For an in-depth look at the new features in Cinema 4D S26, check out:
Rocket Lasso's What's New in Cinema 4D S26 video
Redshift CPU
- All Cinema 4D users can now work with Redshift Materials, Lighting, and Rendering on any hardware with Redshift CPU support
- Redshift CPU includes all features of Redshift GPU except Rounded Corners
- Hybrid Rendering Support has been added (GPU+CPU)
- Team Render / Command Line Entitlements can now utilize Redshift CPU
Redshift Materials
- RS Standard Surface Material offers an intuitive material definition and compatibility with industry-standard workflows
- New Energy Conservation for Micro-facet BRDF/BSDF
- D'Eon Lambert-Spheres use a new Diffuse Roughness model
- Thin Film BRDF
- More intuitive Metalness workflow
Redshift Integration
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Viewport Preview
- Improved Viewport Preview with Node-based Redshift materials, including:
- Diffuse color and weight
- Reflection color and weight, roughness, IOR, and BRDF (Beckmann/GGX)
- Overall bump, tint, and opacity
- Overall emission and weight
- Transmission color and weight
- Metalness, metal edge tint, and reflectivity
- Sheen color, roughness, and weight
- Coat color, weight, roughness, BRDF, IOR, reflectivity, and bump
- Normal Maps
- Maxon Noises
- MoGraph Color User Data
- UV Scaling on Texture Nodes
- Texture Layer Weights
- Redshift Dome Light overrides the default reflection map for viewport previews
- Node Material SDK enhanced to allow third-parties more control over viewport previews
- Improved Viewport Preview with Node-based Redshift materials, including:
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Exchange
- Basic material properties and textures export for Node-Based Redshift Materials to FBX and to USD
- Basic Node-Based Redshift material constructed on import from FBX and from USD
- Node Material SDK enhanced to all third-parties more control over material import/export
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Other Improvements
- Node Materials now support OSL
- Improved Colorization/Categorization of Redshift Nodes within Node Materials
- Improved performance / interaction within Redshift Node Materials
- Layout updates cameras and lights based on active render engine (Redshift Cameras and Lights in default layout)
- Show in Node Editor exposes port
Simulation
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Simulation Scene
- Provides settings for new unified simulation framework (currently Cloth and Splines)
- Multiple Simulation Scene objects allow split systems with optimized iterations and different forces
- Calculate simulations via CPU or GPU
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Cloth Simulation
- Cloth Simulation based on new Simulation framework
- Calculate simulations via CPU or GPU
- Multiple cloth objects can be simulated together in a unified simulation
- Apply Cloth to Children
- Control Cloth attributes via Vertex Maps
- Accurate tearing creates new points and doesn't require a cloth surface
- Balloon option maintains the volume of closed surfaces
- Plastic Deformation
- Automatic Connections
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Rope Simulation
- Rope (Spline) Simulation based on new Simulation framework
- Rope/Cloth interactions
- Rope Simulation uses tessellated points
Modeling
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ZRemesher
- Remesh Object now includes ZRemesher for high-quality procedural automatic retopology
- Quad Remesh Node offers procedural remeshing within Capsules / Scene Nodes
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Modeling Tools
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Bridge
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New, incredibly-powerful Bridge tool
- Surface and curvature interpolation
- Intelligently defines normals direction for bridging
- Preserves UVs, Vertex Colors and other surface attributes in most cases
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Close Polygon Hole - Grid
- Close polygon holes with a quad-dominant grid topology
- Preserves curvature and topology, including UVs, Vertex Colors and other surface attributes
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Equal Spacing
- Evenly distribute selected edge loops to equalize spacing between neighboring loops
- Preserves curvature of the original mesh
- Available as an interactive tool and Geometry Modifier node
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Fit Circle
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Transform selected geometry components to a circular shape
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Interactive controls to affect scaling and rotation of circle
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Available as an interactive tool and Geometry Modifier node
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Flatten
- Flatten selected geometry based on a specified axis, normals or the view angle
- Interactive controls to affect the strength and flatten plane
- Available as an interactive tool and Geometry Modifier node
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Poke Polygons
- Create a new point in the center of each selected polygon
- Automatically offset created point based on the polygon normal direction
- Available as an interactive tool and Geometry Modifier node
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Set Flow
- Transform edge loops to follow the curvature of neighboring geometry
- Available as an interactive tool and Geometry Modifier node
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Smooth Edges
- Smooth selected edges while preserving edge length and volume
- Interactive Controls to adjust smoothing amount
- Available as an interactive tool and Geometry Modifier node
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Straighten Edges
- Straighten selected edges
- Interactive Controls to adjust straightening amount
- Available as an interactive tool and Geometry Modifier node
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Vector Import
- SVG now supported in Vector Import Object
- Improved SVG Import
- Clipping Paths supported in Adobe Illustrator files
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Task Manager
- Expandable and dockable progress bar to show the progress of multiple processes, including:
- Loading/Saving Projects
- Crash Reports
- Loading Assets Databases, Downloading Assets and Generating Previews
- Rendering via Picture Viewer and Render Queue, Clearing the Picture Viewer Cache
- Generating Fractures
- Many processes are now asynchronous (run in the background)
- Network saves are now predominately asynchronous
Scene Nodes
- Component Access
- Data Inspector shows Geometry contents
- Variable Font Support in Text Spline
- Segment support in Assemble Spline Node
- Add Control Point along Spline
- Split Spline Node
- Automatic UV Geometry Modifier Node - automatically generates a UV map based on the Automatic Packed UVs algorithm
- Quad Remesh Geometry Modifier Node - performs automatic retopology via ZRemesher algorithm
- Geometry Modifiers: Equal Spacing, Fit Circle, Flatten, Poke Polygons, Set Flow, Smooth Edges, Straighten Edges
- Spline Distributions - Control Points, Even, Line Center, Random, Solidify, Step
- Bias added to Blue Noise distribution - The bias moves between [-1, 1] to favor more small clones or more big ones. In the negatives it will overscale.
- Improved Asset Browser filtering
- Conversion command between op and base node
- Show in Node Editor / Ctrl-Click Connector dot exposes port
General Enhancements
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Animation
- Hammer Weights - Define weights based on the average of surrounding points
- Colorize by Prefix command colorizes joints and other objects based on prefix or suffix.
- Hammer Weights - Define weights based on the average of surrounding points
- Asset Browser
- Performance Enhancement - Asynchronous Database Indexing
- Option to generate Database Index for improved speed and publishing online
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Performance
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Improved Memory Management for better overall performance after many renders
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UI Refinement
- Font list can be filtered by name
- Preference to choose the "Default" resolution used for Texture Previews
- Embedded Webview / HTMLViewerCustomGUI uses Edge / WebKit on Windows
- User Layouts denoted by Italic rather than (User) to save space
- Menus and Palettes dynamically change their content by checking what the Renderer in use is.
- Layout tabs can be reordered by drag and drop
- The Open Recent list has been added to document tab context menu
- Document tabs expand to contain more of the filename
- Categorization within menus
- Green Checkmarks are back
- Many Added Icons
- Faster and more precise sliders based on code rather than bitmaps
- Size of numeric inputs consistent on both OS's
- Folder icon to replace "..." in file loaders
- Refinements to Gradient UI (alpha mode)
- Shorter Mixed text (in Italic) to replace <<Multiple Values>> in AM
- Null types can now be identified by new icons
- Additional precision - 4 decimals instead of 3 for numeric inputs
- Scroll wheel in Attribute Manager only changes values when the specific attribute is focused
- Color Chooser refinements: color sliders refinement, alpha is always visible, the color wheel ui is a bit more compact horizontally
- Script Word Wrap support for the Python Console
- Refinement of CTRL+Left/Right key behavior in multi-line text. (They correctly jump to words beginning/ending)
- File chooser supports multiple file selection
- Directory chooser on Windows updated to modern style
- C4D Objects removed from Asset Browser to avoid duplication
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SDK
- Visual Studio Code Integration
- Use Visual Studio Code as an external script editor
- Syntax highlighting for C4D Python, Res and String files
- C4D Python Autocompletion
- Debugging
- New Background Job API
- Improved Node Material SDK (C++ and Python)
- Asset API in Python
- Improved ease of use of frameworks for the Python Maxon API
- Visual Studio Code Integration
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