Cinema 4D 2026.0 - September 10, 2025

Doug Y
Doug Y
  • Updated

For a list of system requirements of Cinema 4D 2026 and other Maxon products, visit our System Requirements and Compatibility page.

This release includes Redshift 2026.0.0 - older versions are compatible but will not include new Redshift feature and enhancements to Redshift integration and performance.

New scenes created in Cinema 4D 2026.0 use OCIO color management by default. Templates for various scenarios can be found in the Asset Browser. For users new to this workflow, we have prepared a knowledge base article here. Legacy color workflows are still available, if you choose not to use OCIO.

New Features

General Enhancements

  • Liquids: Improved collisions with Rigid Body objects

  • New options for interactive duplication of objects in the Viewport

Bug Fixes

Asset Browser

  • Fixed an issue with Laubwerk assets error

Character Animation

  • Fixed an issue with pose morph not converting to mesh properly on multiple selected poses

Color Management

  • Fixed some issues with render queue preview and viewport previews not appearing color managed

Deformer

  • Fixed a performance issue with Shear Deformer and Xpresso tags causing long render preparation times

  • Fixed some issues with Spline Deformer failing to update spline masks and not functioning

  • Fixed an issue with keyframed component mode not updating displayed attributes correctly

Exchange

  • Fixed a performance issue with CAD files on macOS

  • Fixed a stability issue with Alembic export

Interface

  • Fixed some issues with color offset in layered tags, toggle button state not updating, and inconsistent behavior in attribute and object managers

  • Fixed an issue where the status message title differed between job list and detail panel

  • Fixed a performance issue with layout size for hidden managers

Modeling

  • Fixed some issues with Disconnect in symmetry mode and symmetry behavior when Ctrl-dragging in point mode

  • Fixed a performance issue with grid snapping becoming slow when using many spline masks

  • Fixed an issue with deformer using the wrong UV tag

  • Fixed an issue with unexpected behavior when Voronoi Fracture uses instances as sources

  • Fixed an issue where symmetry disabled soft selection when using the "along normals" modeling axis

  • Fixed an issue with chamfering Bezier splines using the flat option

  • Fixed an issue with Iron Tool not working when only a single vertex is selected

  • Fixed an issue with caps generation on complex splines

  • Fixed an issue with Remesh creating artifacts when transferring UV and normal attributes

  • Fixed an issue with Displacer ignoring the rotation of the parent object

Mograph

  • Fixed an issue with Spline Effector not accepting Connect Object with splines

  • Fixed an issue with clone colors changing in viewport during zooming

  • Fixed an issue with MoGraph Weightmap not updating

  • Fixed an issue where Clone template was not consumed by Cloner

  • Fixed an issue with incorrect Cloner Child Matrix

  • Fixed an issue with clone behavior using multiple children

  • Fixed an issue with bounding box alignment in Cloners

  • Fixed an issue where Decompose Container returned an empty array for clone matrices

  • Fixed a stability issue when adjusting distribution capsule parameters

  • Fixed a stability issue in node layout when selecting a preset

  • Fixed a stability issue when loading a distribution in advanced mode

  • Fixed an issue where bounding boxes failed with spline children in Cloner

  • Fixed an issue with flickering Cloner children in component modes

  • Fixed an issue where Rocket Lasso Capsule did not detect changes in children

  • Fixed an issue with stacking distribution using only the first template in random mode

  • Fixed an issue with Cloner Matrix ports not functioning

  • Fixed an issue where clones only generated when set to iterate

  • Fixed an issue with Voronoi Fracture generating non-deterministic spikes

  • Fixed an issue with incorrect matrices in merged mesh setups

Neutron

  • Fixed an issue with distribution nodes being treated as groups

  • Fixed an issue with adding non-uniform control points along a spline

  • Fixed an issue with member matrix error when reading Cloner Children Matrix

NLA

  • Fixed an issue with curve view not displaying in the Motion System

Object Manager

  • Fixed an issue where creating Normal Tags on multiple Phong tags displayed a message box

  • Fixed a stability issue when selecting layer view in Object Manager

Object

  • Fixed an issue where Shader Field failed to refresh

Other

  • Fixed a stability issue when importing scenes using Surface Deformer Object

Powerslider

  • Fixed an issue with PowerSlider functionality

Preferences

  • Fixed an issue where loading older dark.col files caused errors in version 2025

Python

  • Fixed an issue with Python API function maxon.AssetInterface.GetRepositoryFromUrl

Redshift

  • Fixed a stability issue with RS Pyro causing a crash

Scene Layout Tools

  • Fixed an issue with scene layout tools behavior

Simulation

  • Fixed an issue where vertex color on liquid mesh would not transfer

  • Fixed an issue with gravity stepping incorrectly at low scales

  • Fixed an issue where Pyro display changed in quick shading

  • Fixed an issue where vertex maps could not be generated on liquid mesher

  • Fixed an issue where particles failed to render when caching without radius

  • Fixed an issue with redundant properties in liquid caching

  • Fixed an issue where liquid mesher had missing polygons at random frames

  • Fixed an issue where Pyro failed to display in Redshift RenderView

  • Fixed a stability issue with Pyro rendering

  • Fixed an issue with odd interaction mass behavior in liquids

  • Fixed a stability issue with Alembic cache involving dynamics and particles

  • Fixed an issue with particles not rendering in Picture Viewer when using Pulse Mode

  • Fixed an issue with visual artifacts in Pyro upres cache

  • Fixed an issue where Pyro emitter did not emit in volume mode

Take System

  • Fixed an issue with the Takes Manager not being displayed properly

Timeline

  • Fixed an issue with missing filters for tracks

UV Tools

  • Fixed some issues with interactive mapping not affecting UVs or storing results

  • Fixed an issue where UV Manager did not update in the texture UV editor

  • Fixed a performance issue with frontal projection

  • Fixed a performance issue with UV Packing splitting islands in Texel Density mode

  • Fixed a performance issue with UV layout

Viewport

  • Fixed an issue with backface culling not working with normal tag

  • Fixed an issue where Pyro was not visible in the viewport during caching

Volumes

  • Fixed an issue with connecting and deleting volume objects with differing voxel sizes

  • Fixed a performance issue with slow refresh in Volume Builder

  • Fixed an issue where IRR failed to render Pyro after volume meshing

  • Fixed an issue where moving cache to external window shifted application focus

XRefs

  • Fixed an issue with RS Standard Material Color not updating in XRefs

  • Fixed an issue where texture links broke with relative paths in simple XRefs

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