Redshift 3.5.13 (2023.02) - February 8, 2023

Doug Y
Doug Y
  • Updated
  • [Maya] Added support for Intel Open Image Denoiser (OIDN)
  • [Maya] Added support for legacy connections for RSHairRandomColor nodes
  • [Maya] Rendering particle systems that used proxies would sometimes render the original proxy object too
  • [Maya] When no CUDA compute devices are enabled, Optix is no longer available in the GUI nor during rendering
  • [Maya] Particle instancers now produce the correct per particle data when motion blur is turned off
  • [Maya] Older scenes that relied on less strict shader output parameter mapping are now handled correctly
  • [Maya] Fixed issue when IPR is active and motion blur is turned on, then interacting with the scene caused surplus IPR refreshes
  • [Maya] Exporting an invisible object as a proxy no longer generates an error
  • [Maya] The Redshift | XGen | Export Patches... command now exports all patch geometry below the selected collection
  • [Maya] A volume grid that is used as a proxy and instanced in a particle system is no longer rendered unless instanced
  • [Max] Added support for Intel Open Image Denoiser (OIDN)
  • [Max] Fixed missing label in UI for Shading Normal Adaption Technique render option
  • [Max] Fixed issue where tyFlow custom data channels can be collected out of order (requires tyFlow v1.012)
  • [Max] Fixed issue where tyFlow particles used different node names in Cryptomatte
  • [Max] Fixed issue that caused mesh re-export / VRAM reset in IPR when modifying a material
  • [Max] Fixed issue where UI does not update when resetting Volume curves
  • [Max] Fixed missing Material pick buttons in RS OSL Material parameters UI for closure inputs
  • [Max] Unsupported "Noise" dialog (from 3d Max standard UV transform) in RS Bitmap is now hidden (Max 2017+)
  • [Max] Volume Material gradient controls are now color-managed
  • [Max] Updated FumeFX support for version 6.0
  • [C4D] Added native Pavement shader; Cinema 4D legacy Pavement shader is auto-translated to native shader
  • [C4D] Addressed an issue with material stacking on hair objects that lead to a fatal assertion error in the core
  • [C4D] Addressed an issue where direct AOVs would not be included in proxies under certain conditions
  • [C4D] Addressed an issue where geometry with multiple materials stacked would be unnecessarily re-extracted under certain conditions
  • [Houdini] Added support for Houdini 19.5.493 and dropped support for 19.5.368
  • [Houdini] Added support for Intel Open Image Denoiser (OIDN)
  • [Houdini] Added parameters to the Redshift Proxy SOP to preview any arbitrary proxy file in the viewport
  • [Houdini] Added support for the light linking feature to the user procedurals
  • [Houdini] Added new "Redshift_addUSDProcedural" command and shelf tool to create an OBJ node already configured to work as USD Procedural object.
  • [Houdini] Added new "Redshift_IPRUpdateSubnetMaterials" hscript command to help while updaing HDAs including referenced parameters
  • [Houdini] Added new option in the ROP node to let the plugin use the candidate lights to respect the instanced subnet lights
  • [Houdini] Addressed the creation of empty directories while the IPR renders scenes with custom AOVs prefixes
  • [Houdini] Addressed the overriding of the "shop_materialpath" attribute in the packed objects. New legacy option for old scenes in the ROP node
  • [Houdini] Addressed the RenderView ROP selector to show the ROP nodes full paths
  • [Houdini] Addressed a problem related to the lack of motion blur on the RS proxies on the first render
  • [Houdini] Improved IPR performance for any parameter updating events, like transformations, material or light settings, etc.
  • [Houdini] Improved performance while rendering to disk with the OptiX or OIDN denosing enabled
  • [Houdini] Fixed an IPR problem while rewiring OSL nodes
  • [Houdini] Fixed a bug in the OptiX/OIDN denoise overhead parameters
  • [Houdini] Fixed a problem in the RenderView buckets marks when the denosing is enabled
  • [Houdini] Improved performance when rendering sequences by disabling the not useful texture reload check phase
  • [Katana] Added support for Katana 6.0v1 and dropped support for Katana 3.5
  • [Katana] Added support for Intel Open Image Denoiser (OIDN)
  • [Katana] Added support for the light linking feature to the user procedurals
  • [Katana] Improved the live IPR updating performance
  • [Katana] Improved performance while rendering to disk with the OptiX or OIDN denosing enabled
  • [Katana] Fixed a crash in the live rendering feature due to a wrong exit code
  • [Katana] Fixed a bug in the OptiX/OIDN denoise overhead parameters
  • [Hydra] Added support for Solaris 19.5.493 and dropped support for 19.5.368
  • [Hydra] Added support for Intel Open Image Denoiser (OIDN)
  • [Hydra] Added support of op: and opdef: references in the texture nodes (not available for batch rendering)
  • [Hydra] Added viewport preview tools to the Redshift Proxy LOP (visible in the guide purpose mode)
  • [Hydra] Added support for the USD and Alembic procedurals light linking
  • [Hydra] Added support for the Solaris light filters parameter to set custom light shaders working as relationship to support repathing
  • [Hydra] Added new option to the Render Settings LOP, Output, AOV Processing tab, to bake the OCIO color correction
  • [Hydra] Refactoring of the Redshift LOP node to remove dependencies, fix bugs and improve the node support and updating
  • [Hydra] Fixed an IPR crash while updating the cameras motion blur settings
  • [Hydra] Fixed a rare IPR crash while switching LOP networks including render settings
  • [Hydra] Fixed a crash while rendering instances of objects (like imported characters) without point samples
  • [Hydra] Fixed a problem with the points widths while rendering objects with non constant topology and deformations motion blur
  • [Hydra] Fixed a problem with the proxy objects light linking
  • [Hydra] Fixed a crash while switching LOPs related to the shaders release system
  • [Hydra] Fixed a bug in the OptiX/OIDN denoise overhead parameters
  • [Hydra] Addressed the GUI and resolve functions of the Camera LUTs and lens distortion file parameters
  • [Hydra] Addressed a problem in the Solaris Camera LOP if Redshift is installed along with other renderers
  • [Hydra] Improved performance when rendering sequences by disabling the not useful texture reload check phase
  • [Hydra] Updated "Redshift USD Procedural" LOP node to support the USD file mesh, curves and points data viewport preview.
  • [Blender] Added support for Blender 3.4.1
  • [Blender] Added support for Intel Open Image Denoiser (OIDN)
  • [Blender] Fixed a Light nodes editor limitation using texture types
  • [Blender] Added code to ensure to apply the enabled device selection from the plugin preferences panel
  • [Blender] Fixed smooth shader issue introduced in Blender 3.3.1
  • [Blender] Fixed a 'corner case' issue that occurs when the user tries to launch a final render after closing an IPR session, or vice versa
  • [Blender] Fixed a few issues because a Blender API changes in 3.4.1 (material index, smooth normals, etc.)
  • [Blender] Added a specific build to manage the Blender API changes
  • [USD Procedural] Fixed the procedural's overrides system (matte, tesselation, user data, etc.), which was completely broken
  • [USD Procedural] Added support for render tags using the "render_tags" parameter; by default "geometry" and "render" are enabled
  • [USD Procedural] Refactoring of the procedural's resources management to avoid conflicts between assets/scenes that include the same materials or shaders paths
  • [USD Procedural] Implemented the access to the USD file mesh, curves and points raw data for viewport preview purposes
  • [USD Procedural] Fixed a crash if the procedural is rendered without any parent xform
  • [All] Added Tiles and Brick shaders to all supported DCC host applications
  • [All] Fixed bug that caused incorrect volumetric emissions with negative values using blackbody mode
  • [All] Fixed bug that affected how dispersion behaved with nested dielectrics and added global legacy switch option for older scenes
  • [All] Fixed bug that caused artifacts in volume GI when using anisotropy
  • [All] Fixed bug that could cause uv attributes to be lost on proxies with overridden materials, when scrubbing shaderballs
  • [All] Fixed bug that could create a dark edge around vdb volumes when rendered with global fog
  • [All] Fixed bug that could make nested proxies that are instanced not render correctly
  • [All] Fixed bug that could cause a point cloud of proxies to render its instanced template on certain frames
  • [All] Fixed bug that would make no-self-shadowing not work properly for hair and point primitives when hardware-accelerated ray tracing was enabled (in OptiX)
  • [RT] Solved ghosting issues on camera movement
  • [RT] Greatly improved antialiasing
  • [RT] Energy clamps are now correctly applied
  • [RT] The denoiser will lose less energy in undersampled filtering scenarios
  • [RT] Improved light sampling
  • [OSL] Fixed bug that caused the trace ray function to yield wrong results for the hit position

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