- [C4D] Added a Viewport port to the Output node
- [C4D] Added a Contour option to the Reference node
- [C4D] Fixed crash when using Freeze Geometry in conjunction with Viewport Solo
- [C4D] Fixed hang when loading scenes with certain substances in ShaderGraph materials
- [C4D] Fixed bug where ShaderGraph XGroups loaded via the X-Pool were bypassing part of the format upgrade
- [C4D] Fixed bug where certain substance channels in float 16-bit or 32-bit formats would use an incorrect color-space
- [C4D] Fixed a crash when rendering with motion-blur enabled
- [C4D] AOVs that are not supported in progressive mode or RT will now be disabled automatically
- [Maya] Added support for Maya 2025 (currently Windows and macOS only)
- [Maya] Added templates for material nodes that lacked ones
- [Maya] Fixed crash caused by invalid input to rsRender via command line
- [Maya] Fixed bug with contour node being connected to displacement shader
- [Maya] Changed unexpected behavior of Light List selection for Toon material
- [Maya] Modified scene translation logic to avoid allocating buffers for unsupported AOVs when progressive rendering
- [Maya] Fixed bug that prevented parsing of shading networks connected to the opacity input of an RS physical light
- [Maya] Made xgen.py and rsRenderLayers.py Python3 compatible
- [Max] Added support for 3ds Max 2025
- [Max] Added support for 3ds Max OCIO color management (3ds Max 2024 and 2025)
- [Max] Fixed bug introduced in 3.5.16 that produced the wrong field of view when using camera shift
- [Max] Fixed bug where new Diameter parameter on legacy Volume material was missing
- [Max] Fixed bug where cloning RS Material Output material did not clone its sub-materials/textures
- [Max] Fixed bug introduced in 3.6.00 where object color couldn't be edited with Redshift Color Picker in 3ds Max 2024
- [Max] Fixed incorrect ordering of Volume and GI contribution scale controls in UI for all lights
- [Max] 3ds Max OCIO color management is supported by Redshift Color Picker, now available to any renderer
- [Max] 3ds Max OCIO input colorspace is honored when Redshift input colorspace is Auto
- [Max] 3ds Max OCIO output color management is honored except for Redshift EXR output
- [Max] Added new 'redshift' MAXScript interface to provide a namespace for any future global functions
- [Max] Redshift toolbar now remembers the last-selected Physical Light type
- [Max] Redshift toolbar icons improved for light-UI themes (3ds Max 2025 only)
- [Houdini] Added support for Houdini 20.0.688 and dropped support for 20.0.590
- [Houdini] Added support for point attributes to the procedural packed alembics instances
- [Houdini] Added support for "Principled Hair" and "Toon Material" shaders as materials outside material networks
- [Houdini] Slight performance improvement in scene extraction code (about 10% faster in some cases)
- [Houdini] Modified scene translation logic to avoid allocating buffers for unsupported AOVs when progressive rendering
- [Houdini] Fixed recently introduced bug that would cause a rare crash related to some shader setups
- [Houdini] Fixed bug that could affect the inclusion of custom camera objects in the RenderView cameras list
- [Hydra] Added support for Solaris 20.0.688 and dropped support for 20.0.590
- [Hydra] Improved accuracy of camera FOV calculation from the Data Window NDC parameters
- [Hydra] Fixed bug that could cause a freeze on exit from Solaris or husk on MacOS
- [Hydra] Fixed bug that could cause a freeze or crash when an OpenVDB file is not available
- [Hydra] Fixed bug that could affect the ramp parameters shader translation in Solaris 19.5
- [Hydra] Fixed bug that could affect the creases tessellation when the mesh is rightHanded
- [Hydra] Fixed bug that could affect the normals and tangents when the mesh is rightHanded
- [Hydra] Fixed bug that could affect the visibility state of the instances
- [Hydra] Fixed bug that could affect the Scene Import Camera LOP script if the camera doesn't have RS parameters
- [Hydra] Fixed bug that could affect the camera FOV motion blur if the shutter start is 0.0
- [Hydra] Fixed bug that could affect the GPUs configuration from the REDSHIFT_GPUDEVICES env. variable
- [Hydra] Fixed bug that could affect the camera map shader
- [Hydra] Fixed bug that could cause a crash from objects with primitive level UVs
- [Hydra] Fixed bug that could cause a crash from OSL shader nodes if the RS_osl_file param is not SdfAssetPath
- [Blender] Fix for Color Control 'Contrast' slider UI range(forum report)
- [Blender] Added support for Blender 4.0 and 4.1
- [Metal] Added Metal hardware ray tracing motion blur support
- [Metal] Fix crashes on M3
- [RT] Material changes are smoothly and correctly updated
- [RT] Fixed a bug where grazing angle views could produce artifacts
- [RT] Fixed a crash when adding a dome light in an empty scene
- [RT] Improved convergence for glossy surfaces
- [RT] Significant performance improvement rendering instanced geometry
- [RT] Experimental improvements for light sampling, improved performance and reduced variance in most scenes
- [All] Instanced mesh lights now consume much less memory
- [All] Fixed a bug that prevented duplicated volumes from having their materials updated correctly
- [All] Fixed a bug in the Contour shader that occured when "Detect Separate Meshes" is disabled and the object is transparent
- [All] Added new options to the Toon Material to control how opacity affects reflection+rim and also how semi-transparency rays interact with self
- [All] Added new additive blend option to the Incandescent Shader
- [All] Added new light contribution options to control how toon materials are affected by lights
- [All] Fixed rare NV-Link bug when using OptiX ray tracing
- [All] Added an option to expand volume bounding box
- [All] Added an option to disable contours in reflection and refraction[All] Added x/y offsets and scaling parameters to Tonemap Pattern shader
- [All] Fixed a bug that volumes inside a transmissive object ignored light volume contribution and "Block Volumes in SSS Mediums" option
- [All] Fixed an error in the texture mipmap generation that caused a slight darkening of the textures
- [All] Reduced texture processing time
- [All] Fixed a bug that caused NaN values in high values of volume emission
- [All] Fixed a bug that prevented shadow evaluation when a node is connected to multiple volume shader inputs
- [All] Fixed a bug that caused incorrect toon rim shading results, including support for point lights with "Shadow Softness"
- [All] Fixed a bug that caused incorrect toon specular mask results when rim is also enabled
- [All] Fixed a bug that caused incorrect values in volumetric deep
- [All] Improved sampling of mesh lights with very thin and scattered meshes
- [All] Fixed a bug that would lead to OSL shader instability under certain conditions
- [All] Reinstated camera exposure compensation option for global fog color, broken since 3.6.00
- [All] Added new cross-hatch pattern to Tonemap Pattern shader
- [All] Fixed issues that may affect license check stability, particularly in C4D
- [All] Added OCIO override options to the command-line renderer
- [All] Fixed issue where display proxy file in mesh mode would crash
- [All] Fixed issue where TIFF images saved by Redshift would cause a crash in Nuke
- [All] Fixed an issue where HIP devices would fail to calculate volumetric GI
- [All] Fixed a bug that caused the Ramp shader not working on polygon selections
- [All] Fixed crash with Toon material when rendering with CPU
- [Alembic Procedural] Fixed bug that could affect the normals in the subd meshes without tessellation
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