Redshift Release Notes

Kristina K.
Kristina K.
  • Updated

See the Redshift forum for a comprehensive list of release notes.

3.5.11 (2022.12) - December 7, 2022

  • [Maya] The command 'rsRender -about' will provide version and other information about the plugin and renderer

  • [Maya] MASH instancers no longer create point clouds for instanced objects that aren't used by any of their particles

  • [Maya] Volume Grids are now rendered correctly after interactive deleting and undoing

  • [Maya] Particle instancer now updates correctly when instancing objects are added and removed

  • [Maya] Proxy Mesh instances are now rendered correctly after interactive deleting and undoing

  • [Maya] The RedshiftOptions node is now independent of the current namespace

  • [Maya] RedshiftSprite's now display their Color Space with a combo box

  • [C4D] Added native Tiles and Brick shaders. Cinema 4D legacy Brick and Tiles shaders are auto-translated to native shaders.

  • [C4D] Added initial support for the Open Image Denoiser

  • [C4D] Improved some Nodes shaders by exposing some useful ports by default.

  • [C4D] Addressed an issue where a minimum limit in the F-Stop value in the native RS Camera was restricting the range of the DOF focus picking in the RenderView

  • [C4D] Addressed an issue where stacking unsupported materials could lead to a crash under certain conditions

  • [C4D] Addressed an issue in the ShaderGraph Editor Commander in Cinema 4D 2023.1 where certain keyboard events were ignored.

  • [C4D] Addressed an issue preventing the Linux plugin from loading in Cinema 4D 2023.1

  • [C4D] Addressed a crash issue when executing the 'Selected object as camera' command while IPR is active

  • [C4D] Addressed an issue leading to slow scene loads when UDIM or UVTILE textures are used

  • [C4D] Addressed an issue leading to assertion messages when procedural projections are used in conjunction with deformation blur

  • [C4D] Fixed bug that would cause a crash when rendering objects displaced by projected textures

  • [Houdini] Fixed a problem with the user procedurals vector type parameters

  • [Hydra] Scene Import LOP: Added support for the Redshift object and camera level options

  • [Hydra] Added support for the hole indices feature

  • [Hydra] Fixed geometry glitches and crashes while working with USD objects including non-constant topology samples

  • [Hydra] Deprecated the old (broken) redshiftstandardrendervars LOP; all the AOVs configuration is now done using the Redshift LOP

  • [Blender] Added support for Denoise

  • [Blender] Removed 'Render into Blender' UI button; now the render is shown inside Blender whenever 'Render to file' is not activated

  • [Blender] Fixed small issue in EXR layered file channels when assembling light group name. Now use '_' instead of '.'

  • [Blender] Fixed render region error in 'Render to file' mode

  • [Blender] Fixed error using instantiated proxy's in to particle systems

  • [RenderView] Fixed potential crash after an OCIO config is reloaded

  • [Alembic Procedural] Procedural included in the Redshift/Procedurals/alembic directory

  • [USD Procedural] Procedural for USD 20.08, 21.08, and 22.05 included in the Redshift/Procedurals/usd directory

  • [RT] Use of the Tri-Planar shader no longer triggers unnecessary shader recompilation

  • [RT] Denoiser convergence quality slightly increased

  • [RT] Improved sampling, RT produces cleaner images

  • [RT] Improved convergence speed and quality in images generated over many frames

  • [RT] Fixed dome light reflections

  • [RT] Correct hair thickness

  • [RT] New denoiser implementation

  • [RT] Fixed an issue with secondary ray mip-map sampling, causing blurry textures in reflections and refractions

  • [RT] Improved denoiser speed and bandwidth

  • [RT] Slightly improved antialiasing

  • [RT] Fixed a crash that could happen in scenes with many lights

  • [RT] Fixed a bug where a light could appear out of nowhere

  • [RT] Fixed a bug where lights could randomly disappear

  • [RT] Optimized compilation times of material shaders with Tri-Planar nodes or bump mapping by about 40%

  • [RT] Fixed bump-mapping artifacts

  • [CPU] Fixed crash that could occur when rendering deep AOVs

  • [All] Fixed crash if OptiX denoiser was somehow enabled but the system didn't have an NVidia GPU - or if the licensing disabled all GPUs. Also made the subsequent error message more informative

  • [All] Fixed recently introduced bug that would cause legacy proxy volumes to always use temperature based emission

  • [All] Added support for Volumetric Multiple Scattering.

  • [All] Fixed bug that could produce incorrect-looking normal maps. Added legacy switch option to BumpMap and NormalMap nodes for older scenes.

  • [All] Added enum to StandardMaterial to select how fresnel reflectance should affect shadows, replacing the bool added in 3.5.10

  • [All] Fixed bug that affected how dispersion behaved with nested dielectrics. Added global legacy switch option for older scenes.

  • [All] Added new experimental option for shading normals, so extremely biased normal maps 'adapt' to the surface topology and allow light bleeding instead of resulting in unwanted black features

  • [All] Fixed a bug that would affect volume rendering where scene has a camera with a very large far clipping plane

3.5.10 (2022.11) - November 9, 2022

  • [Maya] Fixed a bug introduced around 3.5.05 that would cause Wireframe shader node connections to fail
  • [Max] Fixed a bug introduced in 3.5.09 that would break bump mapping node connections
  • [Max] Fixed issue with Hue slider in Redshift Color Picker when configured to 0-1 range combined with degrees
  • [Max] Fixed issue that could crash 3ds Max after loading a render preset
  • [Max] Fixed issue where UI doesn't update correctly after loading a render preset
  • [Max] Fixed incorrect directory used to create post-uninstallation cleanup script
  • [C4D] NOTE: Redshift 3.5.10 and later are not compatible with 2023.0.0 or 2023.0.1; please upgrade to Cinema 4D 2023.1.0 for ongoing Redshift compatibility; Prior C4D releases (21-26) are unaffected and are fully compatible with Redshift 3.5.10
  • [C4D] Added support for the native Redshift Camera in C4D 2023.1, which replaces the Standard Camera + RS Camera tag in new scenes; existing scenes will continue to work as before, but can be converted to the new scheme
  • [C4D] Addressed an issue in C4D 2023, where the background of material previews would look inconsistent when native OCIO is enabled
  • [C4D] Addressed an issue where incorrect uvs would be used under some rare conditions
  • [C4D] Added support for automatically detecting some types of mesh velocity weightmaps/vertex colors as well as the velocity grids in C4D Volumes without the use of the RS Object tag
  • [C4D] Improved the RS Volume object which now automatically fill the velocity channels when a VDB file is selected
  • [C4D] Added support for the Pyro object in C4D 2023.1, as well as a Pyro Volume material preset
  • [C4D] Addressed an issue where the C4D Volume Loader object would use an incorrect VDB frame when motion blur is enabled
  • [C4D] Added support in C4D 2023.1 for creating Redshift materials when double-clicking in the material manager. The default material is now based on Standard material shader
  • [Houdini] Added support for Houdini 19.5.403 and dropped support for 19.0.662
  • [Houdini] The "Ignore Pivot Point Attribute" instancing option is now disabled by default
  • [Houdini] Addressed the AOVs TIFF and PNG "Bits per Channel" options
  • [Katana] Fixed a shutter sync issue between transformations and deformations while rendering the motion vectors AOV
  • [Katana] Fixed the rendering of the motion blur from the velocity attribute in the sphere particles point clouds
  • [Katana] Added support for material overrides to the user procedurals
  • [Katana] New set of options in the RedshiftObjectSettings node to configure several object-level motion blur options
  • [Hydra] Added support for Solaris 19.5.403 and dropped support for 19.0.662
  • [Hydra] Improved scene update performance while working with complex scenes
  • [Hydra] IPR scene update functions improved to support any kind of data updates (UVs, vertex attributes, etc)
  • [Hydra] Improved support for the "Render all frames with a single process" Solaris feature, supporting any kind of animated data
  • [Hydra] Fixed a crash while switching cameras or importing them from the scene
  • [Hydra] Added support for the {AOV} tag to the Redshift LOP, "Common File Prefix" parameter, to configure the AOVs file names
  • [Hydra] Fixed default beauty AOV file export in Redshift LOP
  • [Hydra] Fixed the "Disable All AOVs" and "Hide AOVs Options" features in the Redshift LOP
  • [Hydra] Fixed an IPR crash while working with the sun/sky light
  • [Hydra] Fixed a crash while rendering instancers with UV maps in the instance points
  • [Hydra] (EXPERIMENTAL) Added support for the RSLight OBJ node scene import feature
  • [Blender] Set RS Standard material node tree as default for "Add RS Nodetree" option
  • [Blender] Updated the link to the new plugin documentation page
  • [Blender] Added support for rendering multiple scene layers, using the layer name instead of the first index
  • [Blender] Fixed error recreating the OSL node connections inputs after load a scene previously saved with OSL nodes
  • [Blender] Apply the node socket update call method to the 'on the fly' created sockets for OSL nodes
  • [RenderView] Fixed issue where view is re-centered when using Render Region in IPR fill/fit modes
  • [RenderView] Extended maximum zoom to 3200%
  • [RenderView] Zoom spinner control step amount adapts to zoom level
  • [RT] Fixed artifacts in materials with a Layered Shader node introduced in 3.5.09
  • [CPU] General performance improvements
  • [Metal] Added support for macOS Ventura
  • [All] Fixed Hot pixel noise in GI when using Transmission
  • [All] Fixed bugs related to how reflectance affects shadow strength for the Standard Material. Added material toggle to revert back to old behavior if desired
  • [All] Standard Material 'shadow opacity' is now in the range -1 to 1, with negative values allowing you to control the amount of reflectance contribuition to the shadow
  • [All] Standard Material 'shadow opacity' now only affects transmission shadow strength, as it should've always done
  • [All] Fixed bug that could cause photon rays to cut abruptly from lights that are placed close to the edge of the scene

3.5.09 (2022.10) - October 7, 2022

  • [Maya] RedshiftSprite image sequence options are display in the Attribute Editor
  • [Maya] Precise subframe deformation blur is now supported for XGen
  • [Maya] The postRenderMel command is now also called when a render is cancelled/aborted
  • [Maya] Stricter checking of Maya connections is being performed so some older scenes may render with warnings
  • [Maya] Fixed issue where interactively deleting or creating a texture reference object for a mesh wasn't updating in the render
  • [Max] Render View now honors pixel aspect
  • [Max] Fixed issue where Export Connectivity Data setting was ignored by proxy exporter
  • [C4D] Addressed an issue in C4D 2023 where renders with the Color Control post-effects enabled, would produce different results in the PictureViewer compared to the RenderView
  • [C4D] Addressed an issue where some materials stacks would be treated as invalid if only some materials provided a displacement output
  • [C4D] Addressed an issue when using Redshift's OCIO color management where some renders with Team-Render started from the RenderQueue would produce inconsistent colors in 8-bit Multi-Pass images
  • [Houdini] Added support for Houdini 19.0.720 and 19.5.368 and dropped support for 19.0.589
  • [Houdini] New RenderView "Redshift_RVRefresh" and "Redshift_RVBucketRendering" hscript commands
  • [Houdini] Procedurals code updated to export the materials inside the proxy scenes
  • [Houdini] Added support for material overrides to the user procedurals
  • [Houdini] Fixed a problem with the motion blur in the animated instancers
  • [Houdini] Fixed an IPR crash while working with materials overrides and packed geo instancing
  • [Houdini] Fixed a limitation when exporting proxy files inside nested OBJ/TOP nodes
  • [Katana] Fixed a shutter sync issue between transformations and deformations while rendering the motion vectors AOV
  • [Katana] Fixed the rendering of the motion blur from the velocity attribute in the sphere particles point clouds
  • [Katana] Added support for material overrides to the user procedurals
  • [Katana] New set of options in the RedshiftObjectSettings node to configure several object-level motion blur options
  • [Hydra] Added support for Solaris 19.0.720 and 19.5.368 and dropped Solaris for 19.0.589
  • [Hydra] Redshift LOP updated to include the alpha channel in the main "color" beauty AOV
  • [Hydra] Fixed an exception raised from the Hydra plugin when an RS render option is not available
  • [Hydra] Added support for the USDPreviewSurface Texture Reader UV map channel configured from the Primvar Reader node
  • [Hydra] Added the missing "Softness Affects Gobo" light parameter
  • [Hydra] Added support for rest/rnml attributes from vertex level data
  • [Hydra] Fixed a problem with the tangents orientation on some mesh objects
  • [Hydra] Fixed a crash related to UV maps defined at the instance level
  • [Hydra] Added support for the Redshift USD and Alembic procedurals available as new custom USD primitives
  • [Hydra] Added the "Redshift USD Procedural" and "Redshift Alembic Procedural" LOP HDAs to help in the configuration of the new procedural primitives
  • [Hydra] Added support for rendering RS proxy files using a new custom USD primitive; the old workaround to render proxy files is still available as a legacy feature
  • [Hydra] Added the "Redshift Proxy" LOP HDA to help in the configuration of the RS proxy primitives
  • [Hydra] Fixed the Cryptomatte AOV and the AOVs Light Group options in the Redshift LOP
  • [Blender] Added basic support for Blender's new 'Curves' object; this feature requires Blender version 3.3.0
  • [RenderView] Fixed broken Render Region tool when view is rotated or flipped
  • [RenderView] Fixed broken A/B slider when view is rotated or flipped
  • [RenderView] Fixed broken pixel sampling / color picking when view is rotated or flipped
  • [RenderView] Fixed issue where using a hotkey for Rotate (0 degrees) did not correctly update the view rotation state
  • [RenderView] Fixed performance issue when panning and zooming
  • [RenderView] Fixed incorrect frame sizing when using IPR fit/fill mode for anamorphic renders
  • [RenderView] Fixed issue where pixel sampler region is not shown until toggling the option off/on
  • [RenderView] Fixed issue where pixel sampler region is not hidden when the Pixel tab is not active
  • [RenderView] A/B slider's position and orientation is now pinned to the image
  • [RenderView] Extended maximum zoom to 1600% and tweaked wheel-zoom steps
  • [RenderView] Changes to zoom via Alt + Right-Mouse or the Zoom edit/spinner control are now relative to the view center
  • [RenderView] Click-to-focus CoC adjustment now behaves consistently at different image sizes and zoom levels
  • [RenderView] Improved visibility of bucket indicators
  • [All] Fixed bug introduced in 3.5.05 that would force refractive RS Materials with SSS to appear opaque
  • [All] Fixed a bug where blurry reflections would cause wrong volume GI
  • [All] Fixed a bug where anisotropy would cause artifacts in volume GI
  • [All] Fixed bug that could cause a crash when OSL shaders are used for the global environment
  • [All] Fixed random crash on some systems that can occur during the renderer initialization stage
  • [All] Fixed issue where OptiX denoising could produce black or wrong pixels if the progressive number of passes was set to 1
  • [All] Fixed bug that would cause rough or diffuse reflections of dome lights to use the incorrect texture color space if not sRGB or raw
  • [All] Fixed bug introduced in 3.5.08 that could result in broken alpha values for semi-transparent materials
  • [All] Improved the precision of diffusion ray-traced SSS for objects far away from the origin
  • [RT] Fixed precision issues with hair imported with large scale factors
  • [RT] Fixed a crash that could occur with hair scenes imported from non-C4D plugins
  • [RT] Fixed several issues with hair rendering
  • [RT] Fixed several issues with dome lights
  • [RT] Fixed artifacts caused by a bug on node connections across a variety of materials
  • [RT] Implemented progress reporting when preparing for RT rendering, including HLSL compilation
  • [RT] Optimized shader compilation times by about a factor of 10

3.5.08 (2022.08) - September 7, 2022

  • [Maya] Fixed issue where shader networks that had connections to components of colors, UVs etc weren't rendering correctly
  • [Maya] Motion Vector AOVs are now calculated correctly
  • [Maya] Fixed issue where extensions weren't being sampled at the correct time when the frame rate was not 24fps
  • [C4D] Added support for Cinema 4D 2023
  • [C4D] Added support for the native OCIO color management in Cinema 4D 2023
  • [C4D] Added support for material stacking and the procedural texture projections in the Texture/Material tag, to all versions of the plugin; existing scenes will maintain their original look automatically via new compatibility options in the render settings
  • [C4D] Improved the Magic Bullet Looks integration, so now when opening from the RenderView the last beauty AOV will be forwarded to MBL for previewing
  • [C4D] Addressed an issue where opening some Redshift assets from the Asset Browser would cause the Feedback Display to appear with scene upgrade warnings
  • [C4D] Addressed an issue where the Geometry Only viewport filter would not affect Redshift lights
  • [Blender] Added support for Puzzle Matte multi-passes
  • [Blender] Fixed a few small issues in EXR layered names for ObjectPosition
  • [Blender] Added support for Custom AOVs
  • [All] Re-enabled the Background and Emission AOVs for matte surfaces that show the environment (disabled since 3.0.20 due to a limitation)
  • [All] New Standard Material refraction alpha and refraction puzzle-matte now correct and consistent between IPR and bucket mode
  • [All] Fixed crash that could occur during the texture upload stage, after updating only geometry
  • [All] Fixed bug introduced in 3.5.07 that would knock out diffuse back face lighting when the front face diffuse color is black
  • [All] Fixed bug introduced in 3.5.05 that could cause bucket vs progressive differences for RS Material and RS Skin using multi-layered SSS
  • [All] Fixed bug introduced in 3.5.00 that would cause refractions to be very dim or black when the roughness value is very close to 0

3.5.07 (2022.08) - August 25, 2022

  • [Max] Fixed issue where Scene States did not apply On/Off state for Redshift lights
  • [Blender] Fixed error in Volume shader created from 'Add Volume & Shader' operator.
  • [RenderView] Fixed various issues related to zoom
  • [All] Fixed bug that could cause a crash when processing single channel textures with an sRGB color space assigned
  • [All] Fixed crash during initialization when an unsupported CUDA device is detected in the system
  • [All] Fixed bug introduced in 3.5.05 that broke transmission single scattering colors
  • [All] Fixed bug introduced in 3.5.06 that could cause overly blurry textures under certain circumstances
  • [Metal] Improved stability to work around asserts like "The SSS sample count computed in these kernels..." and corrupted lighting
  • [RT] Fixed issues with normal map blurriness
  • [RT] Improved SSS quality, no more unreasonably bright pixels.
  • [RT] SSS no longer flickers when moving the camera.

3.5.06 (2022.08) - August 5, 2022

  • [Maya] Fixed issue where connecting a shader into an AOV's "defaultShader" attribute erroneously issued a warning
  • [Maya] The deviceAspect is now correctly calculated during batch rendering
  • [Maya] Due to a bug in Maya 2022 and later, batch renders don't exit so now forcing Maya to exit
  • [Maya] Camera's "focalLength", "filmOffsetX", and "filmOffsetY" and other attributes can now be motion blurred
  • [Maya] Multiple MASH objects with changing input hierarchy now update correctly
  • [Max] Fixed issue that applies incorrect view scaling when re-opening a maximized Render View window
  • [Max] Fixed side-effect introduced in 3.5.01 where having Redshift plugin loaded can break vertex welding in the Symmetry Modifier (since Max 2022)* [Blender] Fixed missing enumerator entry in Standard Material 'ms_mode'
  • [Blender] Fixed error in Standard Material node interface showing & hidden 'Anisotropic' parameter
  • [Blender] Fixed MaterialBlender node interface issue with material input sockets
  • [RT] Reverted some code to fix random crash when NVidia drivers newer than 512.92 are installed
  • [All] Fixed bug that could cause incorrect bump mapping if tri-planar projection nodes are used for bump mapping textures and parameters such as rotation or scale are also textured
  • [All] Fixed bug that could make random walk SSS hang if anisotropy was set to 1
  • [All] Fixed bug that could produce bump-mapping artifacts when seen through very curved surfaces, or subtly poor bump fidelity when seen through reflective or refractive surfaces
  • [All] Fixed issue introduced in 3.5.05 that enabled certain aspects of the SSS GI fixes even with the legacy mode enabled

3.5.05 (2022.07) - July 26, 2022

  • [Maya] When the Rendering Engine is changed in the Globals tab the Hardware Ray-Tracing checkbox is now enabled/disabled correctly
  • [Maya] New scenes will use the new full subsurface scattering GI by default
  • [Maya] Random Walk is now the default SSS mode for new RedshiftStandardMaterials
  • [Maya] Added a warning when a Maya connection is made to a 'closure' attribute
  • [Maya] Fixed bug that resulted in GI trace depth 1 not disabling GI
  • [Maya] Maya joints now have their visibility tracked
  • [Maya] Visible particle systems with a hidden instancer are now rendered as spheres
  • [Maya] A node's LOD Visibility attribute is now taken into account when determining overall visibility
  • [Maya] Particle shapes with arbitrary parent transforms are now supported
  • [Maya] Transformation blur for particles now respects individual nodes' motionBlur attribute
  • [Maya] The updating of AOV output filenames now includes tracking changes to defaultRenderGlobals.imageFilePrefix
  • [Max] RS Standard Material compact UI layout can now be disabled (Advanced Render Setup > System > Local Plugin Options)
  • [Max] When the Rendering Engine is changed in the Globals tab the Hardware Ray-Tracing checkbox is now enabled/disabled correctly
  • [Max] Fixed issue where core preferences do not immediately save when toggling Hybrid Rendering
  • [C4D] Addressed issue where aborting a bake in progess was not possible
  • [C4D] Addressed an issue where curves produced by some third-party generators would not be extracted
  • [C4D] Addressed an issue in the RenderView where some settings were reset when the window reopened
  • [C4D] Addressed an issue with RSFile parameters in R26 where a long filename would overflow the attribute manager
  • [C4D] Addressed an issue in Nodes, where constant Value connections to file or ramp parameters would be ignored
  • [Houdini] Added support for Houdini 19.0.657 and dropped support for 19.0.561
  • [Houdini] Added support for overriding multiple materials to the "instancefile" proxy instancing workflow
  • [Houdini] New 'int rsproxymatlist(string proxyPath, string[] materialsList)' custom VEX function
  • [Houdini] New "Redshift_getProxyMaterialsList" hscript command to get the materials list of any proxy node or file
  • [Houdini] Added support for materials override list to the RS Packed Proxy SOP
  • [Houdini] Minor fixes in the RS USD Material Builder HDA
  • [Houdini] Fixed a problem while rendering high resoltion images (above 12k) to MPlay
  • [Houdini] Fixed a problem related to rendering objects that should continue hidden (due to the display flag or the ROP lists) if edited while the IPR is running
  • [Houdini] Added support for the optional "instancexform" parameter to the Instance OBJ node
  • [Houdini] New options in the RS ROP node, Post Effects tab, to control the Color/PhotographicExposure/PostFX settings of the Viewport IPR rendering
  • [Houdini] Fixed a rare crash while working with the RenderView and Viewport IPRs at the same time
  • [Houdini] Fixed a crash while rendering scenes with camera crop values outside the allowed 0..1 range
  • [Houdini] Automatic update of the RenderView cameras list after adding or renaming camera nodes
  • [Houdini] Fixed a problem with the integer attributes mesh data introduced in the previous build
  • [Houdini] Fixed a problem while instancing procedurals
  • [Houdini] Added full support for the Alembic procedural "objectPath", "objectExclude" and "objectPattern" parameters
  • [Houdini] Added support for instancing the Alembic procedural objects, including support for user data
  • [Houdini] Added support for material mapping to the Alembic procedural from the "path" and "shop_materialpath" primitive attributes.
  • [Houdini] Added support for facesets material mapping to the Alembic procedural, using the Alembic SOP's (or the parent OBJ's) "Remap Attributtes" multiparm
  • [Houdini] Added support for tracesets to the Alembic procedural
  • [Hydra] Added support for Solaris 19.0.657 and dropped support for 19.0.561
  • [Hydra] Automatic updating of the animated Houdini vdb primitives in the viewport
  • [Hydra] New render geometry settings LOP "Animated Volume" option to disable the viewport auto update of the static Houdini vdb objects, improving the scene extraction time
  • [Hydra] Fixed a couple of issues in the Redshift LOP
  • [Hydra] Added the "Render All Frames With a Single Process" option to the Redshift LOP
  • [Katana] Improved Katana management of failed renders due to license fails or other issues
  • [Blender] Fixed 'NoneType' error checking the changed lights in IPR mode
  • [Blender] Fixed crash with 'Deep output' render because a bad cleanup on a previous 'Cryptomatte' pass buffer
  • [Blender] Fixed matrix update issue with Dome Light in IPR mode
  • [RT] Added a switch to disable secondary ray denoising in Redshift RT
  • [RT] Fixed several crashes related to Hair.
  • [RT] Added support for redshiftCmdLine rendering
  • [RT] Fixed tremendously long shader compilation times for some materials based on Maxon noises. Further improvements are work in progress.
  • [RT] Fixed a crash running an animation in RV
  • [RT] Potentially fixed a bug that caused materials to mix up randomly.
  • [All] IMPORTANT: Removed support for Kepler-generation NVidia GPUs; more info here: https://redshift.maxon.net/topic/36933/heads-up-ending-support-for-kepler-gpus-nvidia-600-and-700-series-soon
  • [All] Added support for anisotropic phase for volumes; global fog now uses an improved phase function which can be disabled via a new legacy option
  • [All] Added support for random walk SSS; more info here: https://redshift.maxon.net/topic/42978/heads-up-random-walk-sss-sneak-peek/19
  • [All] Improved energy compensation for new Standard Material dielectric materials
  • [All] Enabled SSS GI, which can be disabled via a new legacy option
  • [All] Fixed ancient bug that would cause ray-traced SSS indirect/GI back-lighting to be missing; more info here: https://redshift.maxon.net/topic/42997/heads-up-fixing-bug-with-indirect-lighting-sss-behind-objects-for-3-5-05
  • [All] Fixed ancient bug that could cause point-based SSS to crash in bizarre ways during the SSS point gathering stage
  • [All] Fixed bug that would cause thin-walled back-lighting to be missing when using Lambertian Spheres diffuse model
  • [All] Fixed an issue where a compilation of point clouds and proxies could produce wrong results (objects rendering at the center of the scene or not rendering at all)
  • [All] Fixed bug introduced in 3.5.00 that would cause point particles with refraction to render black
  • [All] Fixed bug introduced in 3.5.00 that could cause sheen reflections to appear too bright
  • [All] Fixed rare crash that could occur when rendering with ray-traced diffusion SSS
  • [All] Fixed bug introduced with OCIO support that could produce garbage dome light sampling when the dome light texture is in sRGB color space

3.5.04 (2022.06) - June 17, 2022

Release Notes

  • [Maya] Fixed issue where orphaned OSL shader node output attribute(s) weren't being deleted following a recompile
  • [Maya] Warning is now issued when a Maya shader connection can't be represented by an RS shader connection due to an unsupported RS shader output
  • [Maya] Motion vector units and scale are now supported for meshes
  • [Maya] Fixed crash when motion vectors/velocity based motion blur is used
  • [Maya] Extensions can now register to use any node types
  • [Maya] Additional Beauty AOV is now output when Global AOV is set to Remainder and no lights groups are explicitly listed but some are in the scene
  • [Maya] Fixed issue where if the redshiftOptions.imageFilePrefix attribute is locked an error was reported when opening Render Settings window
  • [Max] Fixed a potential crash when logging missing scene resources at render time
  • [C4D] Addressed issue where aborting a bake in progess was not possible
  • [C4D] Addressed an issue where curves produced by some third-party generators would not be extracted
  • [C4D] Addressed an issue in the RenderView where some settings were reset when the window reopened
  • [C4D] Addressed an issue with RSFile parameters in R26 where a long filename would overflow the attribute manager
  • [C4D] Addressed an issue in Nodes, where constant Value connections to file or ramp parameters would be ignored
  • [Houdini] Fixed a problem with the OCIO 1.x configs color correction in the viewport IPR
  • [Houdini] Fixed a problem in the strands while rendering Z axis lines including multiple points
  • [Houdini] Fixed a problem with the custom AOVs and the RS State node
  • [Houdini] Fixed a crash while trying to use string attributes as mesh vertex data
  • [Houdini] Fixed a crash from VOP subnets/hdas with multiple outputs if linked directly to the Redshift output node
  • [Houdini] Fixed a problem between the Proxy Output SOP and the Output SOP, which was overriding the selected proxy output
  • [Houdini] Updated the GUI of all the RS VOP nodes to use collapsible tabs (H19.0 only)
  • [Houdini] Updated the GUI of the OSL VOP node to include all the source parameters inside a collapsible tab
  • [Houdini] Added the automatic switching to Redshift Instances if there are material overrides, not supported by the Redshift Point Clouds
  • [Houdini] Added support for the Output SOP bypass flag, to disable the output from this node if it's enabled
  • [Houdini] Updated top menu docs and forum links
  • [Hydra] MPlay monitor option exposed in the Redshift LOP HDA
  • [Hydra] Fixed a problem in the strands rendering
  • [Hydra] Fixed a problem with the custom AOVs and the RS State node
  • [Hydra] Added support for single values primvars
  • [Hydra] Added support for double type primvars
  • [Hydra] Added support for UV map names with the format "uv2", "uv3", "uv4", etc
  • [Hydra] Fixed a global problem in the multi-step motion blur data sampling
  • [Hydra] Added proper support for the instances multi-step rotation motion blur
  • [Hydra] Added support for crop/overscan using the DataWindowNDC parameters
  • [Hydra] Added support for tile rendering
  • [Hydra] Redshift LOP HDAs updated to create the main "color" AOV automatically
  • [Katana] Fixed a problem in the strands rendering
  • [Katana] Fixed a problem with the custom AOVs and the RS State node
  • [Blender] Solved issue in IPR mode caused when change selection in enumerators aren't detect as change
  • [Blender] Fixed limitation in the AOV's structures with a long paths in file names (bug report)
  • [Blender] Fixed error cleaning the dictionary that store the changed objects in IPR mode. This issue cause that all the objects are updated every time
  • [Blender] Improve performance in IPR update when the object only have transformation changes, then, only the matrix is updated instead the entire object
  • [Blender] Fixed a bug updating lights in IPR mode. Now is possible to determinate exactly which set of objects and data blocks needed to be updated
  • [Blender] added an small 'Info' icon to the Color Management panel linked to the forum thread that explain how to configure OCIO environment
  • [RT] Fixed various memory leaks
  • [RT] Fixed hair bug that would cause random crashes
  • [RT] Fixed GPU crashes in the curvature, AO and round corners shaders
  • [RT] Fixed a bug where objects that had "Receive Shadows" OFF blocked dome light reflections
  • [RT] Added bokeh to depth of field
  • [RT] Fixed an issue where texture sampling was very coarse for secondary rays
  • [All] Added blackbody emission option to the volume shader
  • [All] Fixed an issue where installations that contained non latin characters in their path would prevent all compute devices from being detected
  • [All] Fixed bug that could cause non-linear 8-bit OCIO color space textures to render too dark
  • [All] Fixed a memory-leak issue in the OSL compiler
  • [All] Fixed rare bug that could cause a shader memory assert between rendering shaderballs

3.5.03 (2022.05) - May 25, 2022

* [Maya] Added support for Maya 2023

* [Maya] Fixed "Hybrid Rendering" GUI issue

* [Maya] OSL shader parameters that used ":" and "-" in the "string page=" property description are now handled

* [Maya] Fixed issue where having Deformation Blur Steps > 2 causes mesh hair generation to crash

* [Max] Added support for rendering cached mesh with Fluid Loader object

* [Max] Potential fix for crash on shutdown after Redshift plugin has been unloaded

* [C4D] Improved image drag-and-drop in Nodes so that the new texture node inherits the name from the image file

* [C4D] Addressed issue where an already cached material preview would be re-rendered

* [Houdini] Added support for Houdini 19.0.622 and dropped support for 19.0.531

* [Houdini] (WIP) Fixed a crash/freeze on exit if Redshift is not initialized

* [Houdini] New "Redshift_RVStartStop" and "Redshift_RVRender" hscript commands

* [Hydra] Added support for Solaris 19.0.622 and dropped support for 19.0.531

* [Hydra] Fixed a problem with the velocity motion blur with varying point counts

* [Hydra] Fixed a problem while working with "vel.x", "vel.y" and "vel.z" velocity grids in Houdini vdb primitives

* [Katana] Added support of overscan and live rendering data to the custom display drivers

* [Blender] Added support for multiple UV maps, vertex colors and tangents data (feature request)

* [Blender] Fixed tiled texture error because UDIM tag in Blender image file path (bug report)

* [All] Enabled Round Corners feature for CPU rendering

* [All] Fixed a Redshift CPU crash on shutdown when not fully initialized

* [All] Fixed bug that could cause random crashes for certain materials, bug introduced in 3.0.67

* [All] Fixed new Standard Material bug that would prevent transmission from working in conjunction with SSS

* [All] New diffuse model 'Lambertian Spheres' now supports back-faced lighting

 

3.5.02 (2022.05) - May 4, 2022

This build includes plugins for Cinema 4D, Maya, 3ds Max, Houdini, Katana and Blender
Redshift 3.0.64+ uses Optix 7.4 which requires NVidia driver version 495 or higher on Windows and Linux
Redshift 3.0.45+ requires macOS Big Sur 11.3 or higher. If you get unexpected "License Mismatch" errors, you need to update your macOS

Click here for online documentation (including setup instructions) Click here for Trello page (to see what devs are currently working on)


• [Maya] A DLL is correctly qualified as an Extension if the new ExportNode() function is implemented and PreExport() and Export() functions aren't
• [Maya] Fixed issue where after recompiling an OSL shader the changes weren't reflected in the next render
• [Maya] Fixed issue where rendering XGen IGS caused a crash
• [Maya] Changes to the renderDensityMultiplier attribute on an IGS node are
updated in IPR
• [C4D] Improved image drag-and-drop in Nodes so that the new texture node
inherits the name from the image file
• [C4D] Addressed issue where an already cached material preview would be re-
rendered
• [Houdini] Improved USD output VOP node that can also be used in the main
plugin to let the user build materials compatible in both Houdini and Solaris
without needing two outputs
• [Houdini] New "REDSHIFT_ENABLE_AUTORESETCOLORSPACE" env. variable to
control the reset of the not available color spaces to "Auto" in the VOP nodes
• [Houdini] Default Redshift Standard Material created inside the material builder
nodes
• [Houdini] Fixed several warnings reported while cooking nodes like the
Filecache SOP
• [Houdini] Fixed a problem with the RenderView scale factor parameter while
working with render maps
• [Hydra] Fixed a problem in the viewport camera updating introduced in the previous version
• [Hydra] Final fix for the crash when rendering and handle is visible related to the
selection buffers
• [Hydra] Fixed a crash while rendering scenes in DebugVerbose log mode
• [Blender] Added support for the new 'Standard Material'
• [Blender] Added support for the new 'Material Layer' and 'IOR To Metal Tints'
nodes
• [Blender] Fixed a error in animated camera when is rendered from Blender
command line
• [All] Fixed a crash in OpenImageIO caused by PSD files with non-raster layers

3.5.01 (2022.04) - April 20, 2022

* [Max] 3ds Max plugins are now installed as packages in %ALLUSERSPROFILE%\Autodesk\ApplicationPlugins

* [Max] Dropped support for 3ds Max 2014

* [Max] Scripts for deploying the 3ds Max plugin are found in Redshift\Plugins\3dsMax\tools

* [Max] Fixed issue where materials would render black in the viewport until adjusting the time slider

* [Max] Fully transparent materials no longer make the viewport object completely invisible

* [Max] Material diffuse color can now be edited via the color swatch in the Multi/Sub-Object Material UI

* [Max] Enum parameters in OSL shaders can no longer be animated

* [Max] RS Principled Hair now disables Trace Depth parameters in the UI when override is not enabled

* [Max] RS Principled Hair now provides the standard "Maps" tab in the UI

* [C4D] Addressed issue where DOF picking in the RenderView would produce incorrect values under certain conditions

* [C4D] Addressed issue in the Asset Manager where UDIM/UVTILE textures in Nodes would be treated as missing

* [Houdini] Added support for Houdini 19.0.589 and dropped support for 19.0.498

* [Houdini] Improved COP2 nodes IPR updating system to avoid delayed refresh events

* [Katana] Added support for string attributes

* [Hydra] Added support for Solaris 19.0.589 and dropped support for 19.0.498

* [Hydra] Added support for string attributes

* [Hydra] Fixed a crash when rendering and handle is visible related to the selection buffers

* [Blender] Fixed some corner cases for camera vertical fit

 

3.5.00 (2022.04)

* [C4D] Added support for Cinema 4D R26

* [C4D] Added improved viewport preview support for Nodes materials for R26

* [C4D] Added support for OSL in Nodes materials

* [C4D] Revamped the plugin icons, matching the Cinema 4D UI style

* [C4D] Improved the shader categories in Nodes, and icons

* [C4D] Removed data upgrade support for some very early scenes that were last saved during the alpha/beta phase of the Redshift C4D plugin; users can still upgrade these scenes with plugin from the 3.0.XX releases

* [All] Added support for CPU rendering

* [All] Added new Standard Surface Material

 

3.0.58 (2021.10) - October 22, 2021

Release Notes

IMPORTANT NOTE! Version 3.0.46 introduced new color management features that in certain cases may change the look of existing scenes. See: https://redshift.maxon.net/topic/37109/
IMPORTANT NOTE! Version 3.0.46 introduced filtering changes which might slightly change the look of renders for some 3d apps. See: https://redshift.maxon.net/topic/36837/

  • [Maya] Fixed issue where a freshly referenced scene that uses an external OSL shader file wasn't automatically compiling the shader
  • [Maya] All lights use the new Attribute Editor GUI layout and functionality
  • [Maya] Removed deprecated Photon Map related GI settings on nodes
  • [Maya] Fixed issue where ObjectID AOVs had incorrect values
  • [Maya] "Deep Merge Alpha Threshold" has been added to AOV Processing
  • [Maya] Scenes extraction with proxy mesh nodes is significantly faster
  • [Maya] The Bucket Size can now be set to 512x512
  • [Maya] Scene extraction on complex scenes when there aren't any proxy nodes can be up to 344x faster
  • [Maya] Scene loading after a render when using referenced scenes and imported geometry is signficantly faster
  • [Maya] Added "Create Layer Override..." and other attribute related popup items to the Insert Tokens popup menu
  • [Maya] Per frame AOV initialization is now up to 5x faster
  • [Max] Fixed bug introduced in 3.0.57 that broke Primary Ray Visibility and Shadow Receiver flags
  • [Max] Support bucket size of 512
  • [Max] Support EXR Auto-Crop for Redshift File Output
  • [Max] Updated UI for all lights
  • [Max] Added missing Physical Light parameters: Intensity Map, Temperature Map, Spot Cone Falloff Angle Map, Shadow Transparency Map
  • [Max] Added missing RS Physical Sun parameters: Sun Disc Scale, Non-Physical Intensity, Intensity Map
  • [Max] Added missing RS Physical Sky parameter: Non-Physical Intensity
  • [Max] Added missing Dome Light parameters: Shadow Transparency Map
  • [Max] Added missing IES Light parameters: Intensity Map, Temperature Map, Shadow Transparency Map
  • [Max] Added missing Portal Light parameters: Intensity Map, Transparency Map
  • [Max] RS Physical Sky "Derive values from Sun" now affects Sun Disc Scale
  • [Max] Dome Light viewport preview now honors the Environment Background parameter
  • [Max] Removed deprecated Photon GI flags from Redshift Object Properties
  • [Max] Improve layout of Global Preferences group in Render Setup
  • [Max] Fixed typo in "targetDistance" script parameter name for RS Light
  • [C4D] Removed deprecated Photon GI options from the RSObject tag
  • [C4D] Addressed an issue in the RSLight, where the visibility certain parameters in the UI would be inconsistent under certain conditions
  • [C4D] Addressed a UI issue in the RenderView in R25 where the sliders would use an inconsistent background color
  • [C4D] Addressed an issue where certain reference geometry changes would not be detected
  • [C4D] Addressed an issue where texture baking was not tracking the color-management settings
  • [C4D] Addressed a rare issue where the first material preview after starting C4D could be blank under certain conditions
  • [C4D] Addressed an issue with the default values of matrix parameters in the OSL node
  • [C4D] Addressed an issue with emulation of the C4D Layer Shader in Standard materials
  • [Houdini] Improved viewport IPR rendering performance and events system stability
  • [Houdini] Addressed the color correction of the color ramp parameters
  • [Houdini] Addressed a GUI issue in the RS ROP node related to the materials override parameters
  • [Houdini] Addressed a sync. issue between the RenderView and ROP node OptiX denoise overhead parameters
  • [Houdini] Added the new "Deep Merge Alpha Threshold" render option
  • [Houdini] Removed some obsolete visibility flags
  • [Houdini] Addressed several issues related to the proxy and aov ROP nodes GUI
  • [Houdini] Addressed a problem in the OSL and other nodes with multiple outputs if connected to the suboutput node inside subnets
  • [Houdini] Improved strands rendering addressing some artifacts in the curves rotations and normals
  • [Houdini] Added support for the "soho_renderview_menu" parameter in the camera nodes to hide them in the RS RenderView cameras menu
  • [Houdini] Reorganized and streamlined the RSLight parameter UI
  • [Houdini] Addressed a problem with several RS ROP parameters when stored in the gallery
  • [Houdini] Added the exposure parameter to the RSLights Light Bank
  • [Houdini] Addressed a problem while updating the secondary GI engine of the old scenes to the new RS ROP node interface
  • [Katana] Added the new "Deep Merge Alpha Threshold" render option.
  • [Katana] Removed some obsolete visibility flags
  • [Katana] Added support for bucket size of 512 px
  • [Katana] Improved strands rendering addressing some artifacts in the curves rotations and normals
  • [Katana] Reorganized and streamlined the RSLight parameter UI
  • [Katana] Addressed a GPU memory and extraction performance problem in scenes with multiple objects referencing the same material
  • [Hydra] Fixed a problem with the "Force Brute-Force GI" visibility option default value
  • [Hydra] Added the new "Deep Merge Alpha Threshold" render option
  • [Hydra] Removed some obsolete visibility flags
  • [Hydra] Fixed a minor bug in the strands rendering
  • [Hydra] Addressed a problem with the mesh lights rendering in Linux
  • [Hydra] Fixed a problem with the light textures in the USD files
  • [Hydra] Reorganized and streamlined the Redshift parameter UI in the Light LOPs
  • [Blender] Fixed a material assignment bug in hair export code
  • [Blender] Added support for exporting UV data for hair from 'particle emitter' object
  • [Blender] Added support for the Vertex Color attribute
  • [Blender] Added support for Motion Blur (transformation)
  • [Blender] Synchronized the list of Color Spaces in the nodes with the Color Management list
  • [RT] Added RS Maxon Noise shader
  • [All] Added deep merge alpha threshold option
  • [All] The core now supports switching the list of used GPUs dynamically (between frames) and without requiring a 3d app restart EDIT: this feature is broken. Until this is fixed, you will need to restart your 3d app after changing the active GPUs.
  • [All] Added 'time to first pixel' performance and robustness improvements for scenes with many hundreds of complex materials containing thousands of shader nodes
  • [All] Texture sampler can now use up to 64GB of VRAM cache, device permitting
  • [All] Texture sampler will now pre-load textures if they all fit into the cache, improving rendering performance by limiting OOC overhead
  • [All] Fixed ancient and very rare bug that could cause corrupt texturing when the OOC texture cache is under extreme pressure
  • [All] Fixed recently introduced bug that would break the ray contribution scales for refracted dome lights, bug introduced in 3.0.56
  • [All] Fixed bug where scenes using many polygons/points/hairs could crash on GPUs with NVLink and/or lots of VRAM
  • [All] Redshift will now build and attempt to pre-load the entire scene geometry into VRAM, if it fits. This has performance advantages on certain systems.
  • [All] Fixed bug that disabled the 'Softness Affects Gobo' option for spotlights
  • [All] Fixed recently introduced bug that could break delta lights with 'softness' with 'spread' less than 1.0, bug introduced in 3.0.56
  • [All] Added support for RG channel textures, previously the B channel would contain garbage

This build includes plugins for Cinema 4D, Maya, 3ds Max, Houdini, Katana and Blender

Redshift 3.0 versions on Windows and Linux require recent or the latest NVidia drivers! These versions contain OptiX7 support which is part of the NVidia driver

Redshift 3.0.45+ / Metal requires macOS Big Sur 11.3 or higher. If you get unexpected "License Mismatch" errors, you need to update your macOS

Download Windows installer
Download Windows zero-install zip package
Download Linux installer
Download MacOS installer (Metal)
Download MacOS installer (CUDA)

Click here for online documentation (including setup instructions)
Click here for Trello page (to see what devs are currently working on)

Please see this post for information regarding trace depth compatibility with 2.6 scenes.
Please see this post for information regarding changes to shading technology, if you are upgrading from versions prior to 3.0.18.
Please see this post for information regarding changes to our DeepEXR/Cryptomatte technology in 3.0.31.

*Please read this for general info on 3.0 releases.

3.0.57 (2021.09) - September 27, 2021

Release Notes
IMPORTANT NOTE! Version 3.0.46 introduced new color management features that in certain cases may change the look of existing scenes. See: https://redshift.maxon.net/topic/37109/
IMPORTANT NOTE! Version 3.0.46 introduced filtering changes which might slightly change the look of renders for some 3d apps. See: https://redshift.maxon.net/topic/36837/

  • [Maya] The output filename preview is now updated on render layer changes and .renderVersion attribute changes
  • [Maya] Included <lightGroup> and <object> tokens in the "Insert Token" popup menu
  • [Maya] Fixed issue where freshly instanced transforms via Maya's Duplicate command weren't being rendered
  • [Maya] Fixed issue where in certain circumstances the render layer name was being prepended to the output filename
  • [Maya] The Color Space popup menu for Dome Lights is now reset correctly
  • [Maya] Upgrading of legacy scenes is now faster and more efficient
  • [Maya] Attempts to make a reference scene's render layer active is now handled rather than erroring
  • [Maya] The "Threshold" attribute's GUI now allows overrides to be set
  • [Maya] Added additional metadata RS tokens
  • [Maya] Fixed issue where some metadata RS tokens weren't being calculated correctly in Maya 2022
  • [Maya] RV's isolate selected is now working as before
  • [Maya] When doing an interactive batch render from Maya's GUI, render layer switching is now handled correctly
  • [Maya] In Maya 2022 the material swatch backgrounds are now lighter
  • [Maya] Fixed bug that caused crashes on Linux and macOS during scene translation when Xgen or Ornatrix hair was present in the scene
  • [Maya] Fixed an issue that would cause VRAM to reset every IPR refresh while using Isolate Selected
  • [Max] IPR now updates geometry in response to changes in visibility flags, matte options and user data
  • [Max] Fixed a crash in Max 2014-2016 when opening Render Setup for scenes with Motion Blur enabled
  • [Max] Fixed a potential crash when saving scenes while Macro Recorder is enabled
  • [Max] Fixed bug where per-instance matte settings were applied incorrectly
  • [Max] Fixed bug where secondary ray visibility flag had no effect
  • [Max] The following object properties are now honored if corresponding Redshift Object Property is not specified: Visible to Camera, Visible to Reflection/Refraction, Receive Shadows, Cast Shadows
  • [Max] Changed RS Sun Light size to be constant in the viewport
  • [Max] Fixed error adding RS Physical Sky from RS Sun Light UI when using Daylight System
  • [Max] Removed unused "Shadows Enabled" parameter from RS Sun Light
  • [Max] Fixed incorrect title for Russian Roulette group in Render Settings
  • [Max] Fixed issues with spinner controls and data ranges for various integer-based parameters
  • [C4D] Added an option to toggle rendering with RT in the Viewport IPR menu
  • [C4D] Addressed an issue where hair rendering would not always be consistent between IPR and final renders
  • [C4D] Addressed an issue where the gamma parameters in the Dome light were not effective
  • [C4D] Addressed a rare crash when starting VIPR under certain conditions
  • [C4D] Addressed an issue in the ShaderGraph editor where the exposed ports within XGroups would be treated as unused and removed
  • [Houdini] Added support for Houdini 18.5.696 and dropped support for 18.5.596
  • [Houdini] Added support for custom light HDAs with the operator names "rscustomlight" and "rscustomlightdome"
  • [Houdini] Added new "RT" button in the viewport IPR rendering
  • [Katana] Addressed a problem with the EnableOptiXRTOnSupportedGPUs and EnableAutomaticSampling render options default values
  • [Katana] Added new option to the RedshiftLiveRenderSettings node to configure the rendering engine for the live rendering
  • [Hydra] Added support for Solaris 18.5.696 and dropped support for 18.5.596
  • [Hydra] Added several misc. missing render options to the Render Settings LOP System tab
  • [Hydra] Added new option to the Solaris viewport render settings to configure the rendering engine
  • [Hydra] Added the Motion Blur Shutter Efficiency render option to the render settings LOP node
  • [Hydra] Added support for the "displayColor" vertex attribute to the default material
  • [Hydra] Fixed a random materials flickering issue related to the instances user data
  • [Blender] Fixed parameter key error in image sequence resolve function
  • [Blender] Fixed a fews error typo in console debug messages
  • [Blender] Fixed error updating Preferences.xml when the system has more than one compatible GPU
  • [Blender] Fixed Blender crash in IPR mode when not any camera is defined in the scene
  • [All] Making the objectID and meshID deep merge modes now work
  • [All] Fixed bug that would cause single scattering materials to render really slowly with Automatic Sampling enabled, bug introduced in 3.0.50
  • [RT] Fixed z-fighting issue for primary rays
  • [RT] Fixed negative scaling artifact issue
  • [RT] Disabled GTX cards from running RT that were having DXR compatibility issues and added the check for Windows 10, version 2004 in order to use Shader Model 6.5

This build includes plugins for Cinema 4D, Maya, 3ds Max, Houdini, Katana and Blender

Redshift 3.0 versions on Windows and Linux require recent or the latest NVidia drivers! These versions contain OptiX7 support which is part of the NVidia driver

Redshift 3.0.45+ / Metal requires macOS Big Sur 11.3 or higher. If you get unexpected "License Mismatch" errors, you need to update your macOS

Download Windows installer
Download Windows zero-install zip package
Download Linux installer
Download MacOS installer (Metal)
Download MacOS installer (CUDA)

Click here for online documentation (including setup instructions)
Click here for Trello page (to see what devs are currently working on)

Please see this post for information regarding trace depth compatibility with 2.6 scenes.
Please see this post for information regarding changes to shading technology, if you are upgrading from versions prior to 3.0.18.
Please see this post for information regarding changes to our DeepEXR/Cryptomatte technology in 3.0.31.

*Please read this for general info on 3.0 releases.

 

3.0.55 (2021.09) - September 14, 2021

Release Notes
IMPORTANT NOTE! Version 3.0.46 introduced new color management features that in certain cases may change the look of existing scenes. 
IMPORTANT NOTE! Version 3.0.46 introduced filtering changes which might slightly change the look of renders for some 3d apps. 

[Maya] Dropped support for Maya 2014, 2015, and 2016
[Maya] General improvements to the rsMetadata command
[Maya] In the Add Metadata window you can now insert RS tokens by right clicking in the Value text field
[Maya] Inserting a token into a metadata string field sets the attribute immediately (no need to press Enter)
[Maya] Fixed proxy material mode where switching from "From Proxy" to "From Scene...prefix" produced the incorrect result
[Maya] Fixed Render Settings GUI issues related to Irradiance Cache settings
[Max] Fixed unusual behavior and corrupt UI in Render Setup, introduced in 3.0.55
[Max] Added ray contribution parameters for lights: reflectionScale, transmissionScale
[Max] Deprecated ray contribution parameters for lights: affectsDiffuse, affectsSpecular, glossyScale
[Max] Redshift version number now displayed in Render Setup
[Houdini] Additional update to the RenderView "Render" button feature to improve the rendering performance
[Houdini] Fixed a problem in several RS light HDAs introduced in the previous version
[C4D] Added support for C4D R25
[C4D] Dropped support for C4D R18, R19 and R20
[C4D] Reorganized and streamlined the RSLight parameter UI
[C4D] Removed the Tint Texture option for RSLights. The light color now always tints the texture if one is available. Older scenes will be upgraded but the original look will be maintained
[C4D] Added support for HDR displays in the Viewport IPR
[All] Added new rendering engine Redshift RT [BETA]
[All] Fixed bug that could produce visual artifacts near the ends of thick hair segments when MPW (min pixel width) was enabled
[All] Fixed bug that could cause linear dome light textures to render black, bug introduced with OCIO support
[All] Fixed bug that could cause weird line-like artifacts when using a disc light with barn-door 'spread'

This build includes plugins for Cinema 4D, Maya, 3ds Max, Houdini, Katana and Blender

Redshift 3.0 versions on Windows and Linux require recent or the latest NVidia drivers! These versions contain OptiX7 support which is part of the NVidia driver

Redshift 3.0.45+ / Metal requires macOS Big Sur 11.3 or higher. If you get unexpected "License Mismatch" errors, you need to update your macOS

Download Windows installer
Download Windows zero-install zip package
Download Linux installer
Download MacOS installer (Metal)
Download MacOS installer (CUDA)

Click here for online documentation (including setup instructions)
Click here for Trello page (to see what devs are currently working on)

Please see this post for information regarding trace depth compatibility with 2.6 scenes.
Please see this post for information regarding changes to shading technology, if you are upgrading from versions prior to 3.0.18.
Please see this post for information regarding changes to our DeepEXR/Cryptomatte technology in 3.0.31.

 

3.0.55 (2021.09) - September 8, 2021

Release Notes
IMPORTANT NOTE! Version 3.0.46 introduced new color management features that in certain cases may change the look of existing scenes. See: https://redshift.maxon.net/topic/37109/
IMPORTANT NOTE! Version 3.0.46 introduced filtering changes which might slightly change the look of renders for some 3d apps. See: https://redshift.maxon.net/topic/36837/

  • [Maya] All RS Lights now support "reflectionRayContributionScale" and "transmissionRayContributionScale"
  • [Maya] All RS Lights' attributes "affectsDiffuse" "affectsSpecular" "glossyRayContributionScale" have been deprecated
  • [Maya] Fixed issue where switching proxy material mode back and forth between "From Proxy and "From Scene" didn't use the correct material
  • [Maya] Upgrading of scenes using older Legacy Render Layers now works
  • [Maya] A text string can be prepended to all metadata names prior to saving into a image
  • [Maya] Setting RV's Display Name via the GUI now sets Maya's Display Name correctly
  • [Maya] Further speed improvements for change tracking
  • [Maya] When a render layer with a child collection is active and a new object is created/duplicated updating is now almost instantaneous
  • [Maya] Added token substitution previewing in all the metadata string fields and the render's filename prefix field
  • [Maya] New RS tokens can be used in the render's filename prefix
  • [Maya] Added rsTokens command for querying and subtituting tokens
  • [Maya] Added support for many more predefined tokens as well as RS option tokens <rsopt=> and environment variable tokens <env=>
  • [Maya] Curve Sets now respect render layer overrides
  • [Maya] When Maya doesn't support Color Management you can use the $OCIO environment variable to set the OCIO config file path
  • [Max] Support "Modified Advanced Settings" list in Render Settings / Basic mode
  • [Max] Added support for OSL "colorspace" widget type
  • [Max] Fixed bug where mesh flags in object properties were not applied correctly when instancing
  • [Max] Fixed a crash switching to another renderer when the Render Settings are in Advanced mode
  • [Max] Added missing UI for SSS Override Mode option
  • [Max] Moved SSS Enabled render option to SSS render settings
  • [Houdini] Addressed the behavior of the RenderView "Render" button to disable the IPR mode, improving the rendering performance
  • [Houdini] Fixed a crash if the bypass flag was enabled in a VOP node connected to other nodes including multiple outputs
  • [Houdini] Updated RS Light node including the new reflection and transmission contribution scale params, and removing the affect diffuse/specular and glossy contribution scale params
  • [Katana] Fixed a bug related to the textures rendering while using custom AOVs
  • [Katana] New fix related to the instance source xform incorrect behaviour in the instance arrays
  • [Katana] Updated RSLight shader including the new reflection and transmission contribution scale params, and removing the affect diffuse/specular and glossy contribution scale params
  • [Hydra] Added support for the pixel aspect ratio render setting
  • [Hydra] Updated the Light LOP node RS params including the transmission contribution scale, and removing the deprecated affect diffuse/specular
  • [Blender] Fixed issue when the Blender 'config.ocio' loaded file don't match with the Redshift custom OCIO file
  • [Blender] Added versioning file to automatically update some items(i.e. scenes saved with OSL nodes)
  • [Blender] Added 'arrow' icons in Environment and OSL nodes tab labels
  • [All] Fixed recently introduced bug that could cause corrupt/wrong absorption/scattering, bug introduced in 3.0.53

 

3.0.54 (2021.08) - August 30, 2021

  • [Metal] Fixed issue that resulted in random crashes on macOS Big Sur
  • [All] Added support for MX entitlements licensing via the Maxon App

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