Cinema 4D 2027.0.0 - October 14, 2026

Doug Y
Doug Y
  • Updated

For a list of system requirements of Cinema 4D 2027.0 and other Maxon products, visit System Requirements for Maxon Products

If downloading on ARM, make sure to update your GPU driver to the latest version. Qualcomm’s latest drivers can be found on their website.

This release includes Redshift 2070.0.

New Features

Scatter Generator & Scatter Tag

A procedural system for populating surfaces with large numbers of instances while keeping artistic control. Distribution modes cover Surface Grid, Area Weighted, UV Grid and Spline Projection, with density maps, relaxation and overlap removal. A scatter can therefore be made genuinely non-overlapping rather than only looking that way. The system is deeply integrated with MoGraph for post-scatter variation and animation.

  • Variation randomises everything per instance, including position, rotation, scale and color, alongside alignment to surface normals and Look At targets. Vertex maps give localised control.
  • Filters restrict placement by altitude, slope, curvature and distance to mesh boundaries. Each has a Breakup control for natural transitions.
  • Clusters group instances into dense regions using a voronoi noise function. Per-object Cluster IDs let different assets appear in different regions.
  • Proximity uses splines or other Scatter Generators to mask instances or drive their scale by distance. Typical uses are clearing obstacles, fading density near roads and growing instances around attractors.
  • The Scatter Tag sets per-object scatter probability, filtering, transform and cluster assignment.

Liquid FX

Liquid FX adds spray, foam and bubbles on top of an existing liquid simulation. It brings detail that would otherwise cost a large increase in simulation resolution. Two new objects drive it. The Liquid FX Emitter generates particles procedurally from the simulation's own estimated quantities, such as trapped air and wave crest. The Liquid FX Modifier converts existing particles directly. Particles respond to the liquid around them and switch type automatically based on their neighbour count. Spray moves by inertia, foam drifts with the surrounding velocity field at a surface offset, and bubbles drift and rise with buoyancy.

Nodes Field, Nodes Effector and Sample Field Node

The Nodes Field object builds a custom field from a node graph. It is more efficient than the Python Field and more powerful than the Formula Field. The Nodes Effector does the same for MoData, with optional custom strength and selection-weight handling. The new Sample Field node samples a field list from any Scene Nodes setup, batching samples efficiently inside loops. All three offer an Array Mode for advanced setups. Both the Nodes Field and the Nodes Effector are MCP-compatible, so custom fields and effectors can be built with AI assistance.

Copy/Paste from Cinema 4D into Autograph

Cameras, lights, primitives, planes, text, nulls and their position, rotation and scale animation can now be copied from Cinema 4D and pasted into Autograph. Animation is baked per frame, so motion driven by expressions, MoGraph, constraints or rigs arrives matching viewport playback. Static values are exported as constants. Standard and Redshift cameras and lights are both supported. MoText and Text splines come across as native, editable Autograph text layers, and unsupported objects fall back to nulls.

Workflow and Interface

Tag Grouping

A new button in the Object Manager collapses an object's tags into visual groups, without changing tag order. Hovering a group shows how many tags it holds. Clicking opens a list you can select from, drag out of, or close with Esc. Whole groups can be dragged and dropped to reorder tags quickly. The Filter Manager controls which tag types group. Tags that can only exist once, such as Phong, are never grouped.

Tag Content Preview

Tag contents are now drawn in the viewport without having to make anything editable. Polygon, edge and point selections, vertex maps, vertex colors and soft selections are all supported. It works on procedural selections too, including those on primitives and generators, so you can see what a selection actually covers before anything downstream uses it. Hovering gives the preview inside the tag group list. For a single tag, or with grouping disabled, the tag needs to be selected. A new preference sets the highlight color and its opacity.

Tool Hints

Selected tools now display a HUD showing how they are used, including modifier keys, mouse buttons and component-mode restrictions. The hints fold and unfold from an arrow in the HUD's upper left, as a global setting.

Random Object Color Display Mode

A viewport display mode that draws every object in a different color without overwriting its Display Color, making segmentation in complex scenes readable at a glance. Enabled as "Random Shading" in the Viewport settings (Shift+V) or from the View menu.

View Occluded Selections

Selected components are now drawn even when hidden behind other polygons of the same mesh or behind another object. A new preference sets the opacity of occluded components, 10% by default and 0% to switch it off. It can also be toggled from the viewport menu or view settings.

CAD Import

CAD import now runs on WinArm and supports more formats: 3MF/AMF (.3mf, .amf), 3D Experience (.3dxml), CREO (.xpr, .xas, .neu), IFC (.ifc), Inventor (.ipt, .iam), NX (.prt) and Solid Edge (.par, .asm, .psm). These come alongside the existing Catia V5, Open JT, IGES, STEP and SolidWorks support.

Resample Textures

A new command in the Commander that transfers textures and materials between two objects with completely different UV maps but similar shape. It is built for moving look from a high-poly, bad-topology mesh onto a Remesh generator output, where Transfer Attributes breaks down. It can reproject a new UV map, cubic or angle based, or use an existing one. Resampled textures are written with a resampled_ prefix to a chosen output directory, and copies of the source materials are applied to the target.

Bend Deformer Strength & Rotation Handles

Strength and rotation are now separate. A draggable band sets the deformation direction, the strength handle moves along that direction, a HUD shows the current angle, Shift quantises to the modeling settings, and rotation is unlimited.

Redshift 2027.0

Advanced GPU Memory Architecture

A new VRAM management architecture with more granular memory allocation, improved GPU resource sharing with other accelerated applications, better unified-memory support, and parallel scene loading across multiple GPUs. The largest gains are expected on high-memory GPUs, unified-memory architectures and multi-GPU systems.

Redshift for Cinema 4D performance

Performance work throughout Redshift for Cinema 4D. Time to first pixel and scene updates are both much faster, and the Viewport IPR is noticeably more responsive in day-to-day work.

Redshift Fur

A procedural system for fur, fibers, woven textiles and knitted materials, generated at render time on any mesh rather than as dedicated geometry. Supports motion blur, instancing, UV controls and Redshift materials.

Redshift Live enhancements

Faster shader compilation plus new support for refraction, transparent shadows, area light spread and ray-traced depth of field, making Redshift Live a closer representation of the final render.

NVIDIA RTX Spark support

Redshift workflows extend to NVIDIA RTX Spark devices.

Cinema 4D workflow improvements

  • Node Editor drag & drop. Drag a Redshift material into the Redshift Node Editor to create a Reference node linked to it, or a Vertex Color/Vertex Map tag to create a Vertex Attribute node named after the tag, exposing only the valid output port (outColor or outScalar).
  • Triplanar Mapping and Hex Tiling in the Material Tag. A Redshift feature exposed through Cinema 4D's Material Tag, so UV Context settings can be adjusted per object without duplicate materials or projection settings baked into the material. Useful for correcting texture stretching and breaking up visible repetition.
  • Auto Focus for the Redshift Camera. Focus adjusts automatically as you navigate the scene.
  • Color management. ACES 2 support and more consistent color-space handling, matching the OCIO changes on the Cinema 4D side.

Other smaller Features, Changes and Improvements

  • OCIO updated to ACES 2.0.
  • The Auto mode of the Bitmap, MoGraph Color and Vertex Map shaders has been removed. Scenes created before 2026.4.0 convert Auto to an explicit mode on import.
  • Color space names are now saved in the scene alongside the index, so the index follows the name when the configuration changes.
  • The color space list now follows the order of the configuration file instead of sorting alphabetically, so important spaces can be placed at the top.
  • Color spaces are grouped by family, with a list of commonly used spaces at the top of the menu. Custom configurations can assign spaces to that category.
  • New $take_hierarchy token pastes a take's full hierarchy, concatenated with underscores, instead of just the take name.
  • New $takeparent# token returns the name of a parent take, with # setting how many steps up to go. It returns "unresolved" if no parent exists at that depth.
  • "Save All Takes with Assets" now always uses hierarchical take names for target folders, reducing name collisions.
  • New interface color for the viewport border when Auto-Take is active.
  • Node Editor search now dims wires, notes, rerouters and scaffold as well as nodes, and auto-frames the result.
  • Solo display in the material Node Editor dims every node that is not upstream of the solo node and outlines the solo node in thick orange.
  • Port Inspector and Data Inspector now work on unconnected ports in Scene Nodes, instead of showing "Not Active".
  • Bridge tool curvature calculation improved, so bridges now appear more circular.
  • UV Rectangularize now processes multiple rectangular polygon patches in one run, reporting any islands it could not handle.

Bug Fixes

Animation

  • Fixed an issue where Key Reducer creates duplicate keys and broken tangents on Cappucino tracks

Asset Browser

  • Fixed an issue where Asset Browser preview icon seem disappeared when asset previews disabled

Attribute Manager

  • Fixed an issue where Shift-selecting multiple entries in the User Data Manager list does not work
  • Fixed an issue where the Attribute Manager preset dropdown appears empty after saving a default preset
  • Fixed an issue where changing the Rotation Order does not refresh the Attribute Manager
  • Fixed an issue where formulas on multiple selected objects clears the “Mixed” state and produces incorrect random values

Bodypaint

  • Fixed a UV viewport crash in Projection Painting that prevents painted textures from loading correctly

Camera Objects

  • Fixed an issue where the Camera Deformer brush radius displays incorrectly while idle in the viewport
  • Fixed an issue where default editor camera is set to Ocamera instead of Orscamera when using Redshift as render engine

Character Animation

  • Fixed a crash when creating character templates with incorrectly mirrored or duplicate rig component names

Color Management

  • Fixed an issue where Picture Viewer exports with classic OCIO were saved in linear color instead of sRGB

Deformer

  • Fixed an issue where the Bend deformer rotation handle causes angle values to jump unexpectedly
  • Fixed a crash in various object and deformer workflows involving generators, modifiers, and rendering
  • Fixed an issue where the Bend deformer rotation handle does not work correctly in orthographic views
  • Fixed an issue where FFD Deformer “Fit to Parent” does not fully include Plane objects

Exchange

  • Fixed a crash when importing certain USD files containing invalid UV data and N-gons

FBX

  • Fixed a crash that occurs when importing certain FBX files

Hair

  • Fixed an issue where spline-generated Hair objects do not update correctly in the viewport animation
  • Fixed an issue where hairs flicker and fail to follow guides correctly in certain dynamics setups
  • Fixed an issue where the Add Guides tool generates unwanted hair guides on incorrect parts of the geometry

Help Content

  • Fixed an issue where “Show Help” in the Normal Editing menu opens the wrong help page

Interface

  • Fixed an issue where the sculpting subdivide options cogwheel disappears when using “Text under Icon” mode
  • Fixed an issue that causes excessive memory usage followed by crash on scene opening
  • Fixed an issue where the Plant generator is missing from the generator palette
  • Fixed an issue where Cinema 4D opens the main window on the wrong monitor in multi-display setups
  • Fixed an issue where the “Revert to Saved” confirmation dialog offers redundant options
  • Fixed an issue where loading saved parameter data display an incorrect warning message
  • Fixed an issue where palette “Close” and “Undock” commands result in being disabled and broken Viewport
  • Fixed an issue where managers e.g. Material Manager and UV Editor overlap in docked layouts
  • Fixed an issue where Bitmap Bool icon is not greyed out when its associated option was disabled
  • Fixed an issue where the “Fit Image” option is missing from the Picture Viewer
  • Fixed an issue where “Create Script” is available even though the command is unsupported in certain cases
  • Fixed an issue where Window menu icons are missing when using macOS menu bar
  • Fixed an issue where text appears clipped in Treeview dropdown menus
  • Fixed an issue where system date and time settings misalign date widgets calendar headers
  • Fixed an issue on macOS where “Quit Cinema 4D” and “Quit and Free License” menu items appear in wrong order

Kerning

  • Fixed an issue where middle and right-aligned monospace Text objects shift unexpectedly during animation

Modeling

  • Fixed an issue where Plane Cut previews disappear after moving cut line with “Realtime Cut” disabled
  • Fixed an issue where the Symmetry node generates missing polygons and holes in mirrored geometry
  • Fixed an issue where the Loop Cut preview displays incorrectly in perspective view
  • Fixed an issue where LOD levels does not update correctly based on camera distance in the viewport
  • Fixed an issue where Spline Pen auto snapping does not place points at the correct snapped position
  • Fixed an issue where Extrude and related tools respond incorrectly on scaled high-DPI displays in Windows
  • Fixed an issue where Plane Cut move handles cannot be selected in orthographic views
  • Fixed an issue where Measure & Construction updates are delayed until further viewport interaction
  • Fixed an issue where Loop Cut and Path Cut fail on polygons connected to N-gons
  • Fixed an issue where the modeling axis is positioned incorrectly for polygon selections
  • Fixed an issue where snapping behaves incorrectly when a Bevel Deformer is enabled in the scene
  • Fixed an issue where snapping fails on certain 3D scan meshes with invalid geometry
  • Fixed an issue where Undo/ Redo does not work correctly for point edits on loaded Bezier objects
  • Fixed an issue where Soft Selection previews are missing when the edited mesh had an instance in the scene
  • Fixed an issue where Pattern Selection and Phong Break Selection ignores hidden polygons
  • Fixed an issue where Vertex Paint tool continues painting on hidden geometry across paint modes after using Undo
  • Fixed a crash during modeling operations
  • Fixed an issue with“.” shortcut and brush scaling when using Soft Selection or non-paint brushes
  • Fixed an issue where Measure tool does not update in real time when dragging endpoints
  • Fixed a crash when multiple instances reference the same object in Object display mode
  • Fixed an issue where irrelevant Soft Selection parameters remain editable when using Vertex Map falloff mode
  • Fixed a crash with Spline Pen by double-clicking a point
  • Fixed an issue where Path Selection Functions fails to create/update Selection Tags in Edge mode
  • Fixed an issue where Mesh Checker falsely reports some N-gons as non-planar
  • Fixed an issue where Matrix Extrude viewport dragging does not support negative values
  • Fixed an issue with unstable Brush tool size and overly sensitive viewport drag input
  • Fixed an issue where Mesh Check highlight polygon edges as bad polygons instead of affected polygons
  • Fixed a crash when subdividing objects with Vertex Maps and outdated UV data
  • Fixed a crash caused by invalid point data such as NaN or infinite values in Boolean operations
  • Fixed an issue where Symmetry plane flicker in Local Space when mesh was offset from world origin

MoGraph

  • Fixed a crash when opening certain legacy scenes containing unsupported plugin data
  • Fixed an issue where self-referential MoGraph spline setups not evaluated correctly
  • Fixed an issue where "End" parameter in "Step" mode does not remap the distribution of Clones in Cloner
  • Fixed an issue where Matrix objects using spline distribution disappear after toggling viewport visibility
  • Fixed a crash when scrubbing the timeline in certain older scenes
  • Fixed a crash while generating caches for displaced subdivision geometry

Neutron

  • Fixed an issue where changing Memory node group to Loop Carried Value fails
  • Fixed an issue where Instance nodes inside node graphs do not update in real time
  • Fixed an issue where Memory Nodes in Nodes Modifiers do not work correctly across object hierarchies
  • Fixed an issue where Sum Stream and Aggregate nodes display incorrect values in Inspector
  • Fixed an issue where multiple Greeble nodes using same selection are not evaluated correctly across deformers
  • Fixed an issue where Nodes spline generators not update when transforming child hierarchy objects
  • Fixed an issue where Object Child port do not detect children correctly in Nodes Effectors/Modifiers
  • Fixed an issue where Points Modifier fail to modify geometry with Only Iterate Selected enabled
  • Fixed a performance issue where Nodes deformers excessively slow on dense geometry

Node Editor

  • Fixed an issue where wire-drop menus in Node Editor displays ports in wrong order

Object Manager

  • Fixed a crash during undo or material preview updates involving Redshift materials and textures

Objects

  • Fixed a crash when opening specific recovered scene files with SDS objects
  • Fixed an issue where undoing Grid Point changes on Bezier object causes it to disappear from viewport

Other

  • Fixed an issue where Tween Tool causes instability by processing mouse input during viewport redraws
  • Fixed an issue where older scenes saves incrementally numbered renders instead of prompting to overwrite files
  • Fixed an issue where Script Log generates invalid CallCommand entries with extra sub-IDs
  • Fixed stability crashes/freezes when opening or interacting with certain scene files containing materials
  • Fixed a crash when editing gradients or curve shapes in Fields
  • Fixed an issue where Create Outline and Spline Cross Section tools crashed with Tool Hints unfolded
  • Fixed a crash when using UV Unwrap/Relax or Reset & Unwrap on meshes with pinned UVs
  • Fixed a crash during ABF UV Relax/Unwrap with single-polygon or other invalid selections
  • Fixed a crash when using Nodes Effector as Deformer
  • Fixed an out-of-bounds crash after playback stopped in certain scenes

Simulation

  • Fixed a crash when switching Render Engine from Standard to Redshift in simulation scenes

Take System

  • Fixed an issue where de-/selecting Takes creates incorrect undo entries in Take System
  • Fixed a freeze when cancelling a “Render Marked Takes” Picture Viewer render
  • Fixed an issue with extremely long delays/freezes when deleting Takes controlling Redshift Material parameters

Team Render

  • Fixed an issue where Team Render progress indicator remain stuck at 100% after rendering

Team Render Server

  • Fixed an issue where TRS triggers a deprecated API warning in the Console when updating network load status

UV Tools

  • Fixed an issue where Bounding Box UV packing produced incorrect results after using Rasterize packing
  • Fixed an issue where relaxing UVs on certain high-poly meshes produced distorted results
  • Fixed a crash when unwrapping UVs in certain scenes
  • Fixed a crash during various UV editing and texture painting in UV Edit mode
  • Fixed a crash when creating new textures in UV Editor or BodyPaint workflow
  • Fixed a crash when using UV Rectangularize on a mesh with disconnected faces in selected region
  • Fixed an issue where UV scaling in World Coordinates mode does not work correctly on V axis
  • Fixed a crash when reopening certain scenes converted from WRL files

Vertex Color

  • Fixed an issue where smoothing does not work correctly on spline vertex maps

Viewport

  • Fixed an issue where identical Weight tags display incorrect weight values in Attribute Manager
  • Fixed an issue where the viewport remains blank or unresponsive when restarted Cinema 4D after a crash
  • Fixed an issue where HUD parameters do not update correctly in the viewport
  • Fixed an issue where the Interactive Render Region do not update correctly during camera movement
  • Fixed a crash when toggling Backface Culling in the viewport

Volumes

  • Fixed an issue where Volume Builder Radius values do not scale correctly

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