- [C4D] Fixed numerous texture displacement bugs that could occur when overriding material tag UV projections with Redshift UV Contexts
- [C4D] Fixed Material Tag incorrect UV offset bug introduced in 2026.5.0 when in the new 'native' mode
- [C4D] Added limited support for Material Tag 'repetitions' control for UVW sources
- [C4D] Added the possibility to render any mesh's vertices as particles.
- [C4D] Fixed a bug that would update the RenderView's posteffects incorrectly on scene or camera switch.
- [C4D] Modify all uvw Tag access in plugin to be compatible with new uv editor
- [C4D] Fixed a bug where toggling default light wouldn't update scene lights
- [C4D] Fixed a bug where the RenderView would scale the image incorrectly when display scaling is enabled
- [C4D] Fixed a bug when rendering cryptomatte AOVs to the PictureViewer with an empty path for saving the files
- [C4D] Fixed a bug when rendering single frames on TeamRender Server with the native OCIO view transform applied
- [Maya] Material Swatch Preview render is now not blocked by main render / IPR / Material Viewer
- [Maya] Fixed bug with device selection when using Hybrid
- [Maya] Fixed bug with IPR not reacting to changes in defaultRenderGlobals settings (e.g. toggling default light on/off)
- [Maya] Fixed crash sometimes happening when IPR and MV are running at the same time
- [Maya] Changed time offset input for Sun and Sky and Night Sky from integer value sliders to float ones and allowed negative values
- [Houdini] Added support for JSON Package files for easier installation and updates of the plugin
- [Houdini] Fixed bug that could affect the default light toggling IPR update
- [Houdini] Fixed bug that could affect the direction of the sun light in altitude+azimuth mode
- [Hydra] Added support for JSON Package files for easier installation and updates of the plugin
- [Hydra] Fixed bug that could affect the direction of the sun light in altitude+azimuth mode
- [Hydra] Fixed bug that could affect the Live Render Region in Solaris
- [Vectorworks] Added a message in "Redshift Live" when switching layer visibility
- [Vectorworks] Fixed an issue where light brightness was not respecting symbol light brightness override
- [Vectorworks] Fixed an issue where light in symbol was disappearing in "Redshift Live" when symbol brightness override was modified
- [Vectorworks] Fixed an issue with disappearing assets while editing symbol
- [Vectorworks] Added support for Korean, Spanish and Chinese (simplified) languages
- [Vectorworks] Fixed an issue whith IES lights not updated in realtime in Redshift Live when replaced in Vectorworks
- [Vectorworks] Improved workflow. The Redshift windows will now close when you change to a sheet layer or change the projection that is not compatible with Redshift.
- [Vectorworks] Fixed an issue with Fundamental license that caused the progress dialog to block operations after the initial sync.
- [Revit] Added Autodesk Revit support for versions 2025, 2026 and 2027
- [ArchViz] Fixed an issue with camera names not matching the view names when sent to Cinema 4D
- [ArchViz] Fixed an issue where Move Tool gizmo would not scale with window size
- [ArchViz] Fixed an issue where resyncing the plugin would cause material previews to be black
- [ArchViz] Fixed an issue where selecting the "Rename" command in the material manager from the context menu would open a new dialog window
- [ArchViz] Fixed an issue where panning, orbiting, scaling, or scrolling in walk mode would not automatically switch to fly mode
- [ArchViz] Improved Camera and Navigation tool window to be more consistent with our design language
- [ArchViz] Added controls for Depth of Field in Camera and Navigation tool window and camera settings
- [ArchViz] Added "Context Aware" toggle to Library panel, it gives you recommandation of assets based on the current viewport
- [ArchViz] Added "Angle of View" controls to Camera settings
- [ArchViz] Fixed an issue which lead to move tool circle gizmo inputs often not being registered
- [ArchViz] Fixed a bug where dragging an hdri in the viewport wasn't recognised
- [ArchViz] Fixed an issue where creating a view while a slide is active resulted in a corrupted view
- [ArchViz] Fixed a bug where scattered assets got deformed when using the Align option
- [ArchViz] Improved scatter coverage when using 100% density and low collision radius
- [Live] Added support for Depth of Field
- [Live] Fixed a potential crash when using materials with noise connected to the displacement node
- [Live] Fixed a potential crash when using scenes with a high instance count and a large number of transparent materials
- [Live] Fixed a crash when using textures that are 16k in resolution
- [Live] Fixed license error in Solaris
- [All] Added random flip option to hex tiling
- [All] Fixed a crash when using OpenPBR materials with emission and coat darkening
- [All] Fixed an issue that caused area lights to turn invisible after changing the light's material
- [All] Added support for DisplacementBlender node with texture displacement
- [All] Fixed a crash that occured when baking a mesh with extremely large UVs
- [All] Fixed issues when applying rotations to normal maps through UV Context Projection nodes
- [All] Improved performance when using hex tiling
- [All] Added a legacy flag for the OpenVDB volume shift bug fix from 2026.6.0
- [All] Improved non-volumetric cloud rendering with adding aerial perpective to clouds
- [All] Fixed bug that could cause a crash on the CPU version when a specular IOR of 0 is used
- [All] Improved the quality of 'smart baking' texture displacement resolution under certain circumstances
- [All] Fixed a crash that occured when baking a mesh with degenerate UVs
- [All] Fixed a bug that could cause wrong uv texture displacement on meshes with multiple materials assigned
- [All] Fixed a bug that would incorrectly calculate Sun and Moon positions with fractional time offsets
- [All] Fixed bug that would cause different-looking results between vertex and texture displacement, when using color displacement textures
- [All] Fixed a bug where the Monitor Color Space in the RenderView did not work
- [All] Fixed a bug that could cause a crash when baking uvs derived from a camera projection
- [CUDA] Upgraded OptiX to version 9.0.0 requiring NVIDIA drivers to be updated to 570 or higher
Redshift 2026.7.0 (2026.06) - June 10, 2026
Doug Y
- Updated
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