Redshift 2026.5.0 (2026.04) - April 15, 2026

Doug Y
Doug Y
  • Updated
  • [C4D] Fixed a bug that prevented UV Context transforms from overriding material tag tiling transforms
  • [C4D] Fixed a bug with the texture sampler node preview being flipped
  • [C4D] Added new default "native" Projection Mode to fix issues with Material Tag UV tiling incompatibilities with UV Contexts
  • [C4D] Implemented a faster connection/smoother navigation for the RS Live Viewport IPR (only for C4D 2026.2+)
  • [C4D] Updated the default material list under Preference -> Materials -> Default Material
  • [C4D] Fixed a bug where UDIMs were not correctly rendered when using TeamRender
  • [C4D] Fixed a bug where material stacks did not respect the UV Context of each material.
  • [C4D] Reordered material preset lists & make standard volume preset work out of box for pyro
  • [C4D] Updated Redshift Sun & Sky light to take "Use Non-Physical Intensity" parameter into account
  • [C4D] Fixed a bug that caused random black images when rendering heavy meshes with deformation blur enabled.
  • IMPORTANT - The minimum required version for the 2026 plugin has been increased to Cinema 4D 2026.2
  • [Maya] Fixed bug where device selection ui was not working correctly when swithcing between Production and Live modes (or vice versa)
  • [Maya] Fixed bug with Display Log button on the shelf not working on Mac and Linux
  • [Max] Fixed bug introduced in 2026.0.0 where RS Proxy and RS Volume Grid references in trace sets or light exclusion lists are ignored
  • [Houdini] Fixed useless warning about not available LUT file
  • [Hydra] Fixed useless warning about not available LUT file
  • [Hydra] Fixed bug that could affect the name of the main multi-layered EXR file when {AOV} is used
  • [Hydra] Fixed bug that could affect the StoreToAOV nodes input connections inside the Edit Material LOP
  • [Vectorworks] Fixed an issue with updating the AEC placement tool's gizmo when an AEC asset was moved from Vectorworks
  • [Vectorworks] Fixed a crash when undoing multiple asset transforms
  • [Vectorworks] Fixed a crash when undoing multiple scatter brush stroke
  • [Vectorworks] Fixed an issue preventing to be able move an asset in Vectorworks
  • [Vectorworks] Fixed an issue with scatter's object being forced to be visible
  • [Vectorworks] Fixed an issue with emissive materials being not bright enough
  • [Vectorworks] Fixed an issue where object orientation was wrong on Move or Add Tool placement
  • [Vectorworks] Added blocked popup message for scatter objects that take long to compute
  • [Vectorworks] Simplified scatter tool UI, removed 'Coverage' and 'Spacing' parameters
  • [Vectorworks] Fixed a bug where the remove strokes done on a scatter object were not reset when hitting the 'Reset' button
  • [Vectorworks] Fixed a bug that caused a mismatch between the assets scattered in the Redshift viewer and their proxy representation in Vectorworks
  • [Vectorworks] Added information about unavailable target for surface scatter (e.g., when invisible in Vectorworks)
  • [Vectorworks] Fixed an issue preventing certain materials from being color corrected
  • [Vectorworks] Added the object's material assignment list in the material tab when the object is selected
  • [Vectorworks] Fixed a crash when undoing multiple material edit changes
  • [Vectorworks] Added auto open/close and auto height for task manager
  • [Vectorworks] Fixed missing separator between the render settings and the picture viewer
  • [Vectorworks] Fixed an issue where Vectorworks assets were unexpectedly displaying coordinates
  • [Vectorworks] Fixed a bug that caused the Stored Views UI Elements to react with a delay on resizing
  • [Vectorworks] Fixed an issue with the Stored Views docking position when moving the application window
  • [Vectorworks] Added a context menu entry in Stored Views to render a view
  • [Vectorworks] Added a context menu for Slides in the Storyboard allowing to copy, paste, delete and render
  • [Vectorworks] Fixed a bug that caused assets not moving when dragging the gizmo axis from far distances
  • [Vectorworks] Fixed an issue that caused material assets not being exported correctly to C4D
  • [Vectorworks] Fixed a crash when resyncing after applying the material sample transfer on an object
  • [Vectorworks] Fixed an issue that caused Stored Views material pasting not to respect all applied materials
  • [Vectorworks] Fixed an issue that caused the playback cycle icon options being inverted in the Storyboard
  • [Vectorworks] Fixed an issue where replacing a material on an asset inside a surface scatter would also replace materials on assets outside the surface scatter
  • [Vectorworks] Fixed an issue where the material list of an asset would be empty when placed inside a surface scatter
  • [HIP] Added experimental support for HIP Hardware Ray Tracing (HIP RT)
  • [All] Improved the quality of displacement when driven by UV projections
  • [All] Added preliminary UDIM/UVTILE support for texture-based displacement
  • [All] Added support for enhanced auto-bump mapping to improve the quality of bump mapping when used with displacement nodes
  • [All] Added support in Redshift Sun&Sky for night sky representation (stars, moon, milky-way) with accurate time/location controls
  • [All] Improved render startup performance in scenes with high primitive counts when using Hardware Ray Tracing
  • [All] Fixed several issues where texture displacement would disappear or show artifacts when using IPR in bucket mode
  • [All] Added support for mirror repeat mode to texture displacement if smart baking is enabled
  • [All] Fixed a bug that would cause a file read error in Linux systems due to file open flags
  • [All] Fixed an issue when rendering custom AOVs in sequence
  • [All] Fixed a crash when renaming objects while using Texture displacement during IPR rendering
  • [All] Fixed a bug in Physical Sun&Sky light that would render milky way in flipped coordinates
  • [All] Fixed a bug introduced in 2026.4 that would cause clouds to render with incorrect orientation in 3ds Max
  • [All] Fixed an issue where camera depth of field would behave differently in each DCC
  • [All] Fixed an issue where objects with extremely high polygon angles would produce self shadowing artifacts when using Texture Displacement
  • [All] Added native Windows Arm64 support for Redshift CPU in Cinema 4D, ZBrush and via command-line renderer
  • [All] Fixed a bug that caused random crashes when enabling disabling domelights when RS Sun&Sky is in the scene

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