Redshift 2026.2.1 (2025.12) - December 11, 2025

Doug Y
Doug Y
  • Updated
  • [Maya] Fixed bug where ReflectionCausticCaster and RefractionCausticCaster visibility options are not read from the scene correctly
  • [Maya] Fixed error message happening when using RS UV context projection
  • [Maya] Added NE template for RS UV context projection node
  • [Maya] Fixed RS UV context projection port not visible when expanded among Maya File node's ports
  • [Maya] Make RS Sun default orientation match other DCCs
  • [Max] Fixed bug introduced in 2026.0.0 causing view-dependent meshes such as Body Objects to have low resolution
  • [Max] Fixed bug where IPR does not update in response to time changes for RS Clouds affected by detail phase
  • [Max] Fixed incorrect UI layout for the UV Context parameter in RS Displacement and RS Material
  • [Metal] Fixed a rare bug that could cause Redshift to not start on Apple Silicon machines with MetalRT support
  • [All] Fixed an issue where extreme texture displacement would have artifacts
  • [All] Improved texture displacement performance
  • [All] Fixed a bug introduced in 2026.0.0 that caused artifacts when using bump mapping with OSL shaders
  • [All] Fixed a bug that caused increased noise in clouds viewed through reflections and refractions
  • [All] Added support for auto bump to texture displacement
  • [All] New UV Context 'spacial' projection now matches C4D Tag equivalent
  • [All] Improved complex mesh pre-processing performance when using texture displacement
  • [All] Fixed issue that could create wrong-looking texture displacement when using a UV Context projection transform
  • [All] Fixed an issue where non-centimeter scene units would cause circular artifacts with texture displacement
  • [All] Fixed an issue where meshes with texture displacement would have holes if scene units are not centimeter and hardware raytracing is used
  • [All] Fixed a bug that caused texture displacement to ignore switch shaders
  • [All] Fixed a bug that caused lighting to be broken for surfaces using texture displacement when scene units larger than cm were used

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