Redshift 3.5.08 (2022.08) - September 7, 2022

Doug Y
Doug Y
  • Updated
  • [Maya] Fixed issue where shader networks that had connections to components of colors, UVs etc weren't rendering correctly
  • [Maya] Motion Vector AOVs are now calculated correctly
  • [Maya] Fixed issue where extensions weren't being sampled at the correct time when the frame rate was not 24fps
  • [C4D] Added support for Cinema 4D 2023
  • [C4D] Added support for the native OCIO color management in Cinema 4D 2023
  • [C4D] Added support for material stacking and the procedural texture projections in the Texture/Material tag, to all versions of the plugin; existing scenes will maintain their original look automatically via new compatibility options in the render settings
  • [C4D] Improved the Magic Bullet Looks integration, so now when opening from the RenderView the last beauty AOV will be forwarded to MBL for previewing
  • [C4D] Addressed an issue where opening some Redshift assets from the Asset Browser would cause the Feedback Display to appear with scene upgrade warnings
  • [C4D] Addressed an issue where the Geometry Only viewport filter would not affect Redshift lights
  • [Blender] Added support for Puzzle Matte multi-passes
  • [Blender] Fixed a few small issues in EXR layered names for ObjectPosition
  • [Blender] Added support for Custom AOVs
  • [All] Re-enabled the Background and Emission AOVs for matte surfaces that show the environment (disabled since 3.0.20 due to a limitation)
  • [All] New Standard Material refraction alpha and refraction puzzle-matte now correct and consistent between IPR and bucket mode
  • [All] Fixed crash that could occur during the texture upload stage, after updating only geometry
  • [All] Fixed bug introduced in 3.5.07 that would knock out diffuse back face lighting when the front face diffuse color is black
  • [All] Fixed bug introduced in 3.5.05 that could cause bucket vs progressive differences for RS Material and RS Skin using multi-layered SSS
  • [All] Fixed bug introduced in 3.5.00 that would cause refractions to be very dim or black when the roughness value is very close to 0

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