Important Notes
For a list of system requirements of Cinema 4D 2026.1 and other Maxon products, visit our System Requirements and Compatibility page.
This release includes Redshift 2026.2.0 - older versions (2026.0.0 and higher) are compatible but will not include new Redshift feature and enhancements to Redshift integration and performance.
New Features
MoGraph
New Advanced Distribution support in the Cloner
-
New Advanced Distributions
Cannonball Distribution
Partition Distribution
Projected 2D Grid Distribution
Smart Hex Distribution
Spline Bead Distribution
Stack Distribution
New Distribution Object to create custom Distributions using Scene Nodes
New “Absolute Position” option for MoSpline when referencing other splines
Simulation
Liquids: New Liquid Flow Emitter for continuous emission of Liquid particles
Particles: New adaptive ranges for Color & Data Mapper Modifiers automatically fetch the min and max values of particle propierties
Pyro: New dropdown to access available properties when emitting from Particles
Modeling
New “Preserve UV” option allows mesh edits after unwrapping without distorting the UVs
Take System
Take System now supports overriding Document Settings, including preview range for easy set up of custom durations per take
Improved keyframe animation workflow in Takes without having to manually override animation tracks
Navigation
New “Camera View Snapping” for quick transitions between perspective and orthographic views
Exchange
Substance Connector support for one click exchange from Substance 3D Sampler to Cinema 4D
Viewport
Improved preview of Redshift lights in the Viewport
General Improvements
-
Instances
Instances can now be created for multiple objects an once
Instances copied into new scenes will now automatically bring their referenced objects along
Look at Camera Tag now support picking a specific camera instead of always using the active camera
Solo: New “Viewport Solo On/Refresh” command for turning on Solo and/or switching the included objects without having to toggle Solo off and on.
Automatic tag renaming when duplicating or pasting tags to avoid name collisions
Attribute Transfer: Phong tag is now supported as a source when transferring normals
Hair: Improved hair preparation performance
Bug Fixes
Animation
Fixed a bug where the Track Modifier’s Posterize option did not work with Alembic files.
Resolved an issue where posterization in Track Modifier removed the object entirely.
Attribute Manager
Fixed the Cloner interface not refreshing when the default mode was set to Linear.
Camera Objects
Added support for overriding the texture quality parameter in the Redshift Camera background.
Character Animation
Fixed incorrect weight color display in Weight Manager.
Corrected bones in Character Objects having wrong normals.
Fixed a problem causing Character Rigs to stop working in version 26.1.0.
Color Management
Fixed an OCIO-related issue where Standard Cinema 4D materials were always displayed as Raw in the viewport, without considering the current color space.
Deformer
Resolved displacement changes when toggling RS Render Time Displacement in Displacer Deformer.
Fixed Bevel Deformer malfunctioning when an object’s axis was located at the world root.
Dynamics
Reduced excessive memory usage when multiple Simulation Scene Objects were present.
Exchange
Fixed a crash when using the "Clear Assets" command in PAI/FVP.
Corrected wrong zoom or focal length on cameras imported from Alembic.
Resolved issue when importing models generated through AI models that would generate invalid geometry, the application would then freeze when trying to process the geometry.
Fixed an issue when exporting Alembic files where the application would change selection names to be compliant with the format, but would then break material selection assignments.
Forger Plugin
Fixed inability to export the new startup scene.
Hair
Improved rendering performance for hair with multiple objects, addressing slowdown since R16 with the introduction of BiRender.
Interface
Undoing a color space change now correctly restores the color dropdown options.
Fixed viewport filter “Spline” showing in pink.
Corrected selection preview color issues when using a linear workflow.
The icon color now matches the color defined by the user.
Layer Browser
Fixed loss of nested layers when copying and pasting objects from one file to another.
Merge Layers command is now inactive when no layer is selected.
Material
Fixed a crash that occurred when closing a scene containing certain materials.
Modeling
Fixed Plane Cut spacing control being disabled in Free mode after using Regular Slice in World mode.
Restored proper "Reset to Defaults" behavior for modeling tools.
Corrected Delaunay caps triangulation failures with complex splines.
Fixed where the Magnet tool would create problematic geometry with topological symmetry.
Offset slider in Extrude Tool no longer quantizes unexpectedly.
Unified Extrude tool default values for offset and bevel points.
Standardized Optimize tool behavior between R21 and 2023 versions.
Symmetry generator plane now correctly shows edge highlighting.
Linear Pre-Subdivision in SDS now works even when Subdivisions = 0.
Fixed incorrect live selection and selection previews with Linear Pre-Subdivision.
Restored soft selection functionality for spline vertex editing.
Brush tool now works properly with symmetry.
Fixed disappearing cursor in SDS weighting tool.
Spline projection now refreshes properly.
Fixed bevel outside mode when used on objects generated from importing vector graphics.
Fixed crash when adding Boolean objects in the Connect object.
Resolved crash using Line Cut Tool in the middle of a Ngon.
Fixed refresh problems for Boolean objects when the animation loops when used within a Cloner in Fixed animation mode.
Corrected inverted side polygons when extruding Ngons with holes.
Fixed crash when Boolean & Symmetry was performed on grouped objects.
Prevented crash when bevel angle exceeded 100% on extruded text objects.
Stop Tag now fully stops the Symmetry Generator.
Fixed an issue where an object’s transform did not match between axis tools and the attribute manager.
Fixed Boolean flickering or disappearing when moving the to be subtracted object.
Live selection (circle) now correctly selects all desired polygons in perspective view.
Fixed issue where rectangle selection was failing to capture all desired polygons.
Adjusting the loop length by pressing and holding the left mouse button when performing a ring selection now works as expected.
Now preventing the selection of individual polygons when double clicking on a polygon island on tessellated Ngons.
Fixed an issue where point indices in the viewport were not correctly updated after deleting polygons.
Fixed crash when editing MoText size after caching the object.
Fixed a crash that occurred when using a Cloner in Object Mode with a Circle Spline, containing cubes placed inside a new Boolean set to subtract from the main geometry (the first object under the Boolean).
Mograph
Added absolute mode to MoSpline. When in use, resampling will stay on the spline when moving it.
MoGraph Volume Surface mode now works as designed.
Fixed MoWeights requiring two executions of the same command.
Fixed an issue where using a MoGraph selection with a target effector, the target effector would not affect the selected clones.
Volume loader objects in cloners are now affected by time offset
Fixed MoText inconsistencies when rendering in viewport and picture view.
Resolved crash when setting a field in groups.
Fixed crash when using Spiral Staircase – Modular model from the asset browser.
Cloning points using Ctrl+Axis workflow is now now properly updating points in cloner.
Changing seed in electric and gaseous noise now works as expected.
Vertex color tag used on connect/tracer is now correctly exported to Alembic.
Fixed incorrect Tracer interpolation after Alembic baking.
Neutron
Fixed Spline Mapper keyframing issues.
Resolved failure when trying to create an asset with a single scene graph node.
Fixed issue where the GetElement node would not accept an array as an input.
Resolved crash with spline capsule when trying to use the symmetry node’s geometry as an output.
Fixed an issue when instancing a spline where the weights attached to the source spline weren't copied over/ingested properly on any instance/child.
Fixed an issue when attempting to import a spline using the option to import as Spline (Maintain Points) .
Fixed an issue where placing a spline as a child of a node spline and accessing it’s geometry in node graph would not consider it’s enabled/disabled state.
Resolved a problem where a Scene Nodes Generator would incorrectly provide the geometry of grandchildren when attempting to access the geometry of a child null object.
Fixed crash changing noise type in noise modifier.
Tags now read correctly in Matrix/Cloner setups.
Manually set icon on spline generators are now correctly displayed in the object manager.
Nested spline generators now update as expected.
Spline generator with animated children now updates correctly on playback.
Fixed memory node failing when used within a particle node modifier.
Fixed an issue where the Polygon Color did not update correctly.
Removed particle node modifier that was available when editing RedShift materials.
Procedural selection using a selection tag on a generators no longer disappears when changing the field.
Fixed nested spline generators not correctly updating when changing it’s direct children or descendants.
Fixed issue with store selection node asset where it wouldn’t work if the user drag & dropped a selection.
Fixed console error being generated when using a basic gradient node.
Resolved a bug where removing a knot from a gradient would not always be persistent after further modifications.
Fixed an issue where moving a field on an object that was brought in via Object Link doesn’t trigger an automatic refresh.
Fixed crash when using a Weld & Optimize Node to weld points that had different vertex map values.
Solved an issue that would break an asset changing the version is changed in the attribute manager.
Object Manager
Added support to bring reference objects over when copy pasting objects.
Enabled multi-selected items to retain proper links when new instances are created.
Fixed an issue where Ctrl + Click on the buttons in the object manager to toggle viewport or render visibility would override the other state in child objects.
Objects
Fixed a freeze when trying to extrude a spline with hundreds of thousands of points.
Vector Import Object now correctly produces “Quad Dominant” caps.
Fixed an issue when using a Remesh object with a Spline Mask and then converting it to an editable polygon would result in a loss of data.
Resolved an issue where using the Physical Sky with the standard render engine would cause ghost lighting to appear in the render once the scene becomes dark.
Connect Object now works properly when connecting objects with different scales.
Other
Reset-to-default when right clicking on numeric field arrows for now work correctly.
Fixed a problem where the “Look At” camera tag would fail.
Fixed crash when moving a Bend Deformer.
Fixed crash when enabling a Displacer.
Powerslider
Changing the document’s frame & preview range now supports undo.
Python
Fixed crash occurring during application quit.
Redshift
Dropping an image onto the Background object now creates a Redshift Material instead of a legacy material.
Renderer
Fixed OCIO bake view transform being greyed out in output settings.
Frame Range now correctly handles decimal values in the frame rate.
Fixed standard renderer color space issue when using interactive render region.
Sculpting
Restoring float parameter defaults in sculpting tools using right-click now works correctly.
Resetting Size and Strength parameters in sculpting tools now works as expected.
Simulation
Fixed freeze when deleting a Turbulence Object.
Particle drawing is no longer cut by transparency buffers in viewport across FP/VP/RS modes.
Assigning a random age during particle emission no longer causes tracer errors.
Alembic objects now correctly react to changes in a vertex map.
Active Pyro simulations no longer disable viewport antialiasing.
Animated noise used as a density distribution source now works correctly.
Tracer no longer adds previous traces to particles when switching groups.
Mesh emitters emitting from point clouds now behave consistently.
Tracer output with particles now works correctly when the sample step is greater than 1.
Calling the viewport solo command while emitting particles now works as expected.
Fixed an issue where adding thickness to colliders would cause rigid body collisions to behave erratically.
Color Mapper in field mode now works with animated objects.
Tracing particles with a Tracer will now work correctly when particles move between groups.
Mesh emitters used in radial mode will now produce correct results when switching between local and global space.
Resolved an issue that was creating inconsistencies when using ‘Repeat N times’ option in spline emitters.
Fixed an inconsistency where vector space was labelled differently in different attribute sections for emitters.
Dresser initial state no longer breaks Connector Tags when connected objects move.
Animated parameters inside a particle node modifier work correctly after caching.
Resolved problems where animating simulation time scale for liquids would generate erratic results.
Data Mapper velocity speed is now represented as a float value rather than a vector.
Particle emitter alignment vector space now works correctly when switching between local and global space.
Fixed an issue where the wrong unit would be shown when dragging a condition’s (particles) value into the HUD.
Resolved a problem where sometimes custom properties weren’t being preserved after closing and reopening a file.
Deleting a Nodes Modifier no longer deletes custom properties.
Fixed sparse volume color transfer inconsistencies in pyro.
Fixed issue where liquids would not react correctly when interacting with boxes from the inside.
Resolved an issue where using custom cache paths with Pyro would result in the cache not being found when reopening the scene.
Fixed an issue where particles would be created with an emission speed of zero, even when specifying non-zero emissions speeds.
Take System
Added support for overrides in the Take system’s timeline.
Document settings can now be overridden in the Take system.
Fixed a synchronization issue between the Attribute Manager state and the Override Tree display.
Viewport no longer resets to a Take camera when duplicating an object in a take set to a specific camera while viewing through the default camera.
Resolved a bug where users where unable to successfully import Takes.
Timeline
Fixed an issue in the dope sheet where keyframe editing buttons would be shown as disabled.
Resolved a bug where if Auto Frame Mode was enabled in the Timeline settings, selecting a track for the first time would not frame its curves as expected.
UV Tools
Fixed lag that would show up in the UV Editor in some cases where the object had SDS enabled.
Resolved a problem where UV packing would cut through N-gons.
Viewport
Added “Enable/Refresh” Solo option that refreshes current settings.
Resolved an issue where turning off Component Highlighting had no effect with the knife, bevel, extrude, and inset tools.
Fixed an instance of a crash when changing color management to Linear or Disabled and also rendering to Redshift IPR in viewport.
Fixed a problem where switching between Wireframe and Isoparms display modes would not update the viewport until a manual redraw was triggered.
Live Selection tool now properly respects the tool’s radius setting.
Resolved an issue where Text Object alignment would not persist after closing and reopening the scene.
Fixed inconsistencies with RedShift light brightness between viewport and final render result.
Xpresso
Fixed performance issues in XPresso related to Subdivision Surface objects.
XRefs
Cinema 4D can now load nested XRefs with long file names.
Improved performance and fixed a crash related to to updating XRefs.
Fixed an issue where if a render instance was to reference a template XRef object and hide it’s parent null, the render instance would not appear in the render output.
Comments
0 comments
Article is closed for comments.