[Maya] The command 'rsRender -about' will provide version and other information about the plugin and renderer
[Maya] MASH instances no longer create point clouds for instanced objects that aren't used by any of their particles
[Maya] Volume Grids are now rendered correctly after interactive deleting and undoing
[Maya] Particle instancer now updates correctly when instancing objects are added and removed
[Maya] Proxy Mesh instances are now rendered correctly after interactive deleting and undoing
[Maya] The RedshiftOptions node is now independent of the current namespace
[Maya] RedshiftSprite's now display their Color Space with a combo box
[C4D] Added native Tiles and Brick shaders. Cinema 4D legacy Brick and Tiles shaders are auto-translated to native shaders.
[C4D] Added initial support for the Open Image Denoiser
[C4D] Improved some Nodes shaders by exposing some useful ports by default.
[C4D] Addressed an issue where a minimum limit in the F-Stop value in the native RS Camera was restricting the range of the DOF focus picking in the RenderView
[C4D] Addressed an issue where stacking unsupported materials could lead to a crash under certain conditions
[C4D] Addressed an issue in the ShaderGraph Editor Commander in Cinema 4D 2023.1 where certain keyboard events were ignored.
[C4D] Addressed an issue preventing the Linux plugin from loading in Cinema 4D 2023.1
[C4D] Addressed a crash issue when executing the 'Selected object as camera' command while IPR is active
[C4D] Addressed an issue leading to slow scene loads when UDIM or UVTILE textures are used
[C4D] Addressed an issue leading to assertion messages when procedural projections are used in conjunction with deformation blur
[C4D] Fixed bug that would cause a crash when rendering objects displaced by projected textures
[Houdini] Fixed a problem with the user procedurals vector type parameters
[Hydra] Scene Import LOP: Added support for the Redshift object and camera level options
[Hydra] Added support for the hole indices feature
[Hydra] Fixed geometry glitches and crashes while working with USD objects including non-constant topology samples
[Hydra] Deprecated the old (broken) redshiftstandardrendervars LOP; all the AOVs configuration is now done using the Redshift LOP
[Blender] Added support for Denoiser
[Blender] Removed 'Render into Blender' UI button; now the render is shown inside Blender whenever 'Render to file' is not activated
[Blender] Fixed small issue in EXR layered file channels when assembling light group name. Now use '_' instead of '.'
[Blender] Fixed render region error in 'Render to file' mode
[Blender] Fixed error using instantiated proxy's in to particle systems
[RenderView] Fixed potential crash after an OCIO config is reloaded
[Alembic Procedural] Procedural included in the Redshift/Procedurals/alembic directory
[USD Procedural] Procedural for USD 20.08, 21.08, and 22.05 included in the Redshift/Procedurals/usd directory
[RT] Use of the Tri-Planar shader no longer triggers unnecessary shader recompilation
[RT] Denoiser convergence quality slightly increased
[RT] Improved sampling, RT produces cleaner images
[RT] Improved convergence speed and quality in images generated over many frames
[RT] Fixed dome light reflections
[RT] Correct hair thickness
[RT] New Denoiser implementation
[RT] Fixed an issue with secondary ray mip-map sampling, causing blurry textures in reflections and refractions
[RT] Improved Denoiser speed and bandwidth
[RT] Slightly improved antialiasing
[RT] Fixed a crash that could happen in scenes with many lights
[RT] Fixed a bug where a light could appear out of nowhere
[RT] Fixed a bug where lights could randomly disappear
[RT] Optimized compilation times of material shaders with Tri-Planar nodes or bump mapping by about 40%
[RT] Fixed bump-mapping artifacts
[CPU] Fixed crash that could occur when rendering deep AOVs
[All] Fixed crash if OptiX denoiser was somehow enabled but the system didn't have an NVidia GPU - or if the licensing disabled all GPUs. Also made the subsequent error message more informative
[All] Fixed recently introduced bug that would cause legacy proxy volumes to always use temperature based emission
[All] Added support for Volumetric Multiple Scattering.
[All] Fixed bug that could produce incorrect-looking normal maps. Added legacy switch option to BumpMap and NormalMap nodes for older scenes.
[All] Added enum to StandardMaterial to select how fresnel reflectance should affect shadows, replacing the bool added in 3.5.10
[All] Fixed bug that affected how dispersion behaved with nested dielectrics. Added global legacy switch option for older scenes.
[All] Added new experimental option for shading normals, so extremely biased normal maps 'adapt' to the surface topology and allow light bleeding instead of resulting in unwanted black features
[All] Fixed a bug that would affect volume rendering where scene has a camera with a very large far clipping plane
Redshift 3.5.11 (2022.12) - December 7, 2022
Kristina
- Updated
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