Redshift 3.5.15 - May 15, 2023

Kristina
Kristina
  • Updated

 

Version 3.5.15 is now available.

This build includes plugins for Cinema 4D, Maya, 3ds Max, Houdini, Katana and Blender

NOTE: Redshift versions 3.5.14 and later are not compatible with C4D 2023.0.0 or 2023.0.1. Please upgrade to Cinema 4D 2023.2.0 for ongoing Redshift compatibility; Prior C4D releases (21-26) are unaffected and are fully compatible with Redshift 3.5.14

Redshift 3.0.64+ uses Optix 7.4 which requires NVidia driver version 495 or higher on Windows and Linux

Redshift 3.0.45+ requires macOS Big Sur 11.3 or higher. If you get unexpected "License Mismatch" errors, you need to update your macOS

Download Windows installer
Download Windows zero-install zip package
Download Linux installer
Download MacOS installer

Click here for online documentation (including setup instructions)
Click here for Trello page (to see what devs are currently working on)

 

 

 

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Release Notes

  • [Maya] Added support for RS Flakes and RS Pavement shaders
  • [Max] Added support for 3ds Max 2024
  • [Max] Dropped support for 3ds Max 2015, 2016 and 2017
  • [Max] Fixed a bug where sun light update could cause a crash with sky model
  • [C4D] Improved performance and interactivity of material previews in Nodes
  • [C4D] Improved memory usage and processing overhead in scenes with large number of instances
  • [C4D] Addressed an issue where procedural projections, under certain conditions, would produce blank or incorrect output when animated or when deformation blur is used
  • [C4D] Addressed an issue where textures referenced directly as assets would be missing in renders over TeamRender
  • [C4D] Addressed an issue in the "Fast" resampling mode for curves
  • [C4D] Added native Distorter shader; Cinema 4D legacy Distorter shader is auto-translated to native shader
  • [Houdini] Added support for Houdini 19.5.605 and dropped support for 19.5.493
  • [Houdini] Added support for Houdini 19.5.569 and dropped support for 19.5.435
  • [Houdini] RenderView camera refresh mode set to "Current ROP camera" by default
  • [Houdini] Added support for the "Debug" flag to the VOP subnets
  • [Houdini] Added new option to the RS ROP node to configure the Houdini networks to be extracted, by default "obj", "out" and "tasks"
  • [Houdini] Added support for the "accel" attribute to the mesh and hair objects to render velocity based curved motion blur
  • [Houdini] New asynchronous IPR camera events system for improved smooth camera IPR updates
  • [Houdini] Added support for per-camera background/backplate settings, which replace the dome lights backplate options. Existing scenes will continue to work as before using the hidden legacy params
  • [Houdini] Material ID parameter exposed in the USD Material Builder HDA
  • [Houdini] Improved support for the IPR updates of the visibility, matte and traceset options in the particle objects
  • [Houdini] Improved IPR transformations events system to prevent unnecessary updates, especially useful while working in "on mouse up" mode
  • [Houdini] Fixed a problem in the RenderView optical parameters updates
  • [Houdini] Fixed a crash on exit while working with the viewport IPR
  • [Houdini] Fixed a problem with the proxy instances and instancefiles and the tracesets feature
  • [Houdini] Addressed a problem with unwanted events in the undo history while rendering packed geo instances
  • [Houdini] Fixed a problem with the Feedback Display system top menubar on MacOS
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  • [Katana] Added support for camera background/backplate render settings, which replace the dome lights backplate workflow. Existing scenes will continue to work as before using the dome lights legacy params
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  • [Hydra] Added support for Solaris 19.5.605 and dropped support for 19.5.493
  • [Hydra] Added support for Solaris 19.5.569 and dropped support for 19.5.435
  • [Hydra] Added support for per-camera background/backplate settings, which replace the dome lights backplate options; existing scenes will continue to work as before using the legacy params
  • [Hydra] Added support for the viewport orthogonal views rendering
  • [Hydra] Added support for HdInterpolationUniform normals. Fixed a crash while rendering scenes including primitive level normals
  • [Hydra] Added support for exporting sequences of proxy scenes from a single process
  • [Hydra] Addressed the area lights visible flag disabled default
  • [Hydra] Addressed the lack of the LUTs in the viewport rendering
  • [Hydra] Addressed the creation of the intermediate directories while exporting proxy scene files
  • [Hydra] "Use CPU Memory" parameter exposed in the Solaris display options to deal with the NVidia drivers bug when there is no render settings node
  • [Hydra] Fixed the Bits per Channel option in the Redshift LOP
  • [Hydra] Instantaneous Shutter render option exposed in the Redshift LOP
  • [Hydra] Primitive paths parameter exposed in the Redshift Proxy, USD and Alembic LOPs
  • [Hydra] Fixed the visualization of the lines/points of the Redshift proxies in the Solaris OpenGL viewport
  • [Hydra] Fixed a problem with the curves and strands width attribute while rendering objects with non constant topology
  • [Hydra] Fixed several issues in the Camera LOP new optical parameters
  • [Hydra] Fixed an IPR crash related to changing the state of the motion blur options, like the Solaris "Disable Camera Effects" option
  • [Hydra] Fixed a crash while denoising AOVs using OIDN
  • [Hydra] Fixed the issues in the Redshift LOP that were making it time-dependent
  • [Hydra] Fixed a problem in the Redshift LOP with the cryptomatte and deep AOVs file names while exporting proxy scenes
  • [Hydra] Fixed a problem in the RS native EXR export functions while rendering sequences
  • [Hydra] Fixed a problem with the new optical camera parameters in the object-based DOF distance mode
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  • [Blender] Fixed a bug in the image sequence code caused by an incorrect function call name
  • [Blender] Added support for the new Redshift Optical Camera
  • [Blender] Added support for the new Camera Background
  • [Blender] Added support for PostFX effects
  • [Blender] Added support for the new Flakes and Pavement shaders
  • [Blender] Added a patch to allow the use of the recently released Blender 3.5.0
  • [Blender] Removed support for Blender 2.83 LTS because it is now declared EOL; the minimum supported version is now 2.93.0 LTS
  • [Blender] Added a scene version control feature. Any scene saved with a version older than 3.5.15 is now set to 'old'
  • [Blender] Fixed bug in IPR mode when the object uses a texture with image sequence assigned and the image file is not updated when the scene frame is changed
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  • [RenderView] Fixed issue where the Bokeh Image Normalization mode was not synced correctly to the DCC
  • [RenderView] Fixed crash issue when loading post-effect settings from a snapshot
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  • [USD Procedural] Fixed a problem in the instances transformations from the parent object
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  • [RT] Improved firefly handling
  • [RT] Fixed a bug where illumination could be wrong, because the normal was wrong
  • [RT] Fixed an instability bug, where the renderer would not converge
  • [RT] Fixed a ghosting bug
  • [RT] Fixed RT potentially crashing after installing a newer or an older version of Redshift due to the shader cache
  • [RT] Fixed a rare bug where the denoiser could introduce color bleeding
  • [RT] Antialiasing is now variance based, it is applied only where the renderer does not converge
  • [RT] Fixed a bug that could cause outlines on objects
  • [RT] Fixed a color bleeding bug
  • [RT] Denoiser improvements for camera movements
  • [RT] Denoiser : fixed a bug where moving the camera could produce ghosting
  • [RT] Denoiser : fixed a bug where edges were not converging
  • [RT] Added support for "Mixed Rendering" in the Cinema4D and Houdini viewports
  • [RT] Added support for "Pre-Composite" and "Post-Composite" background render modes
  • [RT] Improve texture caching
  • [RT] Fix a crash, when deleting all materials
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  • [HIP] HIP support (Beta) now included in public release builds
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  • [All] Added a workaround for "NVidia driver issue" on Windows
  • [All] Added lopping support to the Maxon Noise shader
  • [All] Clamped the "Horizon Height" parameter in Sky shader where it causes a bug
  • [All] Added an option to Sky and Sun shaders to apply saturation after color adjustments
  • [All] Added Pavement and Flakes shaders to all supported DCC host applications
  • [All] Fixed bug that could cause a crash when scenes contain point clouds of proxies
  • [All] Fixed bug that created circular artefact in volumes when area light spread is lower than 1

 

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