- [C4D] Moved the menus next to the burger button in the RenderView to save vertical space.
- [C4D] Added the possibility to choose the scale/radius source for Particle Groups
- [C4D] Fixed the cmdline renderer having different DOF compared to the PV
- [C4D] Fixed the material preview being wrong when the document's units are not CM
[C4D] Fixed a crash when rendering scenes containing mograph objects in C4D 2023 and 2024
IMPORTANT
Redshift 2026.8.0 supports Cinema 4D 2023, 2024, 2025 and 2026.3 or later. It is not compatible with Cinema 4D 2026.0, 2026.1 or 2026.2.[Maya] Material Viewer is now not blocked by main render / IPR / material preview
- [Maya] Fixed Render View not displaying source of PostEffects (could be post effects node connected to RenderOptions or to one of the cameras)
- [Maya] Fixed bug with Redsift Surface Tangent node output
- [Maya] Fixed bug with outputs of Redshift State node not rendered correctly
- [Maya] Fixed bug with openPBR/aiOpenPBR output not working correctly (e.g with rsSprite)
- [Maya] Fixed crash triggered by Maya native Displacement node
- [Maya] Fixed crash sometimes happening when opening new scene while IPR is running
- [Maya] Fixed crash sometimes happening when opening new scene while MV is running
- [Maya] Fixed crash happening with Motion Blur enabled while IPR and MV are running
- [Maya] Fixed crash happening when unsupported volume type is in the scene (warning will be displayed instead)
- [Max] Added render options to allow .rsmap files (GI, Caustics, SSS) to be used verbatim without automatically appending frame number
- [Max] The file browse dialog for choosing .rsmap files is now initialized with the current filename
- [Max] Added support for RS Color Correct in Material Editor preview and viewport
- [Max] Added support for IFL image sequences in Global Post Effects: Optical Bokeh, Optical Distortion, Background
- [Max] Added support for IFL image sequences in Redshift Camera Attributes: Optical Bokeh, Optical Distortion, Background
- [Max] Fixed bug where RS Bitmap is not correctly color-managed in Material Editor and viewport previews when using 3ds Max native OCIO
- [Max] Fixed bug where UV Context overrides do not flow through material displacement graphs
- [Houdini] Added support for Houdini 21.0.729 and dropped support for 21.0.631
- [Houdini] Fixed bug that could affect the IPR updating of the Sun&Sky enable param. from expressions
- [Hydra] Added support for Solaris 21.0.729 and dropped support for 21.0.631
- [Hydra] Added support for cusp smoothing angle to the Redshift Render Geometry Settings options
- [Hydra] Fixed bug that could cause a crash while extracting materials from multiple threads
- [Hydra] Fixed threading bug that could cause a crash if multiple objects share the same material
- [Hydra] Fixed bug that could affect the rendering of some rendervars, like cryptomatte, if the main beauty is not the first one
- [Hydra] Fixed bug that could cause a crash in the smart instancing feature from not visible primitives
- [Hydra 2.0] Added support for orphan materials to handle global shaders without dummy material assignments workarounds
- [USD cmdLine] Added support for rendering multiple render products
- [USD cmdLine] Fixed bug that could affect the rendering of global environment, volume or contour shaders
- [USD Procedural] Fixed bug that could affect the IPR updating of the override parameters
- [ArchViz] Fixed an issue where double clicking while using tools would exit the tool
- [ArchViz] Fixed an issue where opening the context menu on the material manager would not show all the commands
- [ArchViz] Updated default focal length to 18mm
- [ArchViz] Fixed an issue where material assignments would not show for materials assigned to assets
- [ArchViz] Fixed an issue where it was not possible to sample/apply materials from the material manager
- [ArchViz] Fixed an issue where sampling from the material manager would not show the tooltip
- [ArchViz] Fixed an issue where navigating when using the sample tool would hide the tooltip
- [ArchViz] Fixed an issue where adjusting a tree asset attribute would hide the material list
- [ArchViz] Improved navigation by splitting speed values into two distinct speeds(Walk and Fly mode now have their own speeds)
- [ArchViz] Added HUD offset display to Move tool, similar to Rotate and Scale tool
- [ArchViz] Added quantization to Move tool on SHIFT down, similar to Rotate and Scale tool
- [ArchViz] Added the option to individual disable assets in a scatter
- [ArchViz] Added the option to specify individual frequencies assets in a scatter
- [ArchViz] Added an exclude list for scatter to remove instances from spefified surfaces
- [ArchViz] Added falloff for scatter
- [ArchViz] Improved performance of scatter preventing occasional asset reload
- [ArchViz] Fixed an issue with synchronizing changes done in the host application to target objects used for surface scatter
- [Vectorworks] Fixed an issue where a material won't be restored when undo is pressed on a second Redshift Live synchronization
- [Vectorworks] Fixed an issue when Maxon Plant object was not transferred from Vectorworks to Redshift
- [Vectorworks] Fixed an issue when Maxon Plant object did not restore some of its attributes
- [Vectorworks] Fixed an undo/redo issue with Maxon Plant object
- [Vectorworks] Fixed an issue where the Redshift window was closing and the synchronization stopped if the user dropped an asset
- [Vectorworks] Fixed an issue where the undo/redo was not working for material override after a second synchronization
- [Revit] Added Autodesk Revit support for version 2024
- [ArchViz] Fixed an issue where dragging an un-downloaded material into the viewport would fail
- [ArchViz] Fixed an issue where the Add Tool could accumulate unwanted rotations
- [ArchViz] Added CameraFX Presets for the rs camera
- [Vectorworks] Fixed an issue where users could get when changing "look at" object with dolly animations
- [ArchViz] Fixed an issue where storyboard settings where not when opening an existing project with storyboard
- [ArchViz] Fixed an issue where the link of a storyboard render would mismatch the actual file location
- [Vectorworks] Fixed an issue where views were not storing material adjustments on Vectorworks assets
- [ArchViz] Fixed an issue where slides could be moved around while running a storyboard animation
- [ArchViz] Fixed an issue which caused the View Manager not being able to handle long names
- [Vectorworks] Fixed an issue where a scatter object could disappear on a second synchronization or parameter change if the scatter was too heavy.
- [Vectorworks] Fixed a possible crash on OSX when reloading a scatter.
- [ArchViz] Removed the "Render Frame" button from the "Real-Time Rendering" panel.
- [Live] Added support for trace depths
- [Live] Reduced compile time for material shaders
- [Live] Improved performance when new objects are added to the scene
- [Live] Improved error reporting when operations fail in the API backends
- [Live] Fixed a bug where Out of Memory was reported although there was still memory available
- [Live] Fixed a bug with manual exposure on MacOS
- [Live] Removed experimental option for probes
- [Live] Fixed a potential issue during the creation of a common root signature on startup on Windows 10 devices
- [Live] Fixed an issue where textures stopped updating after switching to HDRI on GPUs with less than 16 GBs of VRAM
- [All] Fixed a crash that occurred when rendering scenes with volume grids while the DCC displays a preview of the volume grids
- [All] Fixed path override for Bokeh image and config.ocio
- [All] Fixed an issue where UV Context Projection with reference objects was using the wrong reference object
- [All] Added support for rendering a high-altitude cloud layer
- [All] Fixed a bug that caused conflicting volume sub grid indices when used with volume attribute nodes
- [All] Fixed a crash introduced in 2026.6.0 when using many large textures
- [All] Added Scratches shader node
- [All] Improved IPR update performance when moving geometry
- [All] Improved CPU renderer initialization time
- [All] Fixed rare crash that could occur when rendering with the software ray tracer
- [All] Fixed a bug that caused clouds to be incorrectly rendered when viewed from top
- [All] Fixed bad interactivity when HWRT fails to initialize due to an out of memory situation
- [All] Added new OCIO config file (maxon-cg-v1.0_ocio-v2.4.ocio) with ACES v2.0 support, improved file rules and v2.4 profile support
Redshift 2026.8.0 (2026.07) - July 22, 2026
Doug Y
- Updated
Was this article helpful?
/
Comments
0 comments
Article is closed for comments.