Redshift Release Notes

Kristina K.
Kristina K.
  • Updated

 

See the Redshift forum for a comprehensive list of release notes.

3.5.03 (2022.05) - May 25, 2022

* [Maya] Added support for Maya 2023

* [Maya] Fixed "Hybrid Rendering" GUI issue

* [Maya] OSL shader parameters that used ":" and "-" in the "string page=" property description are now handled

* [Maya] Fixed issue where having Deformation Blur Steps > 2 causes mesh hair generation to crash

* [Max] Added support for rendering cached mesh with Fluid Loader object

* [Max] Potential fix for crash on shutdown after Redshift plugin has been unloaded

* [C4D] Improved image drag-and-drop in Nodes so that the new texture node inherits the name from the image file

* [C4D] Addressed issue where an already cached material preview would be re-rendered

* [Houdini] Added support for Houdini 19.0.622 and dropped support for 19.0.531

* [Houdini] (WIP) Fixed a crash/freeze on exit if Redshift is not initialized

* [Houdini] New "Redshift_RVStartStop" and "Redshift_RVRender" hscript commands

* [Hydra] Added support for Solaris 19.0.622 and dropped support for 19.0.531

* [Hydra] Fixed a problem with the velocity motion blur with varying point counts

* [Hydra] Fixed a problem while working with "vel.x", "vel.y" and "vel.z" velocity grids in Houdini vdb primitives

* [Katana] Added support of overscan and live rendering data to the custom display drivers

* [Blender] Added support for multiple UV maps, vertex colors and tangents data (feature request)

* [Blender] Fixed tiled texture error because UDIM tag in Blender image file path (bug report)

* [All] Enabled Round Corners feature for CPU rendering

* [All] Fixed a Redshift CPU crash on shutdown when not fully initialized

* [All] Fixed bug that could cause random crashes for certain materials, bug introduced in 3.0.67

* [All] Fixed new Standard Material bug that would prevent transmission from working in conjunction with SSS

* [All] New diffuse model 'Lambertian Spheres' now supports back-faced lighting

 

3.5.02 (2022.05) - May 4, 2022

This build includes plugins for Cinema 4D, Maya, 3ds Max, Houdini, Katana and Blender
Redshift 3.0.64+ uses Optix 7.4 which requires NVidia driver version 495 or higher on Windows and Linux
Redshift 3.0.45+ requires macOS Big Sur 11.3 or higher. If you get unexpected "License Mismatch" errors, you need to update your macOS

Click here for online documentation (including setup instructions) Click here for Trello page (to see what devs are currently working on)


• [Maya] A DLL is correctly qualified as an Extension if the new ExportNode() function is implemented and PreExport() and Export() functions aren't
• [Maya] Fixed issue where after recompiling an OSL shader the changes weren't reflected in the next render
• [Maya] Fixed issue where rendering XGen IGS caused a crash
• [Maya] Changes to the renderDensityMultiplier attribute on an IGS node are
updated in IPR
• [C4D] Improved image drag-and-drop in Nodes so that the new texture node
inherits the name from the image file
• [C4D] Addressed issue where an already cached material preview would be re-
rendered
• [Houdini] Improved USD output VOP node that can also be used in the main
plugin to let the user build materials compatible in both Houdini and Solaris
without needing two outputs
• [Houdini] New "REDSHIFT_ENABLE_AUTORESETCOLORSPACE" env. variable to
control the reset of the not available color spaces to "Auto" in the VOP nodes
• [Houdini] Default Redshift Standard Material created inside the material builder
nodes
• [Houdini] Fixed several warnings reported while cooking nodes like the
Filecache SOP
• [Houdini] Fixed a problem with the RenderView scale factor parameter while
working with render maps
• [Hydra] Fixed a problem in the viewport camera updating introduced in the previous version
• [Hydra] Final fix for the crash when rendering and handle is visible related to the
selection buffers
• [Hydra] Fixed a crash while rendering scenes in DebugVerbose log mode
• [Blender] Added support for the new 'Standard Material'
• [Blender] Added support for the new 'Material Layer' and 'IOR To Metal Tints'
nodes
• [Blender] Fixed a error in animated camera when is rendered from Blender
command line
• [All] Fixed a crash in OpenImageIO caused by PSD files with non-raster layers

3.5.01 (2022.04) - April 20, 2022

* [Max] 3ds Max plugins are now installed as packages in %ALLUSERSPROFILE%\Autodesk\ApplicationPlugins

* [Max] Dropped support for 3ds Max 2014

* [Max] Scripts for deploying the 3ds Max plugin are found in Redshift\Plugins\3dsMax\tools

* [Max] Fixed issue where materials would render black in the viewport until adjusting the time slider

* [Max] Fully transparent materials no longer make the viewport object completely invisible

* [Max] Material diffuse color can now be edited via the color swatch in the Multi/Sub-Object Material UI

* [Max] Enum parameters in OSL shaders can no longer be animated

* [Max] RS Principled Hair now disables Trace Depth parameters in the UI when override is not enabled

* [Max] RS Principled Hair now provides the standard "Maps" tab in the UI

* [C4D] Addressed issue where DOF picking in the RenderView would produce incorrect values under certain conditions

* [C4D] Addressed issue in the Asset Manager where UDIM/UVTILE textures in Nodes would be treated as missing

* [Houdini] Added support for Houdini 19.0.589 and dropped support for 19.0.498

* [Houdini] Improved COP2 nodes IPR updating system to avoid delayed refresh events

* [Katana] Added support for string attributes

* [Hydra] Added support for Solaris 19.0.589 and dropped support for 19.0.498

* [Hydra] Added support for string attributes

* [Hydra] Fixed a crash when rendering and handle is visible related to the selection buffers

* [Blender] Fixed some corner cases for camera vertical fit

 

3.5.00 (2022.04)

* [C4D] Added support for Cinema 4D R26

* [C4D] Added improved viewport preview support for Nodes materials for R26

* [C4D] Added support for OSL in Nodes materials

* [C4D] Revamped the plugin icons, matching the Cinema 4D UI style

* [C4D] Improved the shader categories in Nodes, and icons

* [C4D] Removed data upgrade support for some very early scenes that were last saved during the alpha/beta phase of the Redshift C4D plugin; users can still upgrade these scenes with plugin from the 3.0.XX releases

* [All] Added support for CPU rendering

* [All] Added new Standard Surface Material

 

3.0.58 (2021.10) - October 22, 2021

Release Notes

IMPORTANT NOTE! Version 3.0.46 introduced new color management features that in certain cases may change the look of existing scenes. See: https://redshift.maxon.net/topic/37109/
IMPORTANT NOTE! Version 3.0.46 introduced filtering changes which might slightly change the look of renders for some 3d apps. See: https://redshift.maxon.net/topic/36837/

  • [Maya] Fixed issue where a freshly referenced scene that uses an external OSL shader file wasn't automatically compiling the shader
  • [Maya] All lights use the new Attribute Editor GUI layout and functionality
  • [Maya] Removed deprecated Photon Map related GI settings on nodes
  • [Maya] Fixed issue where ObjectID AOVs had incorrect values
  • [Maya] "Deep Merge Alpha Threshold" has been added to AOV Processing
  • [Maya] Scenes extraction with proxy mesh nodes is significantly faster
  • [Maya] The Bucket Size can now be set to 512x512
  • [Maya] Scene extraction on complex scenes when there aren't any proxy nodes can be up to 344x faster
  • [Maya] Scene loading after a render when using referenced scenes and imported geometry is signficantly faster
  • [Maya] Added "Create Layer Override..." and other attribute related popup items to the Insert Tokens popup menu
  • [Maya] Per frame AOV initialization is now up to 5x faster
  • [Max] Fixed bug introduced in 3.0.57 that broke Primary Ray Visibility and Shadow Receiver flags
  • [Max] Support bucket size of 512
  • [Max] Support EXR Auto-Crop for Redshift File Output
  • [Max] Updated UI for all lights
  • [Max] Added missing Physical Light parameters: Intensity Map, Temperature Map, Spot Cone Falloff Angle Map, Shadow Transparency Map
  • [Max] Added missing RS Physical Sun parameters: Sun Disc Scale, Non-Physical Intensity, Intensity Map
  • [Max] Added missing RS Physical Sky parameter: Non-Physical Intensity
  • [Max] Added missing Dome Light parameters: Shadow Transparency Map
  • [Max] Added missing IES Light parameters: Intensity Map, Temperature Map, Shadow Transparency Map
  • [Max] Added missing Portal Light parameters: Intensity Map, Transparency Map
  • [Max] RS Physical Sky "Derive values from Sun" now affects Sun Disc Scale
  • [Max] Dome Light viewport preview now honors the Environment Background parameter
  • [Max] Removed deprecated Photon GI flags from Redshift Object Properties
  • [Max] Improve layout of Global Preferences group in Render Setup
  • [Max] Fixed typo in "targetDistance" script parameter name for RS Light
  • [C4D] Removed deprecated Photon GI options from the RSObject tag
  • [C4D] Addressed an issue in the RSLight, where the visibility certain parameters in the UI would be inconsistent under certain conditions
  • [C4D] Addressed a UI issue in the RenderView in R25 where the sliders would use an inconsistent background color
  • [C4D] Addressed an issue where certain reference geometry changes would not be detected
  • [C4D] Addressed an issue where texture baking was not tracking the color-management settings
  • [C4D] Addressed a rare issue where the first material preview after starting C4D could be blank under certain conditions
  • [C4D] Addressed an issue with the default values of matrix parameters in the OSL node
  • [C4D] Addressed an issue with emulation of the C4D Layer Shader in Standard materials
  • [Houdini] Improved viewport IPR rendering performance and events system stability
  • [Houdini] Addressed the color correction of the color ramp parameters
  • [Houdini] Addressed a GUI issue in the RS ROP node related to the materials override parameters
  • [Houdini] Addressed a sync. issue between the RenderView and ROP node OptiX denoise overhead parameters
  • [Houdini] Added the new "Deep Merge Alpha Threshold" render option
  • [Houdini] Removed some obsolete visibility flags
  • [Houdini] Addressed several issues related to the proxy and aov ROP nodes GUI
  • [Houdini] Addressed a problem in the OSL and other nodes with multiple outputs if connected to the suboutput node inside subnets
  • [Houdini] Improved strands rendering addressing some artifacts in the curves rotations and normals
  • [Houdini] Added support for the "soho_renderview_menu" parameter in the camera nodes to hide them in the RS RenderView cameras menu
  • [Houdini] Reorganized and streamlined the RSLight parameter UI
  • [Houdini] Addressed a problem with several RS ROP parameters when stored in the gallery
  • [Houdini] Added the exposure parameter to the RSLights Light Bank
  • [Houdini] Addressed a problem while updating the secondary GI engine of the old scenes to the new RS ROP node interface
  • [Katana] Added the new "Deep Merge Alpha Threshold" render option.
  • [Katana] Removed some obsolete visibility flags
  • [Katana] Added support for bucket size of 512 px
  • [Katana] Improved strands rendering addressing some artifacts in the curves rotations and normals
  • [Katana] Reorganized and streamlined the RSLight parameter UI
  • [Katana] Addressed a GPU memory and extraction performance problem in scenes with multiple objects referencing the same material
  • [Hydra] Fixed a problem with the "Force Brute-Force GI" visibility option default value
  • [Hydra] Added the new "Deep Merge Alpha Threshold" render option
  • [Hydra] Removed some obsolete visibility flags
  • [Hydra] Fixed a minor bug in the strands rendering
  • [Hydra] Addressed a problem with the mesh lights rendering in Linux
  • [Hydra] Fixed a problem with the light textures in the USD files
  • [Hydra] Reorganized and streamlined the Redshift parameter UI in the Light LOPs
  • [Blender] Fixed a material assignment bug in hair export code
  • [Blender] Added support for exporting UV data for hair from 'particle emitter' object
  • [Blender] Added support for the Vertex Color attribute
  • [Blender] Added support for Motion Blur (transformation)
  • [Blender] Synchronized the list of Color Spaces in the nodes with the Color Management list
  • [RT] Added RS Maxon Noise shader
  • [All] Added deep merge alpha threshold option
  • [All] The core now supports switching the list of used GPUs dynamically (between frames) and without requiring a 3d app restart EDIT: this feature is broken. Until this is fixed, you will need to restart your 3d app after changing the active GPUs.
  • [All] Added 'time to first pixel' performance and robustness improvements for scenes with many hundreds of complex materials containing thousands of shader nodes
  • [All] Texture sampler can now use up to 64GB of VRAM cache, device permitting
  • [All] Texture sampler will now pre-load textures if they all fit into the cache, improving rendering performance by limiting OOC overhead
  • [All] Fixed ancient and very rare bug that could cause corrupt texturing when the OOC texture cache is under extreme pressure
  • [All] Fixed recently introduced bug that would break the ray contribution scales for refracted dome lights, bug introduced in 3.0.56
  • [All] Fixed bug where scenes using many polygons/points/hairs could crash on GPUs with NVLink and/or lots of VRAM
  • [All] Redshift will now build and attempt to pre-load the entire scene geometry into VRAM, if it fits. This has performance advantages on certain systems.
  • [All] Fixed bug that disabled the 'Softness Affects Gobo' option for spotlights
  • [All] Fixed recently introduced bug that could break delta lights with 'softness' with 'spread' less than 1.0, bug introduced in 3.0.56
  • [All] Added support for RG channel textures, previously the B channel would contain garbage

This build includes plugins for Cinema 4D, Maya, 3ds Max, Houdini, Katana and Blender

Redshift 3.0 versions on Windows and Linux require recent or the latest NVidia drivers! These versions contain OptiX7 support which is part of the NVidia driver

Redshift 3.0.45+ / Metal requires macOS Big Sur 11.3 or higher. If you get unexpected "License Mismatch" errors, you need to update your macOS

Download Windows installer
Download Windows zero-install zip package
Download Linux installer
Download MacOS installer (Metal)
Download MacOS installer (CUDA)

Click here for online documentation (including setup instructions)
Click here for Trello page (to see what devs are currently working on)

Please see this post for information regarding trace depth compatibility with 2.6 scenes.
Please see this post for information regarding changes to shading technology, if you are upgrading from versions prior to 3.0.18.
Please see this post for information regarding changes to our DeepEXR/Cryptomatte technology in 3.0.31.

*Please read this for general info on 3.0 releases.

3.0.57 (2021.09) - September 27, 2021

Release Notes
IMPORTANT NOTE! Version 3.0.46 introduced new color management features that in certain cases may change the look of existing scenes. See: https://redshift.maxon.net/topic/37109/
IMPORTANT NOTE! Version 3.0.46 introduced filtering changes which might slightly change the look of renders for some 3d apps. See: https://redshift.maxon.net/topic/36837/

  • [Maya] The output filename preview is now updated on render layer changes and .renderVersion attribute changes
  • [Maya] Included <lightGroup> and <object> tokens in the "Insert Token" popup menu
  • [Maya] Fixed issue where freshly instanced transforms via Maya's Duplicate command weren't being rendered
  • [Maya] Fixed issue where in certain circumstances the render layer name was being prepended to the output filename
  • [Maya] The Color Space popup menu for Dome Lights is now reset correctly
  • [Maya] Upgrading of legacy scenes is now faster and more efficient
  • [Maya] Attempts to make a reference scene's render layer active is now handled rather than erroring
  • [Maya] The "Threshold" attribute's GUI now allows overrides to be set
  • [Maya] Added additional metadata RS tokens
  • [Maya] Fixed issue where some metadata RS tokens weren't being calculated correctly in Maya 2022
  • [Maya] RV's isolate selected is now working as before
  • [Maya] When doing an interactive batch render from Maya's GUI, render layer switching is now handled correctly
  • [Maya] In Maya 2022 the material swatch backgrounds are now lighter
  • [Maya] Fixed bug that caused crashes on Linux and macOS during scene translation when Xgen or Ornatrix hair was present in the scene
  • [Maya] Fixed an issue that would cause VRAM to reset every IPR refresh while using Isolate Selected
  • [Max] IPR now updates geometry in response to changes in visibility flags, matte options and user data
  • [Max] Fixed a crash in Max 2014-2016 when opening Render Setup for scenes with Motion Blur enabled
  • [Max] Fixed a potential crash when saving scenes while Macro Recorder is enabled
  • [Max] Fixed bug where per-instance matte settings were applied incorrectly
  • [Max] Fixed bug where secondary ray visibility flag had no effect
  • [Max] The following object properties are now honored if corresponding Redshift Object Property is not specified: Visible to Camera, Visible to Reflection/Refraction, Receive Shadows, Cast Shadows
  • [Max] Changed RS Sun Light size to be constant in the viewport
  • [Max] Fixed error adding RS Physical Sky from RS Sun Light UI when using Daylight System
  • [Max] Removed unused "Shadows Enabled" parameter from RS Sun Light
  • [Max] Fixed incorrect title for Russian Roulette group in Render Settings
  • [Max] Fixed issues with spinner controls and data ranges for various integer-based parameters
  • [C4D] Added an option to toggle rendering with RT in the Viewport IPR menu
  • [C4D] Addressed an issue where hair rendering would not always be consistent between IPR and final renders
  • [C4D] Addressed an issue where the gamma parameters in the Dome light were not effective
  • [C4D] Addressed a rare crash when starting VIPR under certain conditions
  • [C4D] Addressed an issue in the ShaderGraph editor where the exposed ports within XGroups would be treated as unused and removed
  • [Houdini] Added support for Houdini 18.5.696 and dropped support for 18.5.596
  • [Houdini] Added support for custom light HDAs with the operator names "rscustomlight" and "rscustomlightdome"
  • [Houdini] Added new "RT" button in the viewport IPR rendering
  • [Katana] Addressed a problem with the EnableOptiXRTOnSupportedGPUs and EnableAutomaticSampling render options default values
  • [Katana] Added new option to the RedshiftLiveRenderSettings node to configure the rendering engine for the live rendering
  • [Hydra] Added support for Solaris 18.5.696 and dropped support for 18.5.596
  • [Hydra] Added several misc. missing render options to the Render Settings LOP System tab
  • [Hydra] Added new option to the Solaris viewport render settings to configure the rendering engine
  • [Hydra] Added the Motion Blur Shutter Efficiency render option to the render settings LOP node
  • [Hydra] Added support for the "displayColor" vertex attribute to the default material
  • [Hydra] Fixed a random materials flickering issue related to the instances user data
  • [Blender] Fixed parameter key error in image sequence resolve function
  • [Blender] Fixed a fews error typo in console debug messages
  • [Blender] Fixed error updating Preferences.xml when the system has more than one compatible GPU
  • [Blender] Fixed Blender crash in IPR mode when not any camera is defined in the scene
  • [All] Making the objectID and meshID deep merge modes now work
  • [All] Fixed bug that would cause single scattering materials to render really slowly with Automatic Sampling enabled, bug introduced in 3.0.50
  • [RT] Fixed z-fighting issue for primary rays
  • [RT] Fixed negative scaling artifact issue
  • [RT] Disabled GTX cards from running RT that were having DXR compatibility issues and added the check for Windows 10, version 2004 in order to use Shader Model 6.5

This build includes plugins for Cinema 4D, Maya, 3ds Max, Houdini, Katana and Blender

Redshift 3.0 versions on Windows and Linux require recent or the latest NVidia drivers! These versions contain OptiX7 support which is part of the NVidia driver

Redshift 3.0.45+ / Metal requires macOS Big Sur 11.3 or higher. If you get unexpected "License Mismatch" errors, you need to update your macOS

Download Windows installer
Download Windows zero-install zip package
Download Linux installer
Download MacOS installer (Metal)
Download MacOS installer (CUDA)

Click here for online documentation (including setup instructions)
Click here for Trello page (to see what devs are currently working on)

Please see this post for information regarding trace depth compatibility with 2.6 scenes.
Please see this post for information regarding changes to shading technology, if you are upgrading from versions prior to 3.0.18.
Please see this post for information regarding changes to our DeepEXR/Cryptomatte technology in 3.0.31.

*Please read this for general info on 3.0 releases.

 

3.0.55 (2021.09) - September 14, 2021

Release Notes
IMPORTANT NOTE! Version 3.0.46 introduced new color management features that in certain cases may change the look of existing scenes. 
IMPORTANT NOTE! Version 3.0.46 introduced filtering changes which might slightly change the look of renders for some 3d apps. 

[Maya] Dropped support for Maya 2014, 2015, and 2016
[Maya] General improvements to the rsMetadata command
[Maya] In the Add Metadata window you can now insert RS tokens by right clicking in the Value text field
[Maya] Inserting a token into a metadata string field sets the attribute immediately (no need to press Enter)
[Maya] Fixed proxy material mode where switching from "From Proxy" to "From Scene...prefix" produced the incorrect result
[Maya] Fixed Render Settings GUI issues related to Irradiance Cache settings
[Max] Fixed unusual behavior and corrupt UI in Render Setup, introduced in 3.0.55
[Max] Added ray contribution parameters for lights: reflectionScale, transmissionScale
[Max] Deprecated ray contribution parameters for lights: affectsDiffuse, affectsSpecular, glossyScale
[Max] Redshift version number now displayed in Render Setup
[Houdini] Additional update to the RenderView "Render" button feature to improve the rendering performance
[Houdini] Fixed a problem in several RS light HDAs introduced in the previous version
[C4D] Added support for C4D R25
[C4D] Dropped support for C4D R18, R19 and R20
[C4D] Reorganized and streamlined the RSLight parameter UI
[C4D] Removed the Tint Texture option for RSLights. The light color now always tints the texture if one is available. Older scenes will be upgraded but the original look will be maintained
[C4D] Added support for HDR displays in the Viewport IPR
[All] Added new rendering engine Redshift RT [BETA]
[All] Fixed bug that could produce visual artifacts near the ends of thick hair segments when MPW (min pixel width) was enabled
[All] Fixed bug that could cause linear dome light textures to render black, bug introduced with OCIO support
[All] Fixed bug that could cause weird line-like artifacts when using a disc light with barn-door 'spread'

This build includes plugins for Cinema 4D, Maya, 3ds Max, Houdini, Katana and Blender

Redshift 3.0 versions on Windows and Linux require recent or the latest NVidia drivers! These versions contain OptiX7 support which is part of the NVidia driver

Redshift 3.0.45+ / Metal requires macOS Big Sur 11.3 or higher. If you get unexpected "License Mismatch" errors, you need to update your macOS

Download Windows installer
Download Windows zero-install zip package
Download Linux installer
Download MacOS installer (Metal)
Download MacOS installer (CUDA)

Click here for online documentation (including setup instructions)
Click here for Trello page (to see what devs are currently working on)

Please see this post for information regarding trace depth compatibility with 2.6 scenes.
Please see this post for information regarding changes to shading technology, if you are upgrading from versions prior to 3.0.18.
Please see this post for information regarding changes to our DeepEXR/Cryptomatte technology in 3.0.31.

 

3.0.55 (2021.09) - September 8, 2021

Release Notes
IMPORTANT NOTE! Version 3.0.46 introduced new color management features that in certain cases may change the look of existing scenes. See: https://redshift.maxon.net/topic/37109/
IMPORTANT NOTE! Version 3.0.46 introduced filtering changes which might slightly change the look of renders for some 3d apps. See: https://redshift.maxon.net/topic/36837/

  • [Maya] All RS Lights now support "reflectionRayContributionScale" and "transmissionRayContributionScale"
  • [Maya] All RS Lights' attributes "affectsDiffuse" "affectsSpecular" "glossyRayContributionScale" have been deprecated
  • [Maya] Fixed issue where switching proxy material mode back and forth between "From Proxy and "From Scene" didn't use the correct material
  • [Maya] Upgrading of scenes using older Legacy Render Layers now works
  • [Maya] A text string can be prepended to all metadata names prior to saving into a image
  • [Maya] Setting RV's Display Name via the GUI now sets Maya's Display Name correctly
  • [Maya] Further speed improvements for change tracking
  • [Maya] When a render layer with a child collection is active and a new object is created/duplicated updating is now almost instantaneous
  • [Maya] Added token substitution previewing in all the metadata string fields and the render's filename prefix field
  • [Maya] New RS tokens can be used in the render's filename prefix
  • [Maya] Added rsTokens command for querying and subtituting tokens
  • [Maya] Added support for many more predefined tokens as well as RS option tokens <rsopt=> and environment variable tokens <env=>
  • [Maya] Curve Sets now respect render layer overrides
  • [Maya] When Maya doesn't support Color Management you can use the $OCIO environment variable to set the OCIO config file path
  • [Max] Support "Modified Advanced Settings" list in Render Settings / Basic mode
  • [Max] Added support for OSL "colorspace" widget type
  • [Max] Fixed bug where mesh flags in object properties were not applied correctly when instancing
  • [Max] Fixed a crash switching to another renderer when the Render Settings are in Advanced mode
  • [Max] Added missing UI for SSS Override Mode option
  • [Max] Moved SSS Enabled render option to SSS render settings
  • [Houdini] Addressed the behavior of the RenderView "Render" button to disable the IPR mode, improving the rendering performance
  • [Houdini] Fixed a crash if the bypass flag was enabled in a VOP node connected to other nodes including multiple outputs
  • [Houdini] Updated RS Light node including the new reflection and transmission contribution scale params, and removing the affect diffuse/specular and glossy contribution scale params
  • [Katana] Fixed a bug related to the textures rendering while using custom AOVs
  • [Katana] New fix related to the instance source xform incorrect behaviour in the instance arrays
  • [Katana] Updated RSLight shader including the new reflection and transmission contribution scale params, and removing the affect diffuse/specular and glossy contribution scale params
  • [Hydra] Added support for the pixel aspect ratio render setting
  • [Hydra] Updated the Light LOP node RS params including the transmission contribution scale, and removing the deprecated affect diffuse/specular
  • [Blender] Fixed issue when the Blender 'config.ocio' loaded file don't match with the Redshift custom OCIO file
  • [Blender] Added versioning file to automatically update some items(i.e. scenes saved with OSL nodes)
  • [Blender] Added 'arrow' icons in Environment and OSL nodes tab labels
  • [All] Fixed recently introduced bug that could cause corrupt/wrong absorption/scattering, bug introduced in 3.0.53

 

3.0.54 (2021.08) - August 30, 2021

  • [Metal] Fixed issue that resulted in random crashes on macOS Big Sur
  • [All] Added support for MX entitlements licensing via the Maxon App

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