For a list of system requirements of Cinema 4D 2026 and other Maxon products, visit our System Requirements and Compatibility page.
This release includes Redshift 2026.0.0 - older versions are compatible but will not include new Redshift feature and enhancements to Redshift integration and performance.
New scenes created in Cinema 4D 2026.0 use OCIO color management by default. Templates for various scenarios can be found in the Asset Browser. For users new to this workflow, we have prepared a knowledge base article here. Legacy color workflows are still available, if you choose not to use OCIO.
New Features
General Enhancements
Liquids: Improved collisions with Rigid Body objects
New options for interactive duplication of objects in the Viewport
Bug Fixes
Asset Browser
Fixed an issue with Laubwerk assets error
Character Animation
Fixed an issue with pose morph not converting to mesh properly on multiple selected poses
Color Management
Fixed some issues with render queue preview and viewport previews not appearing color managed
Deformer
Fixed a performance issue with Shear Deformer and Xpresso tags causing long render preparation times
Fixed some issues with Spline Deformer failing to update spline masks and not functioning
Fixed an issue with keyframed component mode not updating displayed attributes correctly
Exchange
Fixed a performance issue with CAD files on macOS
Fixed a stability issue with Alembic export
Interface
Fixed some issues with color offset in layered tags, toggle button state not updating, and inconsistent behavior in attribute and object managers
Fixed an issue where the status message title differed between job list and detail panel
Fixed a performance issue with layout size for hidden managers
Modeling
Fixed some issues with Disconnect in symmetry mode and symmetry behavior when Ctrl-dragging in point mode
Fixed a performance issue with grid snapping becoming slow when using many spline masks
Fixed an issue with deformer using the wrong UV tag
Fixed an issue with unexpected behavior when Voronoi Fracture uses instances as sources
Fixed an issue where symmetry disabled soft selection when using the "along normals" modeling axis
Fixed an issue with chamfering Bezier splines using the flat option
Fixed an issue with Iron Tool not working when only a single vertex is selected
Fixed an issue with caps generation on complex splines
Fixed an issue with Remesh creating artifacts when transferring UV and normal attributes
Fixed an issue with Displacer ignoring the rotation of the parent object
Mograph
Fixed an issue with Spline Effector not accepting Connect Object with splines
Fixed an issue with clone colors changing in viewport during zooming
Fixed an issue with MoGraph Weightmap not updating
Fixed an issue where Clone template was not consumed by Cloner
Fixed an issue with incorrect Cloner Child Matrix
Fixed an issue with clone behavior using multiple children
Fixed an issue with bounding box alignment in Cloners
Fixed an issue where Decompose Container returned an empty array for clone matrices
Fixed a stability issue when adjusting distribution capsule parameters
Fixed a stability issue in node layout when selecting a preset
Fixed a stability issue when loading a distribution in advanced mode
Fixed an issue where bounding boxes failed with spline children in Cloner
Fixed an issue with flickering Cloner children in component modes
Fixed an issue where Rocket Lasso Capsule did not detect changes in children
Fixed an issue with stacking distribution using only the first template in random mode
Fixed an issue with Cloner Matrix ports not functioning
Fixed an issue where clones only generated when set to iterate
Fixed an issue with Voronoi Fracture generating non-deterministic spikes
Fixed an issue with incorrect matrices in merged mesh setups
Neutron
Fixed an issue with distribution nodes being treated as groups
Fixed an issue with adding non-uniform control points along a spline
Fixed an issue with member matrix error when reading Cloner Children Matrix
NLA
Fixed an issue with curve view not displaying in the Motion System
Object Manager
Fixed an issue where creating Normal Tags on multiple Phong tags displayed a message box
Fixed a stability issue when selecting layer view in Object Manager
Object
Fixed an issue where Shader Field failed to refresh
Other
Fixed a stability issue when importing scenes using Surface Deformer Object
Powerslider
Fixed an issue with PowerSlider functionality
Preferences
Fixed an issue where loading older dark.col files caused errors in version 2025
Python
Fixed an issue with Python API function maxon.AssetInterface.GetRepositoryFromUrl
Redshift
Fixed a stability issue with RS Pyro causing a crash
Scene Layout Tools
Fixed an issue with scene layout tools behavior
Simulation
Fixed an issue where vertex color on liquid mesh would not transfer
Fixed an issue with gravity stepping incorrectly at low scales
Fixed an issue where Pyro display changed in quick shading
Fixed an issue where vertex maps could not be generated on liquid mesher
Fixed an issue where particles failed to render when caching without radius
Fixed an issue with redundant properties in liquid caching
Fixed an issue where liquid mesher had missing polygons at random frames
Fixed an issue where Pyro failed to display in Redshift RenderView
Fixed a stability issue with Pyro rendering
Fixed an issue with odd interaction mass behavior in liquids
Fixed a stability issue with Alembic cache involving dynamics and particles
Fixed an issue with particles not rendering in Picture Viewer when using Pulse Mode
Fixed an issue with visual artifacts in Pyro upres cache
Fixed an issue where Pyro emitter did not emit in volume mode
Take System
Fixed an issue with the Takes Manager not being displayed properly
Timeline
Fixed an issue with missing filters for tracks
UV Tools
Fixed some issues with interactive mapping not affecting UVs or storing results
Fixed an issue where UV Manager did not update in the texture UV editor
Fixed a performance issue with frontal projection
Fixed a performance issue with UV Packing splitting islands in Texel Density mode
Fixed a performance issue with UV layout
Viewport
Fixed an issue with backface culling not working with normal tag
Fixed an issue where Pyro was not visible in the viewport during caching
Volumes
Fixed an issue with connecting and deleting volume objects with differing voxel sizes
Fixed a performance issue with slow refresh in Volume Builder
Fixed an issue where IRR failed to render Pyro after volume meshing
Fixed an issue where moving cache to external window shifted application focus
XRefs
Fixed an issue with RS Standard Material Color not updating in XRefs
Fixed an issue where texture links broke with relative paths in simple XRefs
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