Redshift 2026.9.0 (2026.09) - September 9, 2026

Doug Y
Doug Y
  • Updated
  • [C4D] Fixed "Steps" slider in scratches shader node being stuck at 0 on macOS
  • [C4D] Improved performance of material tag changes if procedural uvw projections are used
  • [C4D] Fixed an issue with UV-AOV not rendering correctly in the RenderView full rendering
  • [C4D] Fixed an issue when the Start Offset of an Image-Animation was larger than 0
  • [C4D] Fixed a problem when generating light material previews
  • [C4D] Fixed an issue when opening the RenderView on Windows ARM machines
  • [C4D] Fixed an issue when UV-Context node could not be connected in c4d shader materials
  • [C4D] Fixed an issue with UV-Context node naming in c4d shader materials
  • [C4D] Fixed a crash when a material was referencing itsself
  • [C4D] Added an option in the VPIPR snapshots to respect the viewport safe frames
  • [C4D] Fixed an issue with copying snapshots from the PV
  • [C4D] Fixed RS object tags influencing particle groups hierarchically
  • [Maya] Fixed a bug that caused the Distorter shader to not work in Maya
  • [Maya] Support instances of USD and Alembic Proxies
  • [Maya] Support USDs proxies in nParticle system
  • [Maya] Fixed bug with RedshiftDistorter node not working
  • [Maya] Fixed bug with camera not being parsed correctly if camera shape shares the parent
  • [Maya] Fixed bug with Night Color parameter of RedshiftNightSky node not working correctly
  • [Maya] Fixed bug with Maya Fluids sometimes not rendered correctly
  • [Maya] Fixed bug with Moon position gizmo in viewport sometimes not updating when time and location are changed
  • [Maya] Fixed bug with Moon position gizmo showing wrong direction in Viewport in Directional Vector mode
  • [Maya] Fixed bug with Moon position gizmo glitching in Directional Vector mode when loading an old scene
  • [Maya] Fixed bug with changing Moon position mode not graying out some UI elements
  • [Maya] Fixed bug with wrong AOV sometimes being displayed in RenderView when switching from Progressive to Bucket and vice versa
  • [Maya] Fixed bug where a custom ocio config causes a crash on Linux systems
  • [Max] Added Proxy export option to control whether Transform Pivot to Origin applies pivot before or after world-space modifier
  • [Max] Added option in Environment & Effects to force Redshift OCIO file output when using 3ds Max OCIO color management
  • [Max] Fixed bug where Hair and Fur modifier always used viewport settings instead of render settings
  • [Max] Fixed bug that could cause bogus IPR refresh to be re-triggered immediately after starting render
  • [Max] Fixed bug that could cause rendering meshes to be drawn in the viewport during IPR
  • [Max] Fixed bug in numerous cases where a "remove" button that clears an image or object parameter cannot be undone
  • [Max] Fixed bug in Proxy Export dialog that raised an error message when selecting objects in the scene
  • [Max] Fixed bug where the configured File Number Base is not honored by Redshift EXR Output
  • [Max] Fixed potential crash when exporting a proxy during IPR
  • [Max] Undocumented environment variable REDSHIFT_DISABLEIPRSERVICEHOOK no longer used -- the problematic feature that it disabled is now removed
  • [Houdini] Added support for Houdini 22.0.368
  • [Houdini] Fixed bug that could affect the RenderView isolate selected feature if the rendering is finished
  • [Houdini] Fixed bug that could affect the IPR updating of nodes affected by the ROP bundle lists
  • [Hydra] Added support for Solaris 22.0.368
  • [Hydra] Added hair render options to the viewport render settings
  • [Hydra] Fixed bug that could cause a crash while extracting instances from multiple threads
  • [Hydra] Fixed bug that could cause a crash in shaders with a lot of enabled variadic parameters
  • [Hydra] Fixed bug that could cause a crash when disabling/enabling the physical sky
  • [Hydra] Fixed additional bugs that could fill the USD log panels with messages such as "Attempted to get value of type ..."
  • [Hydra] Fixed several issues related to the global and object level displacement settings
  • [Hydra] Fixed bug that could affect the shaders translation from vopnet nodes
  • [USD Procedural] Added new build for USD 26.05 to be used with Houdini 22.0
  • [RenderView] Fixed bug where the image position shifts when changing scale modes during IPR
  • [Vectorworks] Fixed an issue with Vectorworks group representation in Redshift
  • [ArchViz] Fixed an issue where freelook navigation would get stuck when is initiated with wasd controls
  • [Vectorworks] Fixed a crash when editing a scatter object in Vectorworks and start Redshift Live less than 2 seconds later
  • [Vectorworks] Fixed an issue when objects remain invisible after editing symbols and groups
  • [Vectorworks] Fixed an issue when resizing Vectorworks window was stoping the sync with Redshift
  • [Vectorworks] Fixed an issue when some of the lights were synchronized too bright
  • [Vectorworks] Fixed a crash when closing the properties windows in Vectorworks
  • [Vectorworks] Fixed an issue when grass materials were not synced into Redshift
  • [ArchViz] Fixed an issue where opening the asset browser from the scatter popup(when undocked) would immediately close the scatter popup
  • [ArchViz] Fixed an issue where selecting multiple readonly object would still show the scale/rotate gizmos
  • [Vectorworks] Fixed an issue where duplicating a compound object created unnecessary hierarchy
  • [ArchViz] Fixed an issue where the application would soft-lock after rendering certain scenes
  • [ArchViz] Fixed an issue where the application would crash after closing the render finished popup after restarting the plugin
  • [Vectorworks] Fixed an issue where Renderworks render styles did not work without Redshift license
  • [Revit] Improved localization for Chinese Traditional using English
  • [ArchViz] Fixed an issue where the camerafx preview image did not render
  • [ArchViz] Fixed an issue where night sky parameters did not reset correctly
  • [ArchViz] Fixed an issue where scatter exclusion did not reset when pressing the reset button
  • [Revit] Fixed an issue where sun year was always using 2025
  • [Revit] Fixed an issue where objects appear flipped vertically in Redshift
  • [ArchViz] Fixed an issue where "Send to Cinema 4D" did include wrong Auto exposure setting for Cameras
  • [ArchViz] Fixed an issue where the material sampler stops overriding materials.
  • [Metal] Fixed out of memory crashes when runtime compiling kernels
  • [Live] Added support for HDR compression
  • [Live] Added support for Anisotropy
  • [Live] Fixed issues with multiple mesh lights in the same scene
  • [Live] Improved handling of catastrophic failure (like out of memory)
  • [Live] Fixed various issues around sprites
  • [Live] Adjusted clouds to be closer to Redshift production
  • [Live] Fixed an issue in some DCCs where static frame denoising still kicked in when denoising was completely turned off
  • [All] Fixed several memory leaks
  • [All] Fixed a bug that caused shadow cut-off threshold optimization to not work correctly with dome and area lights
  • [All] Fixed a bug introduced in 2026.7.0 that caused artifacts when using a lot of hex tiling while all textures fit into GPU memory
  • [All] Fixed numeric instability in scratches shader at maximum anisotropy values
  • [All] Improved time needed and reduced the memory consumption when preparing rendering
  • [All] Updated OCIO to version 2.5.2
  • [All] Fixed a bug in OCIO showing the wrong monitor name for a display profile

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