- [C4D] Added support for Light Materials in Nodes
- [C4D] Material previews in Nodes will now use a 2D plane for certain shaders
- [C4D] Fixed crash when replacing the original objects after a proxy is exported
- [C4D] Fixed bug leading to incorrect RSLight object handles in the viewport
- [C4D] Fixed bug in TeamRender single-frame mode, where an incorrect image file extension was used for the Multi-Pass image
- [C4D] Fixed bug where the order of images added to a MultiShader from a folder was inconsistent
- [C4D] Fixed bug leading to redundant baking of substances under certain conditions
- [Maya] Added support for Maya native standardSurface shader
- [Maya] Added support for Maya 2025 on Linux
- [Maya] Fixed crash when xgen was loaded after redshift on linux and macOS
- [Maya] Fixed bug with redshiftGetRedshiftOptionsNode() message being spammed in the script editor under certain scenario
- [Maya] Fixed bugs related to interacting with the Redshift post effects node in the render settings
- [Max] Fixed bug where GI was disabled by default on instanced objects
- [Max] Fixed bug where RGBA values were not saved for RS Distance, RS MatCap and RS Color Correct shaders
- [Max] Fixed Deadline issue: Using Cryptomatte or Beauty AOVs in a scene caused other AOVs to receive incorrect filenames
- [Max] Fixed Deadline issue: Beauty AOV filenames would receive no frame numbers
- [Max] Fixed Deadline issue: Cryptomatte AOV filenames would not use the correct frame number format
- [Max] Fixed Deadline issue: Unused buffers would be written to file for AOVs with global light group set to 'None' or 'Remainder'
- [Max] Fixed Deadline issue: When Redshift EXR Output is enabled, some render output files could be subsequently overwritten by Deadline
- [Max] Fixed Deadline issue: When Redshift EXR Output is enabled, the main output filename would not use the correct frame number format
- [Houdini] Added support for Houdini 20.5.370 and dropped support for 20.0.688 and 20.0.724
- [Houdini] Added support for the "REDSHIFT_OVERRIDE_LOG_LEVEL" env. variable to override the RS log error level in a range of 0 to 6
- [Houdini] Fixed bug that could affect motion blur of the volume instances
- [Houdini] Fixed a crash when rendering instances of volumes without valid grids
- [Hydra] Added support for Solaris 20.5.370 and dropped support for 20.0.688 and 20.0.724
- [Hydra] Added support for live or single process updates of the UsdSkel deformations
- [Hydra] Added support for volume scattering tint shaders from nodes connected to the "Volume" output
- [Hydra] Fixed bug that could affect the stability of the Jitter shader in "Name ID" mode
- [Hydra] Fixed bug that could affect motion blur of the volume instances
- [Hydra] Fixed bug that could affect the EXR layer names of the exported proxy scenes
- [Hydra] Fixed bug that could affect the AOVs denoising of the exported proxy scenes
- [Hydra] Fixed problem in the Solaris 20.5.332 DomeLight Redshift parameters
- [Katana] Fixed several bugs that could affect the volumes and volume instances motion blur
- [Katana] Fixed bug that could affect the live rendering feature on Katana 6.5
- [Blender] Completed Distance shader implementation by adding support for 'traceset' parameter.
- [Metal] Fixed an issue that caused VRAM resets in IPR when using dome lights on M3 Pro/Max
- [Metal] Fixed a bug that could randomly cause a memory leak in IPR
- [RT] Improved light sampling
- [RT] Fixed a bug in Maya where the hair shadow was being rendered in front of objects
- [All] Added a new alternative shading normal adaptation technique
- [All] Fixed texture mapping for sphere and cylinder lights and added legacy switch option for older scenes
- [All] Added "Tile Scale Bias" option to the Tonemap Pattern shader for the Custom mode
- [All] Fixed a bug where displacement would be broken on HIP devices
- [All] Fixed a bug where loading certain PSD files would lead to a hang
- [All] Upgraded OpenImageIO to version 2.5.15
- [All] Fixed an OptiX-related issue where zero size particles with motion didn't render correctly
- [All] Fixed shader resource (textures etc) leak, introduced in 3.6.00
- [All] Fixed a bug that was introduced in 2025.0.0 that could randomly cause renders to be black
- [All] Added new interior color option for Distance shader
- [All] Fixed a bug where the projection node would produce incorrect results on HIP devices
- [All] Upgraded OpenVDB to version 10.1.0
- [All] Fixed a bug where using spot light with a non-attenuating Volume Scattering would cause artifacts
- [All] Fixed an OptiX-related crash during startup when certain legacy Nvidia drivers are used
Redshift 2025.1.0 (2024.10) - October 9, 2024
Doug Y
- Updated
Was this article helpful?
/
Comments
0 comments
Article is closed for comments.