- [C4D] Improved the image file UI, which will now show the effective color-space when Auto is selected. Also improved the performance for large images
- [C4D] Picture Viewer renders will now preview certain Post-FX types while a render is in progress
- [C4D] Fixed crash when generating tangents, and addressed a performance regression
- [C4D] Fixed crash when connecting nodes to the scale/rotation inputs of the Substance Node
- [C4D] Fixed bug causing an incorrect channel being output by the Substance Node
- [C4D] Fixed bug when rendering C4D volumes in conjunction with the Connect object
- [C4D] Fixed bug where Pyro volume changes would not be detected by the IPR when first started
- [C4D] Removed support for legacy C4D versions R21, S22, R23 and S24
- [Maya] Fixed module file deploy on macOS for Maya 2024 and 2025
- [Maya] Added support for GPU Cache scene object
- [Max] Render View is no longer hidden in Network Render Server mode (Backburner, 3dsmaxcmd, etc) when the 3ds Max option Show Rendered Frame Window is enabled
- [Max] Added missing toon ray contribution controls for area lights, dome and portal
- [Max] Removed obsolete Photon GI render options from MAXScript interface
- [Houdini] Added support for Houdini 20.5.278 and 20.5.332 and dropped support for 18.0.597
- [Houdini] Added support for the new H20.5 Copernicus nodes
- [Houdini] Added support for relative paths to the lights list shader parameters
- [Houdini] Added support for IPR mesh updates from VOP nodes inside the Attribute VOP node
- [Houdini] The REDSHIFT_DISABLE_VIEWPORT_RENDERING env. variable now disables all the viewport plugins as a fix for a rare crash when creating new scenes
- [Hydra] Added support for Solaris 20.5.278 and 20.5.332 and dropped support for 18.0.597
- [Hydra] Added support for the H20.5 Copernicus nodes to both interactive and batch rendering
- [Hydra] Added support for the H20.5 point instance based lights instancing
- [Hydra] Several improvements and fixes to all the Redshift LOPs and Redshift options tabs
- [Hydra] Fixed bug that could affect the rendering of ramp nodes in assets created with RS 3.5.xx
- [Katana] Added support for Katana 6.5v3
- [Katana] Fixed problem in the Material node logic to expose the Contour shader
- [Blender] Fixed issue that enabled auxiliary AOVs for denoise even when Denoise engine are disable.
- [RenderView] Fixed issue where render region could be edited while disabled by Redshift RT
- [Metal] Fixed a bug that caused broken Toon material on AMD GPUs
- [Metal] Fixed a crash when using sprite nodes with hardware ray tracing
- [HIP] Updated HIP Compiler on Windows to 6.1.2. This updates the recommended driver for AMD GPUs to 24.Q3
- [CPU] Fixed a bug causing point cloud primitives to not be rendered
- [RT] Fixed a bug that led to raytracing based shaders not working for meshes with flipped normals
- [RT] Improved sampling of raytracing based shaders
- [RT] Improved light sampling, now scales to many lights
- [All] Increased minimum Maxon App version from 2024.2 to 2024.5
- [All] Added support for Brute Force caustics as an alternative to Photon-mapped caustics
- [All] Brute Force caustics now kick in during progressive rendering
- [All] Added global overrides for caustics to quickly enable/disable them scene-wide
- [All] Overall caustics casting capability is now opt-in, instead of opt-out
- [All] Added finer control for reflection/refraction caustics casting
- [All] Fake/diffuse GI energy conservation for reflections automatically supplanted by caustics casting
- [All] Standard Material now supports MIS direct lighting for transmission
- [All] Fixed bug that caused incorrect light intensity when 'spread' is less than 1
- [All] Fixed a bug that caused a crash reading proxy files with nested point cloud instances
- [All] Fixed a bug that caused flickering when spot lights used with volumes
- [All] Added option for scene wide Contour shader to render settings
- [All] Added support for tonemapping to Contour shader
- [All] Added alpha mask to Contour shader with pencil and fountain pen mode
- [All] Added option for custom pattern to Tonemap Pattern shader
- [All] Fixed a crash where volumes are rendered with IPR and continuous update
- [All] Added support for Volume Z-Depth AOV
- [All] Fixed recently introduced Incandescent shader additive blending feature bug
- [All] Fixed bug introduced in 3.6.02 that broke the 'Light and Shadow' tone-mapping mode
- [All] Fixed aspect ratio compensation of contour thickness; existing scenes can look different if they did not use aspect ratio 16:9
- [All] Added support for baked stencil to the sprite node
- [All] Removed limit of 32 vertex streams per mesh when tessellation is enabled, addressing a fatal assertion in certain scenes
- [All] Upgraded OpenColorIO to version 2.3.4
- [All] Fixed a bug that caused incorrect rendering of volumes when Volume Scatter height is above 0
- [All] Fixed bug that would cause a crash during IPR, on deleting a material that uses tone-mapping
- [All] Fixed bug that could cause garbage lighting after disabling a light during IPR rendering
- [All] Fixed a bug that resulted in an invalid material when Store Color to AOV is connected to the Surface port and the Contour shader is used
- [All] Fixed a GPU crash that could occur after disabling Cryptomatte
- [All] Fixed rare crash bug that could occur when compiling OSL shaders with a small number of inputs
- [Alembic Procedural] Fixed bug that could affect the procedural xforms or materials updates
- [All] Fixed crash in out of core texture sampling that occurred with large scenes
- [Blender] Fixed issue that enabled auxiliary AOVs for denoise even when Denoise engine are disable.
- [All] Fixed bug that could cause instability when rendering using Metal or CPU devices
- [All] Transmission direct lighting now has feature parity with the legacy sampling technology, fixing double-lighting issues
Redshift 2025.0.1 (2024.09) - September 10, 2024
Doug Y
- Updated
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