Redshift 3.5.09 (2022) - October 7, 2022

Doug Y
Doug Y
  • Updated
  • [Maya] RedshiftSprite image sequence options are display in the Attribute Editor
  • [Maya] Precise subframe deformation blur is now supported for XGen
  • [Maya] The postRenderMel command is now also called when a render is cancelled/aborted
  • [Maya] Stricter checking of Maya connections is being performed so some older scenes may render with warnings
  • [Maya] Fixed issue where interactively deleting or creating a texture reference object for a mesh wasn't updating in the render
  • [Max] Render View now honors pixel aspect
  • [Max] Fixed issue where Export Connectivity Data setting was ignored by proxy exporter
  • [C4D] Addressed an issue in C4D 2023 where renders with the Color Control post-effects enabled, would produce different results in the PictureViewer compared to the RenderView
  • [C4D] Addressed an issue where some materials stacks would be treated as invalid if only some materials provided a displacement output
  • [C4D] Addressed an issue when using Redshift's OCIO color management where some renders with Team-Render started from the RenderQueue would produce inconsistent colors in 8-bit Multi-Pass images
  • [Houdini] Added support for Houdini 19.0.720 and 19.5.368 and dropped support for 19.0.589
  • [Houdini] New RenderView "Redshift_RVRefresh" and "Redshift_RVBucketRendering" hscript commands
  • [Houdini] Procedurals code updated to export the materials inside the proxy scenes
  • [Houdini] Added support for material overrides to the user procedurals
  • [Houdini] Fixed a problem with the motion blur in the animated instancers
  • [Houdini] Fixed an IPR crash while working with materials overrides and packed geo instancing
  • [Houdini] Fixed a limitation when exporting proxy files inside nested OBJ/TOP nodes
  • [Katana] Fixed a shutter sync issue between transformations and deformations while rendering the motion vectors AOV
  • [Katana] Fixed the rendering of the motion blur from the velocity attribute in the sphere particles point clouds
  • [Katana] Added support for material overrides to the user procedurals
  • [Katana] New set of options in the RedshiftObjectSettings node to configure several object-level motion blur options
  • [Hydra] Added support for Solaris 19.0.720 and 19.5.368 and dropped Solaris for 19.0.589
  • [Hydra] Redshift LOP updated to include the alpha channel in the main "color" beauty AOV
  • [Hydra] Fixed an exception raised from the Hydra plugin when an RS render option is not available
  • [Hydra] Added support for the USDPreviewSurface Texture Reader UV map channel configured from the Primvar Reader node
  • [Hydra] Added the missing "Softness Affects Gobo" light parameter
  • [Hydra] Added support for rest/rnml attributes from vertex level data
  • [Hydra] Fixed a problem with the tangents orientation on some mesh objects
  • [Hydra] Fixed a crash related to UV maps defined at the instance level
  • [Hydra] Added support for the Redshift USD and Alembic procedurals available as new custom USD primitives
  • [Hydra] Added the "Redshift USD Procedural" and "Redshift Alembic Procedural" LOP HDAs to help in the configuration of the new procedural primitives
  • [Hydra] Added support for rendering RS proxy files using a new custom USD primitive; the old workaround to render proxy files is still available as a legacy feature
  • [Hydra] Added the "Redshift Proxy" LOP HDA to help in the configuration of the RS proxy primitives
  • [Hydra] Fixed the Cryptomatte AOV and the AOVs Light Group options in the Redshift LOP
  • [Blender] Added basic support for Blender's new 'Curves' object; this feature requires Blender version 3.3.0
  • [RenderView] Fixed broken Render Region tool when view is rotated or flipped
  • [RenderView] Fixed broken A/B slider when view is rotated or flipped
  • [RenderView] Fixed broken pixel sampling / color picking when view is rotated or flipped
  • [RenderView] Fixed issue where using a hotkey for Rotate (0 degrees) did not correctly update the view rotation state
  • [RenderView] Fixed performance issue when panning and zooming
  • [RenderView] Fixed incorrect frame sizing when using IPR fit/fill mode for anamorphic renders
  • [RenderView] Fixed issue where pixel sampler region is not shown until toggling the option off/on
  • [RenderView] Fixed issue where pixel sampler region is not hidden when the Pixel tab is not active
  • [RenderView] A/B slider's position and orientation is now pinned to the image
  • [RenderView] Extended maximum zoom to 1600% and tweaked wheel-zoom steps
  • [RenderView] Changes to zoom via Alt + Right-Mouse or the Zoom edit/spinner control are now relative to the view center
  • [RenderView] Click-to-focus CoC adjustment now behaves consistently at different image sizes and zoom levels
  • [RenderView] Improved visibility of bucket indicators
  • [All] Fixed bug introduced in 3.5.05 that would force refractive RS Materials with SSS to appear opaque
  • [All] Fixed a bug where blurry reflections would cause wrong volume GI
  • [All] Fixed a bug where anisotropy would cause artifacts in volume GI
  • [All] Fixed bug that could cause a crash when OSL shaders are used for the global environment
  • [All] Fixed random crash on some systems that can occur during the renderer initialization stage
  • [All] Fixed issue where OptiX denoising could produce black or wrong pixels if the progressive number of passes was set to 1
  • [All] Fixed bug that would cause rough or diffuse reflections of dome lights to use the incorrect texture color space if not sRGB or raw
  • [All] Fixed bug introduced in 3.5.08 that could result in broken alpha values for semi-transparent materials
  • [All] Improved the precision of diffusion ray-traced SSS for objects far away from the origin
  • [RT] Fixed precision issues with hair imported with large scale factors
  • [RT] Fixed a crash that could occur with hair scenes imported from non-C4D plugins
  • [RT] Fixed several issues with hair rendering
  • [RT] Fixed several issues with dome lights
  • [RT] Fixed artifacts caused by a bug on node connections across a variety of materials
  • [RT] Implemented progress reporting when preparing for RT rendering, including HLSL compilation
  • [RT] Optimized shader compilation times by about a factor of 10

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