Redshift 3.6.04 (2024.07) - July 17, 2024

Doug Y
Doug Y
  • Updated
  • [C4D] Added support for automatic displacement without the need for an RSObject tag. Legacy scenes preserve the previous bahaviour via a new compatibility option
  • [C4D] Added UV scale, offset and rotation to the Substance node
  • [C4D] Freeze Tessellation is now enabled by default in Viewport IPR and the RenderView
  • [C4D] Fixed bug where instanced objects were allowed to become visible, even though the instance was hidden
  • [C4D] Fixed bug where polygon selection changes from node-based objects were not always detected
  • [C4D] Fixed a performance issue when loading scenes that reference very large file sequences
  • [C4D] Changed the volume padding range to allow negative values
  • [Maya] Fixed bug in Redshift installer on Windows which was setting up the Maya.env for Maya 2025 incorrectly with 2024 paths
  • [Max] Fixed incorrect archival of Bokeh and Distortion image file assets in Redshift Optical Camera settings
  • [Houdini] Added support for Houdini 20.0.751 and dropped support for 20.0.653
  • [Houdini] Freeze Tessellation is now enabled by default in the RenderView
  • [Houdini] Fixed bug that could affect the default value of the OSL nodes popup widget
  • [Houdini] Fixed bug that could enable the not supported OptiX denoising in Redshift RT
  • [Houdini] Fixed a problem in the RSLight HDAs related to warnings while loading scenes in H19.x
  • [Hydra] Added support for Solaris 20.0.751 and dropped support for 20.0.653
  • [Hydra] Added support for multiple mesh lights referencing the same prim source
  • [Hydra] Fixed bug that could cause a crash while working with OSL nodes
  • [Hydra] Fixed bug that could affect the rendering of the ramp nodes with default parameters
  • [USD Procedural] Fixed bug that could affect the loading of the procedural from the redshiftCmdLine tool on Linux
  • [Metal] Fix crashes on M3
  • [RT] Denoiser improvements for both movement and convergence
  • [RT] Improved first frame quality and responsiveness
  • [All] Tiles shader now correctly works for lights
  • [All] Fixed primary ray visibility for Contour shader in production renderer
  • [All] Add new Distance shader
  • [All] Fixed a bug with motion vector AOVs when hardware raytracing is enabled
  • [All] Fixed a bug introduced in 3.6.02 that always bypassed OCIO color management when rendering to file in some plugins
  • [All] Fixed a hang when using OSL shaders

Was this article helpful?

/

Comments

0 comments

Article is closed for comments.