Redshift 3.0.57 (2021.09) - September 27, 2021

Doug Y
Doug Y
  • Updated

IMPORTANT NOTE! Version 3.0.46 introduced new color management features that in certain cases may change the look of existing scenes. See: https://redshift.maxon.net/topic/37109/
IMPORTANT NOTE! Version 3.0.46 introduced filtering changes which might slightly change the look of renders for some 3d apps. See: https://redshift.maxon.net/topic/36837/

  • [Maya] The output filename preview is now updated on render layer changes and .renderVersion attribute changes
  • [Maya] Included <lightGroup> and <object> tokens in the "Insert Token" popup menu
  • [Maya] Fixed issue where freshly instanced transforms via Maya's Duplicate command weren't being rendered
  • [Maya] Fixed issue where in certain circumstances the render layer name was being prepended to the output filename
  • [Maya] The Color Space popup menu for Dome Lights is now reset correctly
  • [Maya] Upgrading of legacy scenes is now faster and more efficient
  • [Maya] Attempts to make a reference scene's render layer active is now handled rather than erroring
  • [Maya] The "Threshold" attribute's GUI now allows overrides to be set
  • [Maya] Added additional metadata RS tokens
  • [Maya] Fixed issue where some metadata RS tokens weren't being calculated correctly in Maya 2022
  • [Maya] RV's isolate selected is now working as before
  • [Maya] When doing an interactive batch render from Maya's GUI, render layer switching is now handled correctly
  • [Maya] In Maya 2022 the material swatch backgrounds are now lighter
  • [Maya] Fixed bug that caused crashes on Linux and macOS during scene translation when Xgen or Ornatrix hair was present in the scene
  • [Maya] Fixed an issue that would cause VRAM to reset every IPR refresh while using Isolate Selected
  • [Max] IPR now updates geometry in response to changes in visibility flags, matte options and user data
  • [Max] Fixed a crash in Max 2014-2016 when opening Render Setup for scenes with Motion Blur enabled
  • [Max] Fixed a potential crash when saving scenes while Macro Recorder is enabled
  • [Max] Fixed bug where per-instance matte settings were applied incorrectly
  • [Max] Fixed bug where secondary ray visibility flag had no effect
  • [Max] The following object properties are now honored if corresponding Redshift Object Property is not specified: Visible to Camera, Visible to Reflection/Refraction, Receive Shadows, Cast Shadows
  • [Max] Changed RS Sun Light size to be constant in the viewport
  • [Max] Fixed error adding RS Physical Sky from RS Sun Light UI when using Daylight System
  • [Max] Removed unused "Shadows Enabled" parameter from RS Sun Light
  • [Max] Fixed incorrect title for Russian Roulette group in Render Settings
  • [Max] Fixed issues with spinner controls and data ranges for various integer-based parameters
  • [C4D] Added an option to toggle rendering with RT in the Viewport IPR menu
  • [C4D] Addressed an issue where hair rendering would not always be consistent between IPR and final renders
  • [C4D] Addressed an issue where the gamma parameters in the Dome light were not effective
  • [C4D] Addressed a rare crash when starting VIPR under certain conditions
  • [C4D] Addressed an issue in the ShaderGraph editor where the exposed ports within XGroups would be treated as unused and removed
  • [Houdini] Added support for Houdini 18.5.696 and dropped support for 18.5.596
  • [Houdini] Added support for custom light HDAs with the operator names "rscustomlight" and "rscustomlightdome"
  • [Houdini] Added new "RT" button in the viewport IPR rendering
  • [Katana] Addressed a problem with the EnableOptiXRTOnSupportedGPUs and EnableAutomaticSampling render options default values
  • [Katana] Added new option to the RedshiftLiveRenderSettings node to configure the rendering engine for the live rendering
  • [Hydra] Added support for Solaris 18.5.696 and dropped support for 18.5.596
  • [Hydra] Added several misc. missing render options to the Render Settings LOP System tab
  • [Hydra] Added new option to the Solaris viewport render settings to configure the rendering engine
  • [Hydra] Added the Motion Blur Shutter Efficiency render option to the render settings LOP node
  • [Hydra] Added support for the "displayColor" vertex attribute to the default material
  • [Hydra] Fixed a random materials flickering issue related to the instances user data
  • [Blender] Fixed parameter key error in image sequence resolve function
  • [Blender] Fixed a fews error typo in console debug messages
  • [Blender] Fixed error updating Preferences.xml when the system has more than one compatible GPU
  • [Blender] Fixed Blender crash in IPR mode when not any camera is defined in the scene
  • [All] Making the objectID and meshID deep merge modes now work
  • [All] Fixed bug that would cause single scattering materials to render really slowly with Automatic Sampling enabled, bug introduced in 3.0.50
  • [RT] Fixed z-fighting issue for primary rays
  • [RT] Fixed negative scaling artifact issue
  • [RT] Disabled GTX cards from running RT that were having DXR compatibility issues and added the check for Windows 10, version 2004 in order to use Shader Model 6.5

This build includes plugins for Cinema 4D, Maya, 3ds Max, Houdini, Katana and Blender

Redshift 3.0 versions on Windows and Linux require recent or the latest NVidia drivers! These versions contain OptiX7 support which is part of the NVidia driver

Redshift 3.0.45+ / Metal requires macOS Big Sur 11.3 or higher. If you get unexpected "License Mismatch" errors, you need to update your macOS

Download Windows installer
Download Windows zero-install zip package
Download Linux installer
Download MacOS installer (Metal)
Download MacOS installer (CUDA)

Click here for online documentation (including setup instructions)
Click here for Trello page (to see what devs are currently working on)

Please see this post for information regarding trace depth compatibility with 2.6 scenes.
Please see this post for information regarding changes to shading technology, if you are upgrading from versions prior to 3.0.18.
Please see this post for information regarding changes to our DeepEXR/Cryptomatte technology in 3.0.31.

*Please read this for general info on 3.0 releases.

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