General Notes
Supported UE versions:
Unreal Engine 5.5 (Supports Cineware for Unreal - Datasmith and Interchange)
Unreal Engine 5.6 (Supports Cineware for Unreal - Datasmith and Interchange)
(New! Added Jan 14 2026) Unreal Engine 5.7 (Supports Cineware for Unreal - Datasmith and Interchange)
Supported C4D versions: C4D 2026.1
Previous versions of Cinema 4D may not work as expected with Cineware for Unreal 2026.1, it is recommended to update to Cinema 4D 2026.1
Installer: Cineware for Unreal Engine 2026.1 Installer includes:
Datasmith 2026.0.0 v0.18
Interchange 2026.1.0 v1.19
Datasmith and Interchange can be used together
Known Issues/Warnings
MacOS users may encounter compatibility issues when using Redshift 2026.1 with Cinema 4D and Cineware for Unreal, you will be able to revert to Redshift 2026.0 for compatibility. You can find the version here.
New Features
Lights
Corrected the imported light properties to match Unreal light object attributes.
Added support for new Redshift light scene units and Redshift render settings for supported light types i.e. Infinite, Point, Spot, Rect lights and emissive materials.
Imports the light intensity as per the units set in Unreal’s project settings for local light components.
Imports
Added support to reimport a scene or individual assets from the content browser.
Components used on actors in the current level are updated with reimported values.
Skeletal Mesh
Added an option to import a Skeletal Mesh which has static meshes in its joint hierarchy, to be imported with sockets and those static meshes to be placed onto those sockets.
General
Added the Cineware pipeline stack into the default pipeline stack preset ‘Scene' for Import into Level and ‘Assets', ‘Materials’ and ‘Textures’ for Import Content. This prevents the user to change the pipeline stack on each import as the set of Cineware pipelines will be set automatically on detection of the import of a .c4d file.
A visibility animation track with visibility keyframes will be added per Actor into the Sequencer if the import is done through 'Import into level'.
Fixes
Will not display the Interchange import UI options on changing the Interchange pipeline stack.
Overrides the default Interchange pipeline mesh import options of importing using Nanite and Recomputing Normals to false by default.
Adds the Skeletal Mesh actor and its corresponding Animation Sequence as an animation track in the Level Sequence asset thus fixing the unsynchronized play time of the Animation asset on the actor.
Visibility of scene nodes are now set to the render value in the hierarchy of that scene node.
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