Redshift 3.5.10 (2022.11) - November 9, 2022

Doug Y
Doug Y
  • Updated

3.5.10 (2022.11) - November 9, 2022

  • [Maya] Fixed a bug introduced around 3.5.05 that would cause Wireframe shader node connections to fail
  • [Max] Fixed a bug introduced in 3.5.09 that would break bump mapping node connections
  • [Max] Fixed issue with Hue slider in Redshift Color Picker when configured to 0-1 range combined with degrees
  • [Max] Fixed issue that could crash 3ds Max after loading a render preset
  • [Max] Fixed issue where UI doesn't update correctly after loading a render preset
  • [Max] Fixed incorrect directory used to create post-uninstallation cleanup script
  • [C4D] NOTE: Redshift 3.5.10 and later are not compatible with 2023.0.0 or 2023.0.1; please upgrade to Cinema 4D 2023.1.0 for ongoing Redshift compatibility; Prior C4D releases (21-26) are unaffected and are fully compatible with Redshift 3.5.10
  • [C4D] Added support for the native Redshift Camera in C4D 2023.1, which replaces the Standard Camera + RS Camera tag in new scenes; existing scenes will continue to work as before, but can be converted to the new scheme
  • [C4D] Addressed an issue in C4D 2023, where the background of material previews would look inconsistent when native OCIO is enabled
  • [C4D] Addressed an issue where incorrect uvs would be used under some rare conditions
  • [C4D] Added support for automatically detecting some types of mesh velocity weightmaps/vertex colors as well as the velocity grids in C4D Volumes without the use of the RS Object tag
  • [C4D] Improved the RS Volume object which now automatically fill the velocity channels when a VDB file is selected
  • [C4D] Added support for the Pyro object in C4D 2023.1, as well as a Pyro Volume material preset
  • [C4D] Addressed an issue where the C4D Volume Loader object would use an incorrect VDB frame when motion blur is enabled
  • [C4D] Added support in C4D 2023.1 for creating Redshift materials when double-clicking in the material manager. The default material is now based on Standard material shader
  • [Houdini] Added support for Houdini 19.5.403 and dropped support for 19.0.662
  • [Houdini] The "Ignore Pivot Point Attribute" instancing option is now disabled by default
  • [Houdini] Addressed the AOVs TIFF and PNG "Bits per Channel" options
  • [Katana] Fixed a shutter sync issue between transformations and deformations while rendering the motion vectors AOV
  • [Katana] Fixed the rendering of the motion blur from the velocity attribute in the sphere particles point clouds
  • [Katana] Added support for material overrides to the user procedurals
  • [Katana] New set of options in the RedshiftObjectSettings node to configure several object-level motion blur options
  • [Hydra] Added support for Solaris 19.5.403 and dropped support for 19.0.662
  • [Hydra] Improved scene update performance while working with complex scenes
  • [Hydra] IPR scene update functions improved to support any kind of data updates (UVs, vertex attributes, etc)
  • [Hydra] Improved support for the "Render all frames with a single process" Solaris feature, supporting any kind of animated data
  • [Hydra] Fixed a crash while switching cameras or importing them from the scene
  • [Hydra] Added support for the {AOV} tag to the Redshift LOP, "Common File Prefix" parameter, to configure the AOVs file names
  • [Hydra] Fixed default beauty AOV file export in Redshift LOP
  • [Hydra] Fixed the "Disable All AOVs" and "Hide AOVs Options" features in the Redshift LOP
  • [Hydra] Fixed an IPR crash while working with the sun/sky light
  • [Hydra] Fixed a crash while rendering instancers with UV maps in the instance points
  • [Hydra] (EXPERIMENTAL) Added support for the RSLight OBJ node scene import feature
  • [Blender] Set RS Standard material node tree as default for "Add RS Nodetree" option
  • [Blender] Updated the link to the new plugin documentation page
  • [Blender] Added support for rendering multiple scene layers, using the layer name instead of the first index
  • [Blender] Fixed error recreating the OSL node connections inputs after load a scene previously saved with OSL nodes
  • [Blender] Apply the node socket update call method to the 'on the fly' created sockets for OSL nodes
  • [RenderView] Fixed issue where view is re-centered when using Render Region in IPR fill/fit modes
  • [RenderView] Extended maximum zoom to 3200%
  • [RenderView] Zoom spinner control step amount adapts to zoom level
  • [RT] Fixed artifacts in materials with a Layered Shader node introduced in 3.5.09
  • [CPU] General performance improvements
  • [Metal] Added support for macOS Ventura
  • [All] Fixed Hot pixel noise in GI when using Transmission
  • [All] Fixed bugs related to how reflectance affects shadow strength for the Standard Material. Added material toggle to revert back to old behavior if desired
  • [All] Standard Material 'shadow opacity' is now in the range -1 to 1, with negative values allowing you to control the amount of reflectance contribution to the shadow
  • [All] Standard Material 'shadow opacity' now only affects transmission shadow strength, as it should've always done
  • [All] Fixed bug that could cause photon rays to cut abruptly from lights that are placed close to the edge of the scene

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