- [C4D] Improved the quality of the viewport material baking
- [C4D] Added support previewing UDIM/UVTILE textures in the viewport (requires C4D 2025.3)
- [C4D] Improved the quality of per-strand-point attributes (like colors), in hair objects and curves in hair strand mode
- [C4D] Improved the viewport representation of portal lights
- [C4D] Fixed bug where certain math nodes would have have a blank preview in the node editor
- [C4D] Fixed bug where the MatCap shader would look incorrect in the viewport when baking is enabled
[C4D] Fixed bug where an empty multi-part EXR file will be generated when compatible direct AOVs are not available (eg Cryptomatte)
IMPORTANT
The minimum required version for the 2025 plugin has been increased to Cinema 4D 2025.3- [Maya] Enabled per-material override for USD proxy
- [Maya] Material Preview camera FOV now matches that of Arnold and Maya Hardware renderers
- [Maya] Improved responsiveness of material parameters controls
- [Maya] Changed default output image format to EXR
- [Maya] Proxy node preview now updates when USD file is modified
- [Maya] Fixed bug with wrong lighting in Material View caused by switching from IBL to off (no IBL)
- [Maya] Fixed bug with Proxy node frame extension UI
- [Maya] Fixed GPU cache objects ignoring Redshift properties
- [Max] All Render Element classes renamed to be more readable -- old class names are still accessible via MAXScript
- [Max] Modifying Undersampling, switching visualization mode (Regular, Clay, Samples), or toggling Bucket rendering during IPR no longer reconverts the scene
- [Max] Adding or removing Render Elements during IPR no longer reconverts the scene
- [Max] IPR now responds to modifying Render Element parameters
- [Max] Added support for Autodesk Material Switcher
- [Max] RS User Data maps now provide selectable built-in attribute names via a drop-down list
- [Max] Fixed bug where Secondary Ray Visibility parameter for Custom AOV appeared in two rollouts
- [Max] Fixed bug where beauty bitmap returned by the Render View MAXScript interface has no alpha channel
- [Max] RS Scene Converter: Fixed conversion error from missing thin-film parameters on VRayMtl in V-Ray 5
- [Max] RS Scene Converter: Support camera contribution scale when converting area light visibility
- [Houdini] Fixed more issues related to hair attribute stability and hitting memory limits prematurely
- [Houdini] Added support for Houdini 20.5.584 and 20.5.613 and dropped support for 20.5.487 and 20.5.522
- [Houdini] Added support for op: and opdef: textures to the lens distortion parameter
- [Houdini] Added denoise flag to the custom AOVs
- [Houdini] Fixed bug that could affect some buckets of the the MPlay AOVs
- [Houdini] Fixed bug that could affect the rendering of proxy scenes in progressive mode with denoising
- [Houdini] Fixed IPR crash while editing shaders with array parameters
- [Houdini] Fixed bug introduced in RS 2025.0 that could affect the IPR performance while scrubbing
- [Houdini] Fixed bug that could affect the IPR camera FOV updating while working with the Houdini render view
- [Hydra] Added support for Solaris 20.5.584 and 20.5.613 and dropped support for 20.5.487 and 20.5.522
- [Hydra] Added support for USDZ rendering (Solaris 20.5 and above)
- [Hydra] Added support for op: and opdef: textures to the camera bokeh, backplate, and lens distortion parameters
- [Hydra] Fixed bug that could affect the primvars dirty state from disabled nodes
- [Hydra] Fixed bug that could affect the swithing between viewport or prim based render settings
- [Hydra] Fixed bug that could cause a crash from objects without any points
- [Hydra] Fixed bug that could affect the IPR updates or sequence rendering of animated OpenVDB assets
- [Hydra] Fixed bug that could affect the denoising if the color rendervar is not the first one
- [Hydra] Fixed bug that could affect the IPR updates of the sunsky lights switching
- [Hydra] Fixed default state of the refraction override param in the Physical Sky LOP
- [USD cmdLine] Fixed bug that could affect the Windows UNC image file output paths
- [USD cmdLine] Fixed bug that could affect the deformations motion blur time sampling
- [USD cmdLine] Fixed bug that could affect the motion blur shutter settings when retrieved from the render camera
- [USD Procedural] Fixed bug that could affect the material overrides in objects with instances
- [USD Procedural] Fixed bug that could affect the rendering of .usd assets with RS Proxy primitives
- [USD Procedural] Fixed bug that could affect or cause a crash on the IPR updates from assets with instances
- [USD Procedural] Fixed bug that could affect the viewport and content data lists after any update in the .usd file
- [USD Procedural] Added support for USDZ assets rendering (USD 24.03 or above)
- [Katana] Fixed bug that could affect the default colors of the Pavement shader
- [Katana] Fixed bug that could affect the normals of some polygons with inverted winding order
- [Blender] Added support for Blender PointCloud objects, created using the Geometry nodes modifier. These objects are exported as RS Pointcloud objects.
- [Blender] Fixed a fatal error at the end of the IPR mode, related to the elimination of invalid tracesets.
- [Metal] Fixed a bug that caused MetalRT to not display AO correctly
- [All] Fixed a bug that would cause a crash when disabling meshes in proxies
- [All] Fixed a bug that prevented using negative values in vector volume grids
- [All] Fixed a bug that caused black spots in volumes
- [All] Fixed a bug that caused incorrect transformations at certain object orientations when using the OSL transform() function
- [All] Fixed a bug that caused a crash with volume grids that have 0 voxels
- [All] Fixed a bug introduced recently for shader-based sprite cut-outs that could cause the loss of the stencil map after VRAM reset
- [All] Fixed a bug that could cause artifacts for shader-based sprite cut-outs that are instanced
- [All] Fixed an issue that could cause the appearance of seams when using anisotropic specular in the OpenPBR material
- [All] Fixed a recently introduced bug that could cause sprite nodes to use the wrong textures when rendering a sequence
- [All] Upgraded OIDN to version 2.3.3
- [All] Added new Ambient Occlusion AOV
- [All] Fixed a crash that happened when using the Texture Baking workflow
- [All] Fixed a crash with external baking when using multiple devices
- [Cuda] Added support for Nvidia 50xx series (Blackwell) GPUs
- [Alembic Procedural] Added flag to force the tessellation of any polymesh object, not only subdmeshes
Redshift 2025.5.0 (2025.06) - June 18, 2025
Doug Y
- Updated
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