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[C4D] Added support for Light Materials in Nodes
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[C4D] Material previews in Nodes will now use a 2D plane for certain shaders
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[C4D] Fixed crash when replacing the original objects after a proxy is exported
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[C4D] Fixed bug leading to incorrect RSLight object handles in the viewport
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[C4D] Fixed bug in TeamRender single-frame mode, where an incorrect image file extension was used for the Multi-Pass image
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[C4D] Fixed bug where the order of images added to a MultiShader from a folder was inconsistent
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[C4D] Fixed bug leading to redundant baking of substances under certain conditions
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[Maya] Added support for Maya native standardSurface shader
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[Maya] Added support for Maya 2025 on Linux
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[Maya] Fixed crash when xgen was loaded after redshift on linux and macOS
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[Maya] Fixed bug with redshiftGetRedshiftOptionsNode() message being spammed in the script editor under certain scenario
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[Maya] Fixed bugs related to interacting with the Redshift post effects node in the render settings
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[Max] Fixed bug where GI was disabled by default on instanced objects
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[Max] Fixed bug where RGBA values were not saved for RS Distance, RS MatCap and RS Color Correct shaders
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[Max] Fixed Deadline issue: Using Cryptomatte or Beauty AOVs in a scene caused other AOVs to receive incorrect filenames
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[Max] Fixed Deadline issue: Beauty AOV filenames would receive no frame numbers
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[Max] Fixed Deadline issue: Cryptomatte AOV filenames would not use the correct frame number format
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[Max] Fixed Deadline issue: Unused buffers would be written to file for AOVs with global light group set to 'None' or 'Remainder'
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[Max] Fixed Deadline issue: When Redshift EXR Output is enabled, some render output files could be subsequently overwritten by Deadline
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[Max] Fixed Deadline issue: When Redshift EXR Output is enabled, the main output filename would not use the correct frame number format
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[Houdini] Added support for Houdini 20.5.370 and dropped support for 20.0.688 and 20.0.724
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[Houdini] Added support for the "REDSHIFT_OVERRIDE_LOG_LEVEL" env. variable to override the RS log error level in a range of 0 to 6
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[Houdini] Fixed bug that could affect motion blur of the volume instances
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[Houdini] Fixed a crash when rendering instances of volumes without valid grids
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[Hydra] Added support for Solaris 20.5.370 and dropped support for 20.0.688 and 20.0.724
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[Hydra] Added support for live or single process updates of the UsdSkel deformations
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[Hydra] Added support for volume scattering tint shaders from nodes connected to the "Volume" output
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[Hydra] Fixed bug that could affect the stability of the Jitter shader in "Name ID" mode
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[Hydra] Fixed bug that could affect motion blur of the volume instances
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[Hydra] Fixed bug that could affect the EXR layer names of the exported proxy scenes
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[Hydra] Fixed bug that could affect the AOVs denoising of the exported proxy scenes
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[Hydra] Fixed problem in the Solaris 20.5.332 DomeLight Redshift parameters
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[Katana] Fixed several bugs that could affect the volumes and volume instances motion blur
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[Katana] Fixed bug that could affect the live rendering feature on Katana 6.5
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[Blender] Completed Distance shader implementation by adding support for 'traceset' parameter.
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[Metal] Fixed an issue that caused VRAM resets in IPR when using dome lights on M3 Pro/Max
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[Metal] Fixed a bug that could randomly cause a memory leak in IPR
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[RT] Improved light sampling
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[RT] Fixed a bug in Maya where the hair shadow was being rendered in front of objects
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[All] Added a new alternative shading normal adaptation technique
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[All] Fixed texture mapping for sphere and cylinder lights and added legacy switch option for older scenes
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[All] Added "Tile Scale Bias" option to the Tonemap Pattern shader for the Custom mode
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[All] Fixed a bug where displacement would be broken on HIP devices
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[All] Fixed a bug where loading certain PSD files would lead to a hang
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[All] Upgraded OpenImageIO to version 2.5.15
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[All] Fixed an OptiX-related issue where zero size particles with motion didn't render correctly
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[All] Fixed shader resource (textures etc) leak, introduced in 3.6.00
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[All] Fixed a bug that was introduced in 2025.0.0 that could randomly cause renders to be black
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[All] Added new interior color option for Distance shader
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[All] Fixed a bug where the projection node would produce incorrect results on HIP devices
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[All] Upgraded OpenVDB to version 10.1.0
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[All] Fixed a bug where using spot light with a non-attenuating Volume Scattering would cause artifacts
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[All] Fixed an OptiX-related crash during startup when certain legacy Nvidia drivers are used
Redshift 2025.1.0 (2024.10) - October 9, 2024

Doug Y
- Updated
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