By default, Cinema 4D 2025.2 will install to the folder “Maxon Cinema 4D 2025” and will replace any installation already there. This is intentional in order to minimize the number of builds users need to manage, minimize migration of prefs and plugins, reduce overall disk usage and help ensure you’re always on the latest release. You can of course customize the installation path if you’d like to maintain a separate installation of each dot release. If you need a prior release installer, visit this page.
System Requirements remain the same as Cinema 4D 2025.0
This release will include Redshift 2025.4.0 - older versions are compatible but will not include enhancements to Redshift integration and performance.
This update is highly recommended for all 2025 users.
New Features
General
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Updates to Look at Camera
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Invert - Reverses facing direction
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Support for driving Bank Rotation in addition to Pitch
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New Mode: Align to Camera Plane - Rotates objects to act like it is 2D within camera view.
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Tag UI enhancements
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Tags that support Property Transfer and Fields for procedurally driving their contents now feature a simplified, one-click mode switch.
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Rocket Lasso Capsule integration
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Deformer style Rocket Lasso Capsules are now available to all Cinema 4D users and have been integrated in the UI for quick access
Particles
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Interactive Emitter Handles
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Emitter scale, speed and direction can now be adjusted through handles in the Viewport
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Emission Density Control
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Varying density of particle emission can now be controlled with Maxon Noises, Fields and Vertex Maps
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Custom Properties
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Automatic creation and deletion of Custom Particle Properties based on their usage
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Greatly simplified management and quick access to Particle System elements using a specific property.
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Additional Outputs
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Proximity based Particle Modifiers can now store the number of particles within their search radius.
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Predator Prey Modifier can additionally store the current status of particles (chasing or fleeing), distance to and unique index of other predators / prey particles as Custom Properties.
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Flock can store the unique index of the closest particle
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Cache Playback
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Subframe interpolation now offers Cubic and Cubic Monotone for smoother results
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Bug Fixes
Animation
- Fixed a stability issue with the Jiggle deformer when rendering
Asset Browser
- Fixed an issue with the Commander displaying presets even though they were not usable in the given context
- Fixed an issue with the Commander where the beginning of a search string was not given higher priority than the following parts
- Fixed an issue with the Melt nodes modifier that was not listed in a Commander search but only available in the Asset Browser
Attribute Manager
- Fixed an issue with spline graphs in XPresso where presets could not be loaded when in a separate spline window
BodyPaint 3D
- Fixed an issue with the Texture UV Editor where textures created with paint tools would not wrap in the U direction
- Fixed a stability issue with the UV Peeler tool
- Fixed a stability issue with the Paint Setup Wizard
Character Animation
- Fixed a stability issue when editing the Collision deformer
- Fixed a Viewport performance issue with the Subdivision Surface object in combination with the Surface deformer
Color Chooser
- Fixed an issue with the Color Chooser where the button to switch to Linear Numeric Values did not work
Color Management
- Fixed an issue with OCIO color management where the Undo function could not properly revert a color space conversion
- Fixed an issue with OCIO color management where saving objects to the Asset Browser and loading them back from there would change their colors
- Fixed an issue with OCIO color management where objects could not be copied between scenes using internal and external OCIO configuration files
- Fixed an issue with OCIO color management where the conversion of node-based materials was not working correctly
- Fixed an issue with OCIO color management where the Color Remap gradient in fields performed incorrect color conversions
Deformer
- Fixed an issue with the FFD Deformer where mesh components could not be selected correctly when Deformed Editing was active
Dynamics
- Fixed an issue with Rope simulation where the legacy solver algorithm did not work
Exchange
- Fixed a stability issue when exporting selected objects to FBX
- Fixed an issue with Alembic import where n-gons were not handled correctly
Interface
- Fixed an issue with Icon Palettes where Undo and Redo could not be added while the Customize Palette mode was active
- Fixed an issue with particle emitters where the user interface contained some dropdown menu icons that had no content
- Fixed an issue with the Cinema 4D Home window closing when trying to open a non-existent file
- Fixed an issue with scene tabs where adding a new tab would close an existing empty scene
- Fixed an issue with the Cogwheel object where rounding errors prevented clean integer values in some numeric input fields
- Fixed an issue with XRefs where the Pivot parameters of the Add XRef function were in the wrong order
- Fixed some issues with commands in the context menu for icon palettes
- Fixed an issue with the Attribute Manager where the heading text for Scene mode was inconsistent
Material Manager
- Fixed an issue with the Material Manager where the Override Material specified in the Render Settings was removed when applying "Delete Unused Materials"
- Fixed an issue with the Material Manager where unused materials could not be deleted if they were part of a take that had since been deleted
Modeling
- Fixed an issue with the Bezier object behaving incorrectly when "Closed X" or "Closed Y" was enabled with the low default number of grid points
- Fixed an issue with the Join Points/Edges command incorrectly creating edge cuts even when only one edge was selected
- Fixed an issue with the Loft generator not including its caps when enabling the Reverse Normals option
- Fixed an issue with the Loft generator not displaying some Isoparm lines in the Viewport
- Fixed an issue with the Extrude object where the Reverse Normals option would not work properly
- Fixed an issue with polygon modeling where deleting a single point on a quad polygon would delete the entire polygon
- Fixed an issue with the Extrude object where caps were created even though Start and End caps were disabled
- Fixed some issues with the Bevel tool not respecting the Limit option
- Fixed a stability issue with the Nodes Mesh capsule
- Fixed some stability issues with Pattern Selection
- Fixed an issue with the Mesh Checking function not counting n-gons correctly
- Fixed a stability issue with the Thicken generator
- Fixed an issue with various Selection tools where the Tolerant Selection option was incorrectly available in Point mode
- Fixed a stability issue with the Remesh object
- Fixed a stability issue with the Python Generator
- Fixed a stability issue with the "Extrude" Scene Nodes Deformer
- Fixed an issue with Mesh Checking incorrectly highlighting n-gons
- Fixed a stability issue with the Boolean generator
- Fixed an issue with the Python Generator creating polygon selections incorrectly
- Fixed an issue with the Subdivision Surface object that could not be made editable when it had 0 subdivisions
- Fixed an issue with the Boolean generator where the geometry would disappear if there was only one child object
- Fixed an issue with the Bevel deformer where, in conjunction with certain generators such as Subdivide Surface, Boole and Thicken, the Viewport did not refresh
- Fixed an issue with the Spline Wrap deformer not working when an Instance object was used as a Rail spline
- Fixed an issue with the Fill Selection command where hidden polygons were visible in the mouse-over preview
- Fixed an issue with mesh component selections where hidden edges and polygons were visible and selectable in the mouse-over preview
- Fixed an issue with the Line Cut tool where cuts did not stop at the intended points
- Fixed a stability issue with Path Selection in Live Path mode
- Fixed an issue with the Bevel tool where the Depth control did not work correctly for negative values
- Fixed an issue with the Close Polygon Hole tool where the mouse-over preview could not be applied
- Fixed an issue with the Viewport Solo feature not working when manipulating objects nested under generators
- Fixed an issue with the Boolean generator causing a flicker in the Viewport when too many n-gons were generated
- Fixed an issue with the Boolean generator where the beveling effect of a Bevel deformer was sometimes applied in the wrong direction
- Fixed an issue with the Snap function where its keyboard shortcut did not work as expected
- Fixed some issues with the Boolean generator where material assignments were not working correctly
- Fixed an issue with the Split command for splines where the segments that became a new object always remained part of the original object
- Fixed an issue with the Optimize command not removing overlapping points
- Fixed an issue with the Helix object where the number of subdivisions could not exceed 4000
- Fixed some stability issues with the Boolean generator
- Fixed an issue with the Fit Circle tool creating a small offset
- Fixed an issue with the Fill Selection tool not stopping at edge selections
- Fixed an issue with the Mesh Checking tool displaying an incorrect number of not-planar polygons
- Fixed a problem with the "Link Objects to Delete" and "Link Current State to Object" commands that created duplicate material tags when applying deformers
- Fixed a stability issue when adding a Subdivide capsule to a mesh containing bad data
- Fixed a stability issue with the Physical Renderer when using Boolean objects
- Fixed an issue with selection tags of generators where it was possible to delete these tags in the Object Manager
- Fixed an issue with the selection tag of the Boolean generator disappearing when using the Current State to Object command
- Fixed an issue with the Symmetry object causing child objects in a hierarchy to move out of position
- Fixed an issue with the Symmetry Hub where the value increments in the Rotation input fields were too high
- Fixed a stability issue with the Iron tool
- Fixed a stability issue with the Boolean generator
MoGraph
- Fixed an issue with the Shader effector not working correctly with the Spline shader
- Fixed an issue with MoGraph where deleting animated fields would also delete the animation of their referenced objects
- Fixed a stability issue with MoGraph
- Fixed a stability issue with the Curvature mode of Point Object fields
- Fixed a stability issue with the ReEffector when there was a recursive reference
- Fixed an issue with the Matrix object where the option to generate Thinking Particles was missing
- Fixed a problem with the Field Driver tag where a copy of the driven tag on another object would still be associated with the same field
- Fixed a performance issue with the Voronoi object and the Text object at high point counts
- Fixed an issue with the Tracer object not working correctly
- Fixed an issue with fields not displaying geometry due to missing refresh
- Fixed some Viewport refresh issues with the Cloner object
- Fixed an issue with the Redshift Matrix object where the Viewport did not refresh after reverting a scene to its last saved version
- Fixed an issue with the Average command of the Normal Editing manager
Nodes
- Fixed a performance issue with the Nodes Mesh capsule caused by the Evaluate Spline node
- Fixed an issue with the Node Editor where duplicating a floating input node created duplicate ports in the editor's input port area
- Fixed an issue with the Nodes Spline capsule causing some refresh problems in the Viewport
- Fixed an issue with the Nodes Mesh capsule where the Field Driver tag did not work correctly
- Fixed an issue with node capsules where it was not possible to save an asset from an older scene file
- Fixed an issue with the Field Driver tag not working correctly on a Nodes Mesh capsule inside a cloner
Node Editor
- Fixed an issue with the Node Editor where the icons for ports to connect were inconsistent in the Connect Node context menu
Object Manager
- Fixed an issue with the Connect and Delete command where the resulting object did not have the expected axis orientation
- Fixed an issue with the Object Manager where deselecting elements by drawing a rectangle while holding Ctrl missed some elements
- Fixed an issue with the Object Profiler where the green check mark was not displayed correctly for larger calculation time values
- Fixed an issue with the Replace With tool reversing the order of the replaced object's tags
- Fixed an issue with the Connect Objects and Delete command flipping rotation values by 180 degrees
Objects
- Fixed an issue with the Extrude object where the Reverse Normals option had no effect
- Fixed a stability issue with spline-based deformers
- Fixed an issue with the Volume Builder when used in a Field Force object where the volume object had a different axis orientation than its source mesh
- Fixed some performance issues with the Connect object
- Fixed a stability issue when tweaking the spline of many Sweep contour splines at once
Other
- Fixed an issue with the Object Profiler where the displayed values would disappear after a short time or on mouse-over
- Fixed a stability issue with takes and XRefs
- Fixed an issue with STEP import where the names of imported objects were incorrect
- Fixed a stability issue with scene nodes when accessing the vertices of a polygon
- Fixed a stability issue with the Projection deformer
Powerslider
- Fixed an issue with the Timeline Ruler of the Animation palette where markers could not be deleted using the context menu command
Preferences
- Added a Filter field to the Interface section of the Preferences dialog, which now allows the selection of Reference colors
Redshift
- Fixed a stability issue with Redshift IPR when working with Hair tools in the Viewport
Render Queue
- Fixed an issue with Color Management where there were differences between the Render Queue and Picture Viewer results when opened in Adobe Photoshop
Renderer
- Fixed an issue with Color Management where render results turned out darker in the Interactive Render Region than in the Picture Viewer
- Fixed an issue with the Remesh object not working with Physical renderer when the Transfer Attribute option was enabled
- Added an option to synchronize the project's Frame Rate with the value in the Render Settings
- Fixed a stability issue with Redshift and Area lights
Sculpting
- Fixed a stability issue when rendering a sculpting scene
Simulation
- Fixed an issue with Particle simulation where the Math modifier inconsistently used seconds and frames as time units
- Fixed a stability issue with Balloon simulation
- Fixed an issue with Rigid Body simulation where results could not be cached as Alembic correctly
- Fixed some issues with Dynamics simulation where clones in Multi-instance mode did not inherit particle velocities correctly
- Fixed an issue with Pyro simulation where modifying the Render Settings would change the dynamics simulation
- Fixed an issue with Rigid Body simulation where contact with an animated collider would cause intersections
- Fixed an issue with Particle simulation where the Blend modifier offered a "Dot Product" Extract option that had no effect
- Fixed an issue with the Particle Group object where some tags were removed when reverting to the last saved version of a scene
- Fixed an issue with the Tracer object where the Connect All Objects and Connect Elements modes caused an unfounded MoGraph error message
- Fixed an issue with the Basic Emitter attributes where the Group input field on the Custom tab was too small
- Fixed an issue with the Particle Node Modifier when used to set a custom particle age
- Fixed an issue with Particle simulation where custom properties of the Group Link type did not work correctly
- Fixed an issue with Particle simulation where the Math modifier would apply meters instead of the unit defined for the current scene
- Fixed an issue with Particle simulation where the Math modifier had a default Multiplier value of 0 instead of 1
- Fixed an issue with Particle simulation where incorrect Group Links were not handled properly
- Fixed a stability issue when caching a scene with a specific combination of cloners, rigid bodies and soft bodies
- Fixed a stability issue when switching between multiple scenes with Cloth simulation
- Fixed an issue with the Particle Node Modifier where editing its input ports would shuffle their order
- Fixed an issue with the Follow Spline modifier returning incorrect segment indexes
- Fixed an issue with the Time node not working inside the Particle Nodes Modifier
- Fixed an issue with Particle simulation where the Current State To Object command would generate a "Distance" Vertex Map tag even if the Velocity property was disabled
- Fixed an issue with Particle simulation where an added Custom Property of type Quaternion was causing Viewport refresh issues
- Fixed an issue with the Cloth simulation tag behaving incorrectly on objects with small polygons
- Fixed an issue with Pyro simulation not working at all
- Fixed an issue with Particle simulation where the Mesh emitter failed to generate particles with a custom UVW property
- Fixed an issue with Particle simulation where there were some conflicts when naming Custom Properties of particles
- Fixed an issue with the Tracer object when tracing particles emitted with a non-uniform Density Distribution
Take System
- Fixed an issue with the Take system where the use of XRefs caused an unfounded warning message
Team Render
- Fixed a stability issue when using Team Render with the Multi-Pass option enabled
Timeline
- Fixed a stability issue with the Bake Objects function of the Timeline
- Fixed an issue with the Timeline displaying inconsistent window names
- Fixed an issue with the Motion System where no Motion Layer could be added from the Timeline in F-Curve mode
- Fixed an issue with the Timeline where its display filters for Object Manager linking did not work correctly with Nodes Modifier capsules
- Fixed an issue with the Timeline where copying and pasting keyframes between identical hierarchies caused some inconsistencies
- Fixed a stability issue with the Timeline
- Fixed an issue with the Timeline when copying and pasting animation tracks between objects
UV Tools
- Fixed a stability issue with the UV Peeler and multiple UV tiles
- Fixed an issue with the UV Editor window where all content disappeared after using the "Revert to Saved…" command and drawing a Rectangle Selection
- Fixed an issue with the UV Editor window where the window title characters were not properly smoothed at higher display resolutions
- Fixed an issue with TIF images not preserving their layers when opened in the Texture UV Editor
Viewport
- Fixed an issue with the user interface where clicking the middle mouse button would select all polygons of an object
- Fixed a stability issue when working with a complex scene nodes setup in Standard layout
- Fixed a problem with instance objects that retained the initial size of their bounding box even after the size of the reference object was changed
- Fixed an issue with the Paint Tool where edits to vertex maps did not immediately trigger their effect on cloned Instance objects
- Fixed an issue with tool axis handles not being highlighted on mouse-over in scenes saved with older releases
- Fixed an issue with render instances where rigged character objects were showing large artifacts in the form of joints between the render instance and the source
- Fixed an issue with color management where character controller splines had incorrect colors in the Viewport
- Added options to customize the HUD of the Move/Rotate/Scale tools
Volumes
- Fixed an issue with volumes where light sources did not provide consistent illumination
- Fixed an issue with volume caches where the Move Cache to External command did not include all frames
XRefs
- Fixed an issue with XRefs where overrides in the referencing hierarchy did not work correctly
- Fixed an issue with XRefs where self-references could create an infinite reference loop
- Fixed an issue with XRefs where changing the rotation order of an XRef object would change the animation after saving and reopening
- Fixed some issues with the Viewport preview of Redshift materials in Simple XRefs
- Fixed an issue with Simple XRefs where the Viewport did not show a preview of the materials of imported assets
- Fixed an issue with XRefs where flushing an XRef did not update some camera parameters
- Fixed a problem with Xrefs where changing the Reference path would cause the animation to disappear
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