This update is highly recommended for all 2024 users.
For an in-depth look at the new features in Cinema 4D 2024.4, check out:
Rocket Lasso's What's New in Cinema 4D 2024.4 video
Important Notes
By default, Cinema 4D 2024.4 will install to the folder “Maxon Cinema 4D 2024” and will replace any installation already there, including Cinema 4D 2024.2. This is intentional in order to minimize the number of builds customers need to manage, minimize migration of prefs and plugins, reduce overall disk usage and help ensure you’re always on the latest release. You can of course customize the installation path if you’d like to maintain a separate installation of each dot release. If you need a prior release installer, contact support.
New Features
Simulation
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Refreshed Connector Object now supports dynamic objects of Rigid Body Simulations
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Added functionality to automatically generate multiple connections on several objects from a single instance
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Legacy Connectors will be compatible
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External Cache supported for each simulation types
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Aerodynamic Forces allows defining lift and drag effects
Particles
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New approach towards particle simulation as part of our unified simulation system
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Shared simulation environment with Cloth, Rope, Pyro, Soft Bodies, and Rigid Bodies
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Easily create particles systems in a simple logic tree setup in the object manager
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Emission controls include shot, constant, and pulse from shapes, meshes, and splines
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Ability to reproduce new particles from existing source particles inheriting its properties
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Conditions define particle attributes and behaviours including its own particle properties, time conditions, and field conditions.
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Grouping particles to be used with any generator or deformers that accept Point/Particle objects as input
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Grouping doubles as specialized condition objects to be affected by modifiers nested in it
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Modifiers include: Forces, Math, Kill, Pyro, Colour Mapper, Data Mapper, Size, Look, Spin, Turn, Switch Group
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Proximity-based modifiers include: Flock, Blend, Stick, Collide, Surface Attractor, Predator Prey
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Caching particle simulations supported through alembic
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GPU Accelerated and CPU Supported
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Redshift rendering compatible using the Redshift Object tag
Animation
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Trackfield - a solid field using animation tracks to remap other fields
Modeling
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VAMP (VertexMap Attribute Management Processor) renamed to Property Transfer
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Live Property Transfer on Tags from from one to another object
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Supported tags are:
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Point, Edge and Polygon Selections
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Vertex Map, Vertex Color, Normal and UV tag.
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A new option to keep spacing using the Smooth Edge tools
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Mesh checker supports highlighting triangles and n-gons
Asset Browser
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Navigation improvements, breadcrumbs to navigate between different sections and hierarchies
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Place Tool as the default when dragging an asset from the Asset Browser
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Create a dome light automatically by dragging in an HDRI from the Asset Browser
Exchange
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glTF supports importing Pose Morph animations
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Split Meshes is added to control glTF mesh structures
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Export Adobe Substance outputs as a TIFF file
Scene Nodes
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Production Ready
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Node Assets Version Pinned by Default: The version you choose is the version we use to ensure your renders remain consistent.
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Repair Missing Node Assets with a simple Project Reload rather than Cinema 4D Restart
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Assets store their name, ID, and source database name so that they are easier to track down if they go missing.
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Workflow Enhancements
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Output Geometry Command makes it easier to build & debug step through your node setups.
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Icons in the Object Manager (OM), Attributes Manager (AM), and Project Asset Inspector (PAI) to indicate node assets are Missing or in an Error State.
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“Dummy Tags” for new properties/selections created by Nodes Modifiers now appear on the objects they are modifying so you can use them in other setups.
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Bug Fixes and Cleanup
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Resample Spline Node
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Support for Line/Spline with Zero Points
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Geo Property Get/Set
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Removed “Vertex” mode to ensure predictable results.
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Backdrop now consistently added to the Objects Manager (OM).
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Bug Fixes
Animation
- Fixed a stability issue when loading scenes by dropping them onto the Cinema 4D icon
- Fixed an issue with the Key Reducer where applying the function made the Timeline and the object disappear
- Fixed an issue with the Skin deformer affecting polygon Normals differently on Windows and macOS machines
Asset Browser
- Fixed an issue with the Asset Browser where assets with the same name would change their position in the item overview area after downloading
- Fixed an issue with the Asset Browser and Node Editor not listing all relevant Nodes when searching for Topology
Character Animation
- Fixed an issue with the Pose Morph tag where correctional Pose Shape Deformations disappeared randomly
- Fixed an issue with joint animations where the animation would stutter after joints with fields were baked
- Fixed an issue with joints where controlling the falloff using fields was not possible
Command Manager
- Fixed an issue with the Commander displaying several instances of a Cache Tag Proxy which had no function
Deformer
- Fixed an issue with the Proximal shader not working correctly in the Displacer deformer
Exchange
- Fixed an issue with Go ZBrush import where Vertex Colors from ZBrush were missing when importing into a Standard material
- Fixed an issue with Blender import where lights imported in USD format had the wrong orientation
- Fixed an issue with imported ZBrush polygroups whose borders became blurred after an Inset operation
- Fixed an issue were only the assigned license was displayed in the Maxon Account mode
- Fixed an issue with SolidWorks CAD import where colors were missing in Cinema 4D
- Fixed some issues with OBJ import not loading an included Vertex Color Map
- Fixed some issues with Substance import via Drag & Drop
- Fixed an issue with Go ZBrush export where cache files were written to the wrong path
- Fixed an issue with Go ZBrush exchange where duplicated objects kept their IDs, causing consistency problems
- Fixed an issue with OBJ export where objects in the exported file were given different names
- Fixed an issue with Go ZBrush exchange where only the Emission channel of the GoZ Standard Material could be displayed in the Viewport
- Fixed an issue with CAD import where objects from imported IGES and STEP files had no UV tags
- Fixed an issue with Substance import where materials were named incorrectly when the Standard or Physical Renderer was selected
- Fixed an issue with USD export where the frame rate of exported animations was incompatible with other application
- Fixed an issue with substances where no material was created when dragging & dropping an asset from the Asset Browser to the Material Manager
- Fixed an issue with the Send to Allplan menu command not working any more
- Fixed a stability issue when exporting files in USDA format
- Fixed an issue with Color Management where existing settings were overwritten when merging scenes
- Fixed an issue with the Basic Color Management configuration of Redshift materials
Forger Plugin
- Fixed an issue with Forger export corrupting the Figure primitive object
- Fixed an issue with Forger export where deformed splines in Lathe and Sweep objects were exported undeformed
Hair
- Fixed an issue with the Hair object where the Count of the guides would not update if the Length or Segments settings were previously changed
Interface
- Fixed an issue with the shortcut keys for navigating in the Viewport that would insert their respective shortcut number into text input fields during navigation
- Fixed an issue with the interface layout where no layout was highlighted at startup
Modeling
- Fixed an issue with the Loop Selection tool in edge mode where deselecting a segment of a Partial Loop would select only the clicked single edge instead of the segment
- Fixed an issue with Go ZBrush where scene files created in Cinema 4D for Windows could not be sent to ZBrush on macOS and vice versa
- Fixed a stability issue with incorrect geometry
- Fixed a stability issue with Point mode
- Fixed a stability issue with Symmetry
- Fixed an issue with the Level of Detail object whose User Interface elements were not positioned correctly in the Attribute Manager
- Fixed a stability issue with the Line Cut tool
- Fixed a stability issue with the Convex Hull Node not working properly with the Placement tool
- Fixed an issue with the Loop Selection tool in Polygon mode where single polygons could not be deselected
- Fixed an issue with the Line Cut tool creating unintended points when moving the mouse cursor too fast
- Fixed an issue with Mesh Checking where resolving Non-Manifold edges caused polygon Normals to flip
- Fixed an issue with Symmetry where the tangents of spline points were not mirrored correctly
- Fixed an issue with Symmetry where enabling the Keep Parametric option would break mirrored cloners
- Fixed an issue with Point Indexes where no indexes were displayed in the Viewport for parametric splines
- Fixed an issue with user interaction where a lengthy Subdivide process could not be interrupted by pressing Esc
- Fixed an issue with the Thicken tool that did not respond finely enough to mouse movement at very high zoom factors in the Viewport
- Fixed an issue with the Mesh Checking tool where clicking the Color Chooser brought another window to the foreground instead
- Fixed an issue with Symmetry where the Create Point command worked only on the mirrored side of a spline
- Fixed an issue with the Paint Tool missing the radius indicator circle
- Fixed an issue with the Symmetry object where enabling the Weld option caused child objects to change their position
- Fixed an issue with the Phong tag where the Uniform Style setting was causing breaks in the shading
- Fixed an issue with the Close all Holes command not working properly for all holes in the mesh
- Fixed an issue with the Disconnect spline tool whose settings button had no function
- Fixed an issue with the Connect object applying its old algorithm whenever 5% of the mesh consisted of N-gons
- Fixed an issue with the Bridge tool not working when trying to bridge parallel polygons on the outside of a mesh to create an opening
- Fixed an issue with the Polygon Island to Objects command causing an offset for the resulting objects
MoGraph
- Fixed an issue with the Matrix object not appearing in the Viewport
- Fixed an issue with spline instances not appearing live in the Viewport when used in a spline mask
- Fixed an issue with the Python Effector causing very slow responses to interaction in the Viewport
- Fixed an issue with the Hull Only parameter of Voronoi Fracture
- Fixed an issue with Voronoi Fracture where Geometry Glue did not function properly with animated falloff
- Fixed an issue with Rendering where the render result from the Command Line was different from the render result in the Picture Viewer
- Fixed an issue with the MoGraph Multi Shader producing incorrect render results
- Fixed an issue with the Python effector not working properly in combination with the legacy Falloff system
Nodes
- Fixed an issue with the Polygon Bevel Node adding unwanted Phong edge breaks
- Fixed an issue with the Points Info Node providing wrong results for the Polygons Edges output
- Fixed an issue with Floating Nodes displaying no port data in the Attribute Manager
- Fixed an issue with the Extrude Modifier capsule when used with Node-generated geometry in the Object Manager
- Fixed an issue with the Backdrop primitive created in the Node Editor instead of the Object Manager
- Fixed an issue with the 7-Segment Display asset not working properly
- Fixed an issue with Asset management where no error message was shown when a font required by a scene Node was missing
- Fixed an issue with the Delete Node removing spline points in Polygon mode
- Fixed an issue with the Symmetry Node missing its own icon
- Fixed a stability issue with the Delete Node and the 7-Segment Display asset
- Fixed some spelling mistakes in the Spline Type dropdown menu of the Assemble Spline and Spline Type Nodes
- Fixed an issue with the Create Normals if Missing Node which was missing another asset
- Fixed an issue with the Geometry Properties Get Node not respecting topology when determining Normals
- Fixed an issue with the Geometry Property Get Node not handling errors properly
- Fixed an issue with the Resample Spline Node when the Keep Points option was enabled
- Fixed some issues with the Resample Spline Node in Step and Count mode
- Fixed an issue with the Geometry Property Set Node where an error state was still displayed even after the error was fixed
- Fixed an issue with the Resample Spline Node sorting the spline points in the wrong order
- Fixed an issue with the Resample Spline Node not following the original spline shape
- Fixed some issues with the Geometry Property Set Node not using fallback values properly
- Fixed an issue with the Loop Selection Node not working with inputs from other Nodes
- Fixed an issue with the Neutron spline generator that caused Redshift to constantly restart its Interactive Preview Rendering
- Fixed an issue with the Vertex Color Tag whose colors were imported incorrectly by the Geometry Property Set Node
- Fixed an issue with the Spline Property Interpolate Node where no type was set at creation
- Fixed a stability issue with the Geometry Property Set Node
- Fixed an issue with Spline capsules created in Cinema 4D 2023 caused an error in Cinema 4D 2024
Node Editor
- Fixed an error with connecting an already connected database would cause a redundant error dialog
- Fixed an issue with the Node Editor where changes in a propagated input port did not trigger a Viewport update
- Fixed an issue with the Color Chooser where each step of a color adjustment process created an Undo history entry
Object Manager
- Fixed an issue with the Object Manager where the Make Editable command would remove a Null object at the bottom of the hierarchy
- Fixed an issue with the Object Manager where using Ctrl+Drag would place the created duplicate as a child object in the hierarchy
- Fixed an issue where the Copy Tag to Children Command would destroy the UV coordinates of child objects
Objects
- Fixed an issue with the Viewport Solo function not working with nested Generator objects
Fixed a stability issue when loading large scenes
Other
- Fixed a stability issue when adding spline points to an empty Spline object
Picture Viewer
- Fixed an issue with the Viewport renderer where Color Management was clipping the maximum brightness levels
- Fixed an issue with the Picture Viewer not showing Multi-Pass render results
- Fixed an issue with the Picture Viewer not showing Arbitrary Output Variables (AOVs)
- Fixed an issue with the Picture Viewer not displaying the pixel aspect ratio correctly
Project Asset Inspector
- Fixed an issue with the Project Asset Inspector not changing directory paths for the Volume Loader
- Fixed an issue with the Project Asset Inspector not fixing the directory path of the Pyro Cache even after correcting its location
Python
- Fixed an issue with the Python Interpreter
- Fixed an issue with creating and converting a Datatype
- Fixed an issue with maxon.AssetTypes missing some asset types
- Fixed an issue with calling maxon.Class.GetId()
- Fixed an issue with calling the attribute maxon.Nodes.AssetID
- Fixed an issue with the type of the argument #relativePath of maxon.GraphNode.FindInnerNode
- Fixed an issue with GraphNode::SetValue moving the Id/Internedld values
- Fixed an issue with some missing enums
- Fixed an issue with Python where the layer for a Capsule object could not be defined by a script
Redshift
- Fixed an issue with a Redshift Perspective camera whose presets could not be deleted from a newly created database
- Fixed an issue with the Redshift camera where animating the Shift parameter caused problems with the object axis
- Fixed an issue with the Redshift renderer when using an emitter generating rigid bodies with Motion Blur enabled
- Fixed a stability issue when quitting C4D while Redshift Render View was rendering.
Scene Layout Tools
- Fixed an issue with the Place Tool where the identical modifier keys CTRL and CMD behaved differently under macOS
- Fixed an issue with the Place Tool swapping Instance and Reference Objects
Simulation
- Fixed an issue with Rope simulation where the Curly option had no effect
- Fixed an issue with Pyro simulation where the Pyro effect disappeared when enabling Rigid Body Dynamics
- Fixed an issue with Pyro simulation where no volumes could be loaded into the Initial Volume Set
- Fixed an issue with Cloth simulation where the Initial State defined in Dress mode was ignored during simulation
- Fixed an issue with the MoGraph Selection of Rigid Body not working with Cloner objects in Multi-Instance mode
- Fixed an issue with the Rigid Body simulation tag where the command Convert Object Cache to Alembic had no function
- Fixed an issue with the Rope simulation tag ignoring the Mass property
- Fixed an issue with the Field Force object behaving differently than expected
- Fixed a stability issue with the Particle Emitter object
- Fixed a stability issue with Pyro simulation and splines
- Fixed a stability issue with Rigid Body and Voronoi Fracture
- Fixed an issue with Pyro simulation where the Density color did not match an assigned Vertex map
- Fixed an issue with Cloth simulation where the Legacy Solver was not working properly
- Fixed a stability issue where memory corruption occurred when playing an animation
- Fixed an issue with Pyro simulation not displaying in the Viewport when created in an empty scene
Timeline
- Fixed an issue with the Timeline where it was not possible to select multiple animation tracks using keyboard shortcuts
- Fixed an issue with the Timeline where some F-Curve track points could not be selected in Auto-Relative scaling mode
- Fixed an issue with the Timeline where changing an F-Curve key in the Attribute Manager did not update the corresponding handles
- Fixed an issue with the Timeline where the navigation icons would not work in the Dope Sheet view when the track list was scrolled down
- Fixed an issue with the Timeline where keys could not be dragged in the F-Curve view without being selected first
- Fixed an issue with the Timeline where all curves were offset after switching from Dope Sheet to F-Curve view
- Fixed an issue with the Timeline where the Filters list contained an unused legacy filter
- Fixed an issue with the Timeline where moving the Region Tool outside the Timeline window boundaries or redrawing the region would corrupt the track curves
- Fixed an issue with the Timeline where the Frame All command would not display all keys
- Fixed an issue with the Timeline where the number of selected keys was displayed incorrectly
Viewport
- Fixed an issue with Color Management where texture interpolation in the Viewport was incorrect in Basic mode
- Fixed an issue with the Viewport where Constant shading was not working properly in Redshift mode
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