- [C4D] Added support for automatic displacement without the need for an RSObject tag. Legacy scenes preserve the previous bahaviour via a new compatibility option
- [C4D] Added UV scale, offset and rotation to the Substance node
- [C4D] Freeze Tessellation is now enabled by default in Viewport IPR and the RenderView
- [C4D] Fixed bug where instanced objects were allowed to become visible, even though the instance was hidden
- [C4D] Fixed bug where polygon selection changes from node-based objects were not always detected
- [C4D] Fixed a performance issue when loading scenes that reference very large file sequences
- [C4D] Changed the volume padding range to allow negative values
- [Maya] Fixed bug in Redshift installer on Windows which was setting up the Maya.env for Maya 2025 incorrectly with 2024 paths
- [Max] Fixed incorrect archival of Bokeh and Distortion image file assets in Redshift Optical Camera settings
- [Houdini] Added support for Houdini 20.0.751 and dropped support for 20.0.653
- [Houdini] Freeze Tessellation is now enabled by default in the RenderView
- [Houdini] Fixed bug that could affect the default value of the OSL nodes popup widget
- [Houdini] Fixed bug that could enable the not supported OptiX denoising in Redshift RT
- [Houdini] Fixed a problem in the RSLight HDAs related to warnings while loading scenes in H19.x
- [Hydra] Added support for Solaris 20.0.751 and dropped support for 20.0.653
- [Hydra] Added support for multiple mesh lights referencing the same prim source
- [Hydra] Fixed bug that could cause a crash while working with OSL nodes
- [Hydra] Fixed bug that could affect the rendering of the ramp nodes with default parameters
- [USD Procedural] Fixed bug that could affect the loading of the procedural from the redshiftCmdLine tool on Linux
- [Metal] Fix crashes on M3
- [RT] Denoiser improvements for both movement and convergence
- [RT] Improved first frame quality and responsiveness
- [All] Tiles shader now correctly works for lights
- [All] Fixed primary ray visibility for Contour shader in production renderer
- [All] Add new Distance shader
- [All] Fixed a bug with motion vector AOVs when hardware raytracing is enabled
- [All] Fixed a bug introduced in 3.6.02 that always bypassed OCIO color management when rendering to file in some plugins
- [All] Fixed a hang when using OSL shaders
Redshift 3.6.04 (2024.07) - July 17, 2024
Doug Y
- Updated
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