Cinema 4D 2026.3.2 - July 8, 2026

Matt
Matt
  • Updated

2026.3.2 contains various fixes and is recommended for all users of 2026.3.

For a list of system requirements of Cinema 4D 2026.3.2 and other Maxon products, visit System Requirements for Maxon Products

If downloading on ARM, make sure to update your GPU driver to the latest version. Qualcomm’s latest drivers can be found on their website.

This release includes Redshift 2026.7.0 - older versions (2026.0.0 and higher) are compatible but will not include new Redshift feature and enhancements to Redshift integration and performance.

Bug Fixes

 

Deformer

  • Fixed an issue where Displacer Custom Shader bitmaps produced incorrect displacement orientation

Exchange

  • Fixed an issue where UVs were exported incorrectly from Cinema 4D to ZBrush using GoZ

  • Fixed an issue where UVs were flipped when exporting and importing Alembic files

Modeling

  • Fixed a crash when using Render Instances in a Cloner after merging scenes

  • Fixed an issue where editing Text Spline HUD values deleted the text

  • Fixed a crash when importing certain OBJ files containing invalid geometry

Objects

  • Fixed an intermittent crash when opening file dialogs on Windows

Redshift

  • Fixed a crash when processing UV data for Redshift rendering

Timeline

  • Fixed an issue where Timeline track selections were not updating after ChangeNBit() calls

UV Tools

  • Fixed incorrect scaling values displayed in the UV Coordinate Manager

  • Fixed an issue where switching UV layouts could scale selected geometry

  • Fixed an issue where GoZ imports created unmerged UV vertices

  • Fixed a crash that could occur when processing UV tags during mesh conversion

  • Fixed a crash when using UV projection tools in the UV Editor

Viewport

  • Fixed an issue where OpenSubDiv caused isolines to disappear in the viewport

Other

  • Fixed a crash when processing tablet input events on Windows

  • Fixed a crash that could occur when drawing HUD elements in the viewport

  • Fixed memory leak with Geometry Abstraction

Was this article helpful?

/

Comments

0 comments

Article is closed for comments.