Redshift 2025.2.0 (2024.12) - December 4, 2024

Doug Y
Doug Y
  • Updated
  • [C4D] Fixed alpha output of Distorter shader

  • [C4D] Added support for physical units to the Substance Node (requires Cinema 4D 2025)

  • [C4D] Added support tri-planar projections directly in the Substance Node

  • [C4D] Improved the material picking in the RenderView which will now select all relevant materials when stacking is used on a given face

  • [C4D] Fixed bug in the denoiser overhead control, resulting in the denoiser being applied too often in some cases

  • [C4D] Fixed bug with Node materials failing to access Vertex Map tags within X-Refs

  • [C4D] Fixed bug where the RS Light opacity texture would be ignored from "Save Project with Assets"

  • [C4D] Fixed bug where material stacking on certain objects would lead to an assertion

  • [C4D] Fixed bug in the tangent generation that could lead to a crash under certain conditions

  • [C4D] Fixed bug leading to an assertion when using a color attribute in conjunction with the new particle system in C4D 2025.

  • [C4D] Fixed bug where color-spaces from the wrong OCIO config would be listed in the RSFile UI when native OCIO mode was active

     

    *** IMPORTANT ***
    The minimum required version for the 2025 plugin has been increased to Cinema 4D 2025.1

  • [Maya] Fixed IGS ignoring RS Visibility and RS Matte nodes params

  • [Maya] Fixed AOV tag not updated when rendering from RV (in tmp folder)

  • [Maya] Fixed crash triggered by MASH instances of RS physical lights

  • [Maya] Fixed not working 'lightGroup' file name token

  • [Maya] Fixed postFX not working from mayaBatch when plugin AutoLoad is disabled

  • [Maya] Fixed crash triggered by having MB disabled for MASH instancer

  • [Maya] Fixed crash triggered by having an empty mesh in the scene

  • [Maya] Fixed IPR "looping" (restarting for no good reason) when MB is enabled

  • [Maya] Fixed commandline render having wrong output file extension when run from Mayapy

  • [Maya] Fixed renaming OSL shaders breaking UI

  • [Maya] Fixed referenced OSL shaders having broken UI

  • [Maya] Modified unified sampling threshold slider to behave logarithmically

  • [Max] Added toggles that allow RS Material Output ports to be enabled or disabled

  • [Max] Fixed bug where CausticsEnabled render property exposed to MAXScript did not work

  • [Max] Fixed bug where CausticsOverridesReflectionsEnabled and CausticsOverridesRefractionsEnabled render properties exposed to MAXScript did not work and also had the wrong name

  • [Max] Fixed bug where 3ds Max could crash when loading a render preset

  • [Houdini] Added support for Houdini 20.0.896 and 20.5.410 and dropped support for 18.5.759 and 20.5.278

  • [Houdini] Fixed bug that could affect the camera's overscan offsets

  • [Houdini] Fixed bug that could affect the RenderView noisy AOV when the denoise overhead is 0

  • [Houdini] Fixed crash when rendering USD or user procedural objects without a valid file

  • [Houdini] Fixed rare crash when reloading or creating new scenes if Redshift is installed

  • [Houdini] Fixed issue in the Altus denoiser, that has to be disabled in progressive rendering mode

  • [Houdini] Fixed bug that could affect the Altus denoiser additional buffers output files

  • [Houdini] Fixed bug that could affect the scene antialiasing if the OIDN denoiser is selected but the denoising is disabled

  • [Hydra] Added support for Solaris 20.0.896 and 20.5.410 and dropped support for 18.5.759 and 20.5.278

  • [Hydra] Fixed bug that could affect the motion blur of camera's focal length parameter

  • [Hydra] Fixed bug that could affect the cmd line rendering of proxy scenes in progressive mode with denoising enabled

  • [Hydra] Fixed bug that could affect the aspect ratio conform policy parameter

  • [USD Procedural] Renamed procedural deploy directories as "Solaris_xx.xx"

  • [USD cmdLine] Added redshiftUsdCmdLine tool used to read .usd files and render them to disk using Redshift

  • [Blender] Fixed inconsistencies in the behavior of the mesh flag's 'Self Shadows'.

  • [Metal] Fixed a bug where dispersion was incorrect

  • [Metal] Added support for macOS Sequoia

  • [RT] Improved first frame denoising, particularly in tough scenes

  • [RT] Improved convergence and firefly handling

  • [RT] Improved Anti-Aliasing esp. for bright light edges

  • [RT] Added new Global Light Sampling option, which improves convergence and allows thousands of (quadratic falloff) lights

  • [All] Removed license checks from altus-cli

  • [All] Added new Random Color Switch and Random Material Switch shaders

  • [All] Fixed a bug where area light opacity would not be applied for light group AOVs

  • [All] Fixed a bug where proxies with multiple mesh lights were not rendered correctly when instanced as render instances

  • [All] Fixed a bug where thin walled surfaces were incorrectly using the new transmission direct lighting introduced in 2025.0.0

  • [All] Fixed shader resource (textures etc) leak, introduced in 3.6.00

  • [All] Fixed transmission direct lighting legacy compatibility issue introduced recently for portal lights

  • [All] Fixed a bug where a TriPlanar node wired into another projection node would cause artifacts

  • [All] Fixes for potential instability on CPU and Metal M3 devices

  • [All] Fixed a bug with transmission direct lighting in combination with area light spread, introduced in 2025.0.0

  • [All] Update to CUDA 12. This requires at least driver version 551.78 on Windows and 550.54.15 on Linux.

  • [All] Added backfacing options to Contour shader

  • [All] Fixed relatively recently introduced bug that could cause a crash when low on VRAM

  • [All] Added support for OIDN 2.3.0 bringing support for GPU-based denoising for CUDA, HIP and Metal (for Apple Silicon)

  • [All] Fixed artifacts when rendering the Toon Material on Apple Silicon devices

  • [All] Fixed a bug where a camera that's very close to the volume bounding box limit, would create GI artifacts

  • [All] Fixed a bug in the displacement shader when deformation blur is enabled, with noise or uv-projection shaders

  • [All] Fixed a bug in the displacement shader that caused incorrect tri-planar projections in world or reference space

  • [All] Fixed a bug that could cause VRAM resets (and laggy IPR) after deleting textured objects

  • [All] Fixed ancient bug that would cause broken/blurry texture sampling when using projected uvs for shadow shaders

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