Redshift 2025.0.1 (2024.09) - September 10, 2024

Doug Y
Doug Y
  • Updated
  • [C4D] Improved the image file UI, which will now show the effective color-space when Auto is selected. Also improved the performance for large images

  • [C4D] Picture Viewer renders will now preview certain Post-FX types while a render is in progress

  • [C4D] Fixed crash when generating tangents, and addressed a performance regression

  • [C4D] Fixed crash when connecting nodes to the scale/rotation inputs of the Substance Node

  • [C4D] Fixed bug causing an incorrect channel being output by the Substance Node

  • [C4D] Fixed bug when rendering C4D volumes in conjunction with the Connect object

  • [C4D] Fixed bug where Pyro volume changes would not be detected by the IPR when first started

  • [C4D] Removed support for legacy C4D versions R21, S22, R23 and S24

  • [Maya] Fixed module file deploy on macOS for Maya 2024 and 2025

  • [Maya] Added support for GPU Cache scene object

  • [Max] Render View is no longer hidden in Network Render Server mode (Backburner, 3dsmaxcmd, etc) when the 3ds Max option Show Rendered Frame Window is enabled

  • [Max] Added missing toon ray contribution controls for area lights, dome and portal

  • [Max] Removed obsolete Photon GI render options from MAXScript interface

  • [Houdini] Added support for Houdini 20.5.278 and 20.5.332 and dropped support for 18.0.597

  • [Houdini] Added support for the new H20.5 Copernicus nodes

  • [Houdini] Added support for relative paths to the lights list shader parameters

  • [Houdini] Added support for IPR mesh updates from VOP nodes inside the Attribute VOP node

  • [Houdini] The REDSHIFT_DISABLE_VIEWPORT_RENDERING env. variable now disables all the viewport plugins as a fix for a rare crash when creating new scenes

  • [Hydra] Added support for Solaris 20.5.278 and 20.5.332 and dropped support for 18.0.597

  • [Hydra] Added support for the H20.5 Copernicus nodes to both interactive and batch rendering

  • [Hydra] Added support for the H20.5 point instance based lights instancing

  • [Hydra] Several improvements and fixes to all the Redshift LOPs and Redshift options tabs

  • [Hydra] Fixed bug that could affect the rendering of ramp nodes in assets created with RS 3.5.xx

  • [Katana] Added support for Katana 6.5v3

  • [Katana] Fixed problem in the Material node logic to expose the Contour shader

  • [Blender] Fixed issue that enabled auxiliary AOVs for denoise even when Denoise engine are disable.

  • [RenderView] Fixed issue where render region could be edited while disabled by Redshift RT

  • [Metal] Fixed a bug that caused broken Toon material on AMD GPUs

  • [Metal] Fixed a crash when using sprite nodes with hardware ray tracing

  • [HIP] Updated HIP Compiler on Windows to 6.1.2. This updates the recommended driver for AMD GPUs to 24.Q3

  • [CPU] Fixed a bug causing point cloud primitives to not be rendered

  • [RT] Fixed a bug that led to raytracing based shaders not working for meshes with flipped normals

  • [RT] Improved sampling of raytracing based shaders

  • [RT] Improved light sampling, now scales to many lights

  • [All] Increased minimum Maxon App version from 2024.2 to 2024.5

  • [All] Added support for Brute Force caustics as an alternative to Photon-mapped caustics

  • [All] Brute Force caustics now kick in during progressive rendering

  • [All] Added global overrides for caustics to quickly enable/disable them scene-wide

  • [All] Overall caustics casting capability is now opt-in, instead of opt-out

  • [All] Added finer control for reflection/refraction caustics casting

  • [All] Fake/diffuse GI energy conservation for reflections automatically supplanted by caustics casting

  • [All] Standard Material now supports MIS direct lighting for transmission

  • [All] Fixed bug that caused incorrect light intensity when 'spread' is less than 1

  • [All] Fixed a bug that caused a crash reading proxy files with nested point cloud instances

  • [All] Fixed a bug that caused flickering when spot lights used with volumes

  • [All] Added option for scene wide Contour shader to render settings

  • [All] Added support for tonemapping to Contour shader

  • [All] Added alpha mask to Contour shader with pencil and fountain pen mode

  • [All] Added option for custom pattern to Tonemap Pattern shader

  • [All] Fixed a crash where volumes are rendered with IPR and continuous update

  • [All] Added support for Volume Z-Depth AOV

  • [All] Fixed recently introduced Incandescent shader additive blending feature bug

  • [All] Fixed bug introduced in 3.6.02 that broke the 'Light and Shadow' tone-mapping mode

  • [All] Fixed aspect ratio compensation of contour thickness; existing scenes can look different if they did not use aspect ratio 16:9

  • [All] Added support for baked stencil to the sprite node

  • [All] Removed limit of 32 vertex streams per mesh when tessellation is enabled, addressing a fatal assertion in certain scenes

  • [All] Upgraded OpenColorIO to version 2.3.4

  • [All] Fixed a bug that caused incorrect rendering of volumes when Volume Scatter height is above 0

  • [All] Fixed bug that would cause a crash during IPR, on deleting a material that uses tone-mapping

  • [All] Fixed bug that could cause garbage lighting after disabling a light during IPR rendering

  • [All] Fixed a bug that resulted in an invalid material when Store Color to AOV is connected to the Surface port and the Contour shader is used

  • [All] Fixed a GPU crash that could occur after disabling Cryptomatte

  • [All] Fixed rare crash bug that could occur when compiling OSL shaders with a small number of inputs

  • [Alembic Procedural] Fixed bug that could affect the procedural xforms or materials updates

  • [All] Fixed crash in out of core texture sampling that occurred with large scenes

  • [Blender] Fixed issue that enabled auxiliary AOVs for denoise even when Denoise engine are disable.
  • [All] Fixed bug that could cause instability when rendering using Metal or CPU devices
  • [All] Transmission direct lighting now has feature parity with the legacy sampling technology, fixing double-lighting issues

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