Redshift 2025.1.0 (2024.10) - October 9, 2024

Doug Y
Doug Y
  • Updated
  • [C4D] Added support for Light Materials in Nodes

  • [C4D] Material previews in Nodes will now use a 2D plane for certain shaders

  • [C4D] Fixed crash when replacing the original objects after a proxy is exported

  • [C4D] Fixed bug leading to incorrect RSLight object handles in the viewport

  • [C4D] Fixed bug in TeamRender single-frame mode, where an incorrect image file extension was used for the Multi-Pass image

  • [C4D] Fixed bug where the order of images added to a MultiShader from a folder was inconsistent

  • [C4D] Fixed bug leading to redundant baking of substances under certain conditions

  • [Maya] Added support for Maya native standardSurface shader

  • [Maya] Added support for Maya 2025 on Linux

  • [Maya] Fixed crash when xgen was loaded after redshift on linux and macOS

  • [Maya] Fixed bug with redshiftGetRedshiftOptionsNode() message being spammed in the script editor under certain scenario

  • [Maya] Fixed bugs related to interacting with the Redshift post effects node in the render settings

  • [Max] Fixed bug where GI was disabled by default on instanced objects

  • [Max] Fixed bug where RGBA values were not saved for RS Distance, RS MatCap and RS Color Correct shaders

  • [Max] Fixed Deadline issue: Using Cryptomatte or Beauty AOVs in a scene caused other AOVs to receive incorrect filenames

  • [Max] Fixed Deadline issue: Beauty AOV filenames would receive no frame numbers

  • [Max] Fixed Deadline issue: Cryptomatte AOV filenames would not use the correct frame number format

  • [Max] Fixed Deadline issue: Unused buffers would be written to file for AOVs with global light group set to 'None' or 'Remainder'

  • [Max] Fixed Deadline issue: When Redshift EXR Output is enabled, some render output files could be subsequently overwritten by Deadline

  • [Max] Fixed Deadline issue: When Redshift EXR Output is enabled, the main output filename would not use the correct frame number format

  • [Houdini] Added support for Houdini 20.5.370 and dropped support for 20.0.688 and 20.0.724

  • [Houdini] Added support for the "REDSHIFT_OVERRIDE_LOG_LEVEL" env. variable to override the RS log error level in a range of 0 to 6

  • [Houdini] Fixed bug that could affect motion blur of the volume instances

  • [Houdini] Fixed a crash when rendering instances of volumes without valid grids

  • [Hydra] Added support for Solaris 20.5.370 and dropped support for 20.0.688 and 20.0.724

  • [Hydra] Added support for live or single process updates of the UsdSkel deformations

  • [Hydra] Added support for volume scattering tint shaders from nodes connected to the "Volume" output

  • [Hydra] Fixed bug that could affect the stability of the Jitter shader in "Name ID" mode

  • [Hydra] Fixed bug that could affect motion blur of the volume instances

  • [Hydra] Fixed bug that could affect the EXR layer names of the exported proxy scenes

  • [Hydra] Fixed bug that could affect the AOVs denoising of the exported proxy scenes

  • [Hydra] Fixed problem in the Solaris 20.5.332 DomeLight Redshift parameters

  • [Katana] Fixed several bugs that could affect the volumes and volume instances motion blur

  • [Katana] Fixed bug that could affect the live rendering feature on Katana 6.5

  • [Blender] Completed Distance shader implementation by adding support for 'traceset' parameter.

  • [Metal] Fixed an issue that caused VRAM resets in IPR when using dome lights on M3 Pro/Max

  • [Metal] Fixed a bug that could randomly cause a memory leak in IPR

  • [RT] Improved light sampling

  • [RT] Fixed a bug in Maya where the hair shadow was being rendered in front of objects

  • [All] Added a new alternative shading normal adaptation technique

  • [All] Fixed texture mapping for sphere and cylinder lights and added legacy switch option for older scenes

  • [All] Added "Tile Scale Bias" option to the Tonemap Pattern shader for the Custom mode

  • [All] Fixed a bug where displacement would be broken on HIP devices

  • [All] Fixed a bug where loading certain PSD files would lead to a hang

  • [All] Upgraded OpenImageIO to version 2.5.15

  • [All] Fixed an OptiX-related issue where zero size particles with motion didn't render correctly

  • [All] Fixed shader resource (textures etc) leak, introduced in 3.6.00

  • [All] Fixed a bug that was introduced in 2025.0.0 that could randomly cause renders to be black

  • [All] Added new interior color option for Distance shader

  • [All] Fixed a bug where the projection node would produce incorrect results on HIP devices

  • [All] Upgraded OpenVDB to version 10.1.0

  • [All] Fixed a bug where using spot light with a non-attenuating Volume Scattering would cause artifacts

  • [All] Fixed an OptiX-related crash during startup when certain legacy Nvidia drivers are used

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