [Houdini] Fixed bug that could affect the viewport rendering feature on Linux
- [Houdini] Improved IPR update of volume objects after modifying the grid names in the volume shaders
- [Houdini] Addressed the Single Pass Deep Output "Disable Lights" feature to also disable global and sky environments
- [Hydra] Added support for Solaris 20.0.625 and 20.0.653 and dropped support for 20.0.506 and 20.0.547
- [Hydra] Added support for ramps with multiple interpolation types in the knots
- [Hydra] Added RSPhysicalSky LOP to help in the configuration of the RS sun/sky environment
- [Hydra] Added support for the Solaris/Hydra "Stop/Resume" rendering workflow as replacement for the "Pause/Resume" feature not supported by the core
- [Hydra] Fixed bug that could cause a crash if the tangent attributes can't be computed due to the lack of normals or uvs
- [Hydra] Fixed bug that could cause that matting or visivility do not work with PointInstancer using instanceable primitives as prototypes
- [Hydra] Fixed bug that could cause viewport updating problems in the instances visibility or matte options
- [Hydra] Fixed bug that could cause problems while working with multiple UV maps
- [Hydra] Fixed bug in the Redshift and RenderVars LOPs single layer EXR files when there are no additional AOVs
- [Hydra] Fixed bug in the Redshift LOP that was making it time-dependent while rendering cryptomatte or deep AOVs
- [Hydra] Fixed bug that could cause problems to load the Hydra plugin on Linux in some Solaris 20.0 versions
- [Hydra] Fixed bug that could affect the default light intensity in batch rendering
- [Hydra] Fixed bug that could affect the orientation of the volume instances
- [Hydra] Devices configuration options exposed in the Solaris viewport settings
- [Hydra] Downsampling Rate parameter exposed in the Redshift LOP
- [USD Procedural] Added support for MacOS Apple Silicon
- [Katana] Added support for global arbitrary user attributes
- [Katana] Added error messages when failing to write image or proxy files on disk
- [Metal] Fix crash when first rendering with IPR on M3
- [HIP] Added support for OSL, required driver 23.Q4
- [CPU] Fixed random CPU crashes
- [RT] Fixed a bug leading to strong fireflies
- [RT] Fixed several convergence issues, leading to better convergence in a large number of cases, leading to significantly better sampling convergence
- [RT] Improved navigation quality and fixed a bug producing ghosting effects
- [RT] The denosier has less color bleeding and flickering under motion
- [RT] Improved Mesh Light sampling
- [All] Added Programmable Volume Shaders (inc. major refactor and improvements of volume sampling and shading technology)
- [All] Added new Toon Material
- [All] Added new Tonemap Pattern Shader for toon
- [All] Added new Contour Shader for toon
- [All] All new mesh light technology, to bring mesh light features and quality in line with other area lights
- [All] Added texturable opacity control to area lights
- [All] Unified Volumetric Fog and Volume Object rendering techonology for a better integration
- [All] Added Jendersie-D'Eon anisotropy model
- [All] Added Scalar and Color Volume Attribute Shaders that allow volume attribute lookup
- [All] Changed the behaviour of the shadow cut-off threshold optimization
- [All] Added raybouncelevel output to RS State Shader
- [All] Fixed a bug that caused volume emission being too strong in reflection
- [All] Fixed a CUBE file parsing bug resulting in some LUT files failing to load
- [All] Fixed a crash when knots were removed from the RS Ramp shader
- [All] Fixed recently introduced bug that could cause this error message: "Range for 'm_InstanceIDMOD' has been overwritten (by later recursions) and was not marked as 'WillBeReadInTheFuture'"
- [All] Standard Material transmission single scatter now more artist friendly and predictable, based on the new OpenPBR spec
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