NEW FEATURES AND ENHANCEMENTS
Cinema 4D 25.113 includes a significant number of bug fixes as part of our ongoing commitment to quality.
Some highlights include:
- Updates to support Moves by Maxon Object Capture on macOS Monterey
- Continued improvements to Forger exchange
- Significant fixes to the VAMP attribute transfer tool
- Updates to key exchange formats
- Improved Picture Viewer memory management
- Improvements to tablet support
BUG FIXES
Animation
- Fixed an issue with baking the Track Modifier tag animation where the Timeslider was moved to the end of a project's timeline
- Fixed an issue with the Add Track Modifier command being available in the context menu of selected animated parameters of Scene Nodes in the Attribute Manager
- Fixed an issue with the Track Modifier tag's Posterization mode that occurred when the Time Factor was set to zero
- Fixed an issue with the posterization of the Track Modifier tag when the defined Strength value is set greater than zero
- Fixed an issue with the animation mode for non-animated objects
- Fixed an issue with the Current Frame value of the animation palette not updating when switching between different projects
Asset Browser
- Fixed a stability issue with dragging assets from the Asset Browser and switching between applications at the same time
- Fixed an issue with dotted lines appearing in the dialog window of the Add Project to Database command
- Fixed an issue with the Asset Browser not showing the expected results when searching for custom stamp and stencil presets
- Fixed an issue with the Export option in the context menu of items that do not support versioning
- Fixed an issue with the scaling of the preview image in the Asset Browser's details area
- Fixed an issue with the resolution of the preview image in the Asset Browser when the screen setting is scaled
- Fixed an issue with the Delete command when removing selected asset versions
- Fixed a stability issue with saving a preset in the Attribute Manager while using a custom startup layout
- Fixed an issue with loading an image as a stencil in the Mask brush's Attribute Manager where the Stencil function was not automatically enabled
- Fixed an issue with the Circular Arrow Node's Own Tip and Own End option not working properly without the Tip Shape or End Shape connected to an array
- Fixed an issue with calculating the edge length of connected input objects of the Atom Array node
- Fixed an issue with the Edge Break node where a 0-degree break angle did not work properly
- Fixed an issue with the Import Legacy Library command where the paths of the imported .lib4d files were not referenced properly
- Fixed an issue with the Save All Takes with Assets command where the corresponding assets were not saved
- Fixed an issue with custom Asset databases whose directories disappeared from the Asset Browser due to read only settings
- Fixed a stability issue with dragging not downloaded assets from the Asset Browser into an existing scene
- Fixed an issue with the Save as Default Preset command applied to the Cloner object
- Fixed an issue with the Select Category window of the Save Asset dialog where the OK and Cancel buttons did not work
- Fixed a stability issue with the Redshift Color Picker
Attribute Manager
- Fixed an issue with some Cloner object settings that were incorrectly displayed in each tab of the Attribute Manager
BodyPaint 3D
- Fixed an issue with the smoothness of BodyPaint 3D's Brush tool due to the switch to OpenGL viewport
- Fixed an issue with the quantization of BodyPaint 3D's brushes strokes when painting in the Texture UV editor
C++ API
- Fixed an issue with InitDisplayControl and an empty list of active object
Character Animation
- Fixed a stability issue with baking the Track Modifier tag animation
- Fixed an issue with the Save Pose Libraries command unfolding everything in the tree view of the Pose Library Browser
- Fixed an issue with a warning message that appeared when moving libraries in the Pose Library Browser tree view
- Fixed an issue with folded libraries being unfolded in the tree view of the Pose Library Browser when a new library was created
- Fixed an issue with the Vertex Map Manager where Joint Weights were not transferred from polygon objects to spline objects
- Fixed an issue with the Vertex Map Manager not transferring animated morph targets correctly
- Fixed an issue with transferring polygon selection tags using the Vertex Map Manager
- Fixed an issue with the Vertex Map Manager where Joint Weights were not transferred when using the Nearest Surface or Nearest Point method
- Fixed an issue with transferring polygon and edge selections with the Vertex Map Manager
- Fixed an issue with the attribute naming of the Transform Constraint targets in the Constraint tag
- Fixed an issue with symmetrical editing of the Weight tool in Smooth mode
- Fixed an issue with Joint objects losing their current bind pose when applying the Connect Objects + Delete command to meshes with skin object
Cineware
- Fixed an issue with Substance assets not rendering in After Effects when loaded via Cineware
Cineware SDK
- Fixed an issue with Cineware's render settings where AAx2 was used by default when the Renderer was set to Viewport (Draft)
Command Manager
- Fixed an issue with the Coordinate Manager user interface when the UV Editing mode was enabled
- Fixed an issue with an incorrect Coordinate Manager window title that was displayed when docked
- Fixed an issue with incrementing values in the Scale mode of the Coordinate Manager
- Fixed an issue with the Coordinate Manager where right-clicking did not reset selected input values
Deformer
- Fixed an issue with the Delta Mush deformer where iterations were still considered after pressing the Initialize button
- Fixed an issue with the Bevel deformer where overlapping polygons were created when the Limit option was enabled and the Offset value was set high
Exchange
- Fixed a stability issue with importing the STP format
- Fixed an issue with incorrectly enabled mixing parameters of the PoseMorph tag when importing FBX files
- Fixed an issue with preventing the STP format from being imported
- Fixed a stability issue with exporting scenes containing Multi-Instances to the FBX format
- Fixed an issue with the Layer Offset of the Vector Import object
- Fixed an issue with an error message that appeared when importing the SVG format
- Fixed an issue with the Sweep Stroke settings of the Vector Import object that caused the imported object to disappear occasionally
- Fixed an issue with missing error messages when running the Open AI and Reload commands of the Vector Import when no file was loaded
- Fixed a refresh issue with the Spline Settings of the Vector Import
- Fixed an issue with the Open in AI command not being executed
- Fixed an issue with the scaling of imported Illustrator files
- Fixed an issue with the compatibility of some unsupported PDF versions during Vector Import
- Fixed an issue with importing an FBX material as a Node Material where the Node Space parameter was grayed out in the import settings
- Fixed an issue with the FBX import settings where an invalid Node Space could be set on the Material tab
- Fixed a stability issue with importing the OBJ format
- Fixed an issue with the Polygon Groups tag still using an outdated icon in the Object Manager
- Fixed an issue with the Vertex Colors setting when exporting to Forger
- Fixed an issue with an exported Forger file not generating a thumbnail
- Fixed an issue with the Forger export where a camera was not exported correctly if its clipping had a value of 0
- Fixed a stability issue with the Forger export when the Connect with Children option is disabled
- Fixed an issue with the Replace Existing setting of the Forger import where instead of replacing an existing object a new one was added
- Fixed an issue with not being able to undo a changed camera position when importing the Forger format
- Fixed a stability issue with exporting to the Forger format
- Fixed an issue with exporting the Forger format that caused a memory message when importing it into the Forger app
- Fixed an issue with importing the Forger format that created an invalid file structure when saving and reopening the file
- Fixed an issue with merging a Forger file with an existing Cinema 4D file where the material was not overwritten with the new one
- Fixed an issue with incorrect material colors when importing the Forger format
- Fixed an issue with materials appearing black when importing the Forger format
- Fixed a stability issue with exporting to the Forger format when in the scene a shader node was connected to the Forger group node
- Fixed an issue with the Send Project to Forger command not being listed under the Extensions menu
- Fixed an issue with the Forger tag where an invalid Expose on Object command was displayed in the Attribute Manager
- Fixed an issue with the dialog strings of the Send Project to Forger command
- Fixed an issue with exporting the Forger format that caused the transformation handles to disappear in the Forger app
- Fixed a stability issue with exporting to the glTF file format
- Fixed a performance issue with exporting animated scenes the glTF format
Interface
- Fixed an issue with the Gradient shader not loading a preset by double-clicking in the Material Editor
- Fixed an issue with the Float Slider accuracy when changing parameter values in the Attribute Manager
- Fixed an issue with the color chooser in the Material Editor that did not keep the current folded state after closing the window
- Fixed an issue with the Color Chooser where the Pick Color From Screen command could not be executed
- Fixed an issue with using the Pick Color From Screen command that closed the Color Chooser window
- Fixed an issue with the Gradient color knots to improve visibility in the new user interface
- Fixed an issue with the size of the text options window in the Visual Selector's Text mode
- Fixed an issue with the Substance Engine options in the Preferences
- Fixed an issue with not being able to deactivate the Workplane mode
- Fixed a stability issue with the Unfold Palette command
- Fixed an issue with the Viewport Renderer where options could be set in the Render Settings
- Fixed an issue with the object properties of the Polygon Reduction Generator where the values in some input fields were clipped
- Fixed an issue with the input fields in the Attribute Manager whose values changed accidentally when using a pen input device
- Fixed an issue with the automatic detection of touch input devices
- Fixed an issue with clicking the command palette with a pen input device incorrectly opened the menu instead of the command
- Fixed an issue with the Import Legacy Library command not being highlighted as a new feature
- Fixed an issue with the icon palettes where the size of a docked command's icon was not scaled and displayed in its original size
- Fixed an issue with the Sky Dome Light parameter of the Physical Sky object in the Attribute Manager
- Fixed an issue with the Objects field of the Simple XRef object
Installer
- Improved compatibility with Magic Bullet Looks on Apple M1
- Fixed an issue with manually installing an already installed language which opened the Online Updater window
Lite Version
- Fixed an issue with the viewport display in Cinema 4D Lite
Modeling
- Fixed an issue with the Untriangulate command where some restriction options were not available in the Attribute Manager when the Create N-Gon option was enabled
- Fixed an issue with the default value for the Inner Extrude subdivision
- Fixed an issue with the Magnet tool not recognizing the geometry lying underneath an object
- Fixed an undo issue with the Scale Project command
- Fixed an issue with the Scale Project command not working with a Point Level Animation
- Fixed an issue with the Scale Project command that caused some objects to not scale properly
- Fixed an issue with the Scale Project command that prevented an Extrude object from scaling correctly
- Fixed an issue with the Noise shader of a Displacer deformer not scaling by running the Scale Project command
- Fixed an issue with the Mirror tool not being usable in Edge Mode
- Fixed an issue with the Mesh Density setting of the Remesh generator that could result in a destroyed mesh when changing the value
- Fixed an issue with the Connect Objects + Delete command resetting a polygon object to the Bind Pose defined in the Weight tag
- Fixed an issue with the Connect Points/Edges command applying to unselected points or edges
- Fixed an issue with the Connect generator where not all object points of the assigned objects were connected
- Fixed an issue with the display of the Magnet tool mouse pointer in the Viewport
- Fixed an issue with the Close Polygon Hole tool not working properly on high-poly meshes\
- Fixed an issue with the point tolerance of the Spline Mask generator
- Fixed an issue with parts remaining uncut when cutting by projecting a Spline object
- Fixed an issue with the Symmetric option of the Mirror tool
- Fixed an issue with the Normal Scale tool where scaling selected polygons perpendicular to their Normals did not work properly
- Fixed an issue with the edge flow when using the Edge Cut tool
- Fixed a stability issue with using the Bevel tool on selected edges
- Fixed a performance issue with loading the UVW tag on high-poly objects
- Fixed an issue with Apple M1 and cones
MoGraph
- Fixed an issue with the Animation Speed setting of the Colorizer modifier layer whose value did not affect the animation in the Viewport
- Fixed an issue with referencing the Voronoi Fracture object as an XRef when running the Save Project command
- Fixed an issue with the Distance to Object setting of the Voronoi Fracture object
- Fixed an issue with the Depth setting of the Text object not interpreting negative values correctly
- Fixed an issue with the Load Preset/Save Preset buttons of the Sound Field's Gradient setting appearing twice in the Attribute Manager
- Fixed an issue with the opacity slider in the Field list of the Attribute Manager overlapping with the input field
- Fixed a performance issue with the Text object when changing the Depth setting in the Attribute Manager
- Fixed an issue with the hierarchical placement of fields in the Object Manager when created to control clone selections in the MoGraph Selection tag
Moves by Maxon
- Fixed a stability issue with the Face Capture object when running the Make Editable command
- Fixed an issue with the Moves by Maxon app that kept asking to re-enter the license data after reinstallation
- Fixed an issue with irrelevant commands in the File menu of the Moves by Maxon dialog
- Fixed a stability issue with connecting the Moves by Maxon app to Cinema 4D
- Fixed an issue with downloading Face Captures
- Fixed an issue with crash on closing the app
Nodes
- Fixed an issue with muting the connection could lead to loss of information
- Fixed an issue with Asset Capsules when being used in Multi-Instance mode
- Fixed an undo issue with Asset Capsules where the node graph disappeared from the Node Editor
- Fixed an issue with duplicating a Geometry Modifier node within a stack in Scene Manager
- Fixed an undo issue with Asset Capsules that caused the node graph to disappear
- Fixed an issue with the Noise and Complex Noise nodes where the output and preview did not show the respective Noise Type
- Fixed an issue with the Transform node not affecting the input texture
- Fixed an issue with the Gradient node where only one color was used instead of all color components
- Fixed a refresh issue with the visibility of assigned objects in the Node Material's assignment list
- Fixed a stability issue with the Transfer Selection node that occurred when changing the selection types to convert to
- Fixed an issue with selection tags dragged into a Selection String input field not being automatically quoted
- Fixed an issue with the outputs of the Trefoil distribution node
- Fixed an issue with the Trefoil Distribution Op node that created an incorrect distribution point
- Fixed an issue with the Newly Created asset for connected geometry containing triangles
- Fixed an issue with the Face Normal output of the Ray Collision node
- Fixed an issue with the distribution of the Polygon Center node where selection information could not be extracted from the connected geometry
- Fixed an issue with the automatic connection of the Iterate Collection node when a Distribution output port was connected to a Matrix input port
- Fixed an issue with the Vertex, Edge and Polygon Center nodes not working with applied selections
- Fixed an issue with an incorrect connection of the automatically created Iterate Collection node that occurred when a Distribution output port was connected to a Matrix input port
- Fixed an issue with the context menu of a connection between Value and Text spline primitive node where it was possible to insert wrong converters
- Fixed an issue with the Dual Mesh Modifier node that returned unexpected results due to an incorrectly defined Selection String keyword
- Fixed an issue with the information strings in all Stacks Folding commands of the Scene Manager
- Fixed an issue with Spline Primitive and Mesh Primitive nodes where the type did not change according to the selection in the Asset Browser when dragged into the Object Manager
- Fixed an issue with the Phong tag of Mesh Primitives applied as capsules in the Object Manager
- Fixed an issue with Geometry Modifier capsules where it occasionally failed to drag a selection tag from the Object Manager to the Selection String field in the Attribute Manager
- Fixed an issue with the Spline Primitive node when added as an Asset Capsule to the Object Manager and then scaled in the Viewport
- Fixed an issue with the MoExtrude deformer not recognizing asset capsule selections
- Fixed an issue with inserting a Spline Tessellation node as a converter between two connected string type ports
- Fixed an issue with the assignment of newly created inputs of the Loop Carried Value node
- Fixed an issue with the Object Group node that could not be dragged into the Scene Manager
- Fixed a stability issue with the Store Selection node when entering the selection in the Selection String field
- Fixed an issue with the Greeble node where after converting back to a group at various nodes the Data Inspector was enabled by default
- Fixed an issue with combining different arrays with the Compose Container node
- Fixed an issue with the Op Inputs of the Connect Op node
- Fixed an issue with the inputs in the Attribute Manager of the Transform Element node
- Fixed an issue with the Noise Selection node when Edges type is set
- Fixed an issue with the Memory node when rendering in the Picture Viewer
- Fixed an issue with the Transform Element node and the spline tangents adjustment of connected spline nodes
- Fixed an issue with the Transform Element node not being able to modify Normals
- Fixed an issue with coloring the passed geometry of the Vertex node when the Restrict to Selection option was disabled
- Fixed an issue with the Build Selection node and passing iterating index numbers
- Fixed an issue with the Selection to Indices node outputting too many indices
- Fixed a stability issue with deleting the Import Data node
- Fixed an issue with the Import Data node not being able to read a file with relative path once the scene was saved with the Save Project with Asset command
- Fixed an issue with the use of relative paths in the Import Data node and Image node
- Fixed an issue with reverse output of Latitude and Longitude in the DMS to Geoposition node
- Fixed an issue with the Transform Element node not displaying XYZ inputs
- Fixed an issue with the Viewport display of the Connect node when merging different geometries
- Fixed an issue with the 7-Segment Display asset being changed from line to spline
- Fixed an issue with the Flightpath asset being changed from line to spline
- Fixed an issue with the 7-Segment Display node where a segment used for one digit would also show up in a subsequent digit
- Fixed a stability issue with adding the Transfer Selection node to an existing connection
- Fixed an issue with the Slice Array asset that was missing an Iterate Collection node to function properly
- Fixed an issue with the Selection input of the Extrude node where in certain cases the connected geometry was restricted by an incorrect number of indices
- Fixed an issue with a compilation error of the Points To Line node
- Fixed a performance issue with asset capsules affecting the scene even after calculation
- Fixed an issue with the Text node where the identification of fonts was changed by postscript names instead of family names
- Fixed an issue with the Atom Array asset whose Cylinder Radius allowed negative values
- Fixed an issue with the output of the Sample Classic Spline node at an Offset value of 100%
- Fixed an issue with a missing Inset parameter of the Extrude node
- Fixed an issue with changing the parameters of asset capsules in the Attribute Manager when blending between them as child objects of a Cloner object
- Fixed a refresh issue with animating the Object Group node using a Time node when it was used as an asset capsule in the Object Manager
- Fixed a refresh issue with rotating objects within an Object Group node when used as an asset capsule in Multi-Instance mode
- Fixed an issue with Spline Primitive asset capsules not being recognized properly
- Fixed an issue with the Landscape Mesh Primitive node and the projected UVW mapping
- Fixed a performance issue with the Loop Carried Value node whose execution can now be canceled by pressing Esc once
Node Editor
- Fixed an issue with the Data Inspector columns not being displayed because the vertical lines used the same color as the background
- Fixed an issue with values being editable in the Data Inspector
- Fixed an issue with the Data Inspector displaying float values like integer values
- Fixed an issue with the Node Editor's Scene mode being empty after scene creation and not being able to drag in a node object from the Asset Browser
- Fixed a refresh issue in the Attribute Manager when selecting nodes
- Fixed an issue with the Color Chooser of some node assets where a change of the color selection in the Attribute Manager could not be confirmed
Objects
- Fixed an issue with missing Phong tags for newly created Primitive objects
- Fixed an issue with the inaccuracy of the Landscape object's bounding box
Other
- Fixed a stability issue with switching between scenes
- Fixed a stability issue with closing a scene during rendering in Picture Viewer
Picture Viewer
- Fixed a performance issue by improving the memory management of the Picture Viewer, resulting in faster rendering results when working with Windows
Redshift
- Fixed an issue with the Convert to Redshift command where after converting to a Redshift light source, the options in the Objects field of the Project tab stopped working
- Fixed an issue with IPR rendering that caused incorrect results when using generators as input for cloning spline or polygon objects
- Fixed an issue with dragging Substance assets into the XPresso expression of a Redshift material where only an empty node of the asset was created
Renderer
- Fixed an issue with to a Redshift light source where an Inverse Square Clamped falloff type enabled in the Cinema 4D light source was affecting the visibility of the converted Redshift light source
- Fixed an issue with the Mix parameter in the Magic Bullet Looks render settings that caused incorrect results in the Picture Viewer and Viewport
Sculpting
- Fixed an issue with the Scale Project command not taking Sculpt objects into consideration
- Fixed an issue with the Strength slider not being displayed in the Sculpting Layers manager
Team Render
- Fixed an issue in Team Render Client and Team Render Server preferences where a context menu was not displayed properly
- Fixed an issue with Magic Bullet Looks not working with Team Render
Team Render Server
- Fixed an issue with the Open Webinterface command of the Team Render Server using an incorrect icon
Take System
- Fixed an issue with the Take Manager where User Data settings could prevent a take from being activated
Timeline
- Fixed an issue with the animation palette where the value under Current Frame was not updated when the frame was changed
- Fixed an issue with the Timeline showing the F-Curves of all children of the selected object instead of only those of the top objects of a hierarchy
- Fixed an undo issue with the Create Marker from Key Selection command
- Fixed an issue with copying and pasting keys of multiple selected objects to a different position of the same selected objects
- Fixed a stability issue with opening Cinema 4D that occurred when a custom layout resulted in loading an empty Timeline
- Fixed an issue with the Timeline when copying and pasting an object's animation to another object keeping the keyframe offset
UV Tools
- Fixed an issue with the Pin Point Selection option of the UV Manager's Relax UV settings, whose functionality should be clearer after renaming
- Fixed an issue with the UV Manager's projection settings being available for primitive objects
- Fixed a stability issue with applying the Automativ UV command directly after executing Set UVW from Projection
Viewport
- Fixed an issue with artifacts in the Viewport when Shadow Hinting is enabled
- Fixed an issue with the display of Reflection roughness in the Viewport
- Fixed an issue with the Viewport settings where the Mode selection of the SSAO parameter was undefined
- Fixed an issue with the Move tool when "drawing" selections in the Viewport by simultaneously pressing the right mouse button
- Fixed an issue with the Spline Wrap deformer's bounding box being visible in the Viewport even when the deformer was hidden
- Fixed an issue with switching to Texture or Animation mode triggering a scene refresh
- Fixed an issue with the Selection Filter where the Sky object could be selected in the Viewport even though the selection was limited
- Fixed an issue with the visibility of animation path tangents in the Viewport
- Fixed an issue with the MipMap method of Texture Mode where the texture preview resolution changed with camera distance
- Fixed a stability issue with quickly closing multiple opened scenes
- Fixed a stability issue with the Grid/Workplane Snap function in the Viewport
- Fixed an issue with the Viewport not updating its display when moving the modeling axis
- Fixed an issue with enabling a Sculpt Brushes Modifiers option causing the other options in the Attribute Manager to disappear
- Fixed a performance issue with the Viewport when animating Scene Nodes with high object and polygon count
Volumes
- Fixed a performance issue with the memory usage when rendering OpenVDB on Windows
- Fixed an undo issue with the Volume Builder's Objects list where objects were not placed in the correct position
- Fixed an issue with object highlighting in the Viewport of deselected objects from the Volume Builder Objects list
- Fixed an issue with the visualization of the Volume Builder's Voxel Amount in the Attribute Manager
- Fixed an issue with the Volume Builder where the filters used in the Objects list were not loaded when reopening the scene
KNOWN ISSUES
- When using Edit Asset on Node Asset, individual node attributes aren't shown in the Attribute Manager. To circumvent this issue, convert the Asset to a Group and view/modify the Group. If necessary the group can then be converted back to an asset using Save New Version.
For an in-depth look at the new features in Cinema 4D R25, check out:
Rocket Lasso's What's New in Cinema 4D R25 video
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