Redshift 3.5.15 - May 15, 2023

  • Updated


Version 3.5.15 is now available.

This build includes plugins for Cinema 4D, Maya, 3ds Max, Houdini, Katana and Blender

NOTE: Redshift versions 3.5.14 and later are not compatible with C4D 2023.0.0 or 2023.0.1. Please upgrade to Cinema 4D 2023.2.0 for ongoing Redshift compatibility; Prior C4D releases (21-26) are unaffected and are fully compatible with Redshift 3.5.14

Redshift 3.0.64+ uses Optix 7.4 which requires NVidia driver version 495 or higher on Windows and Linux

Redshift 3.0.45+ requires macOS Big Sur 11.3 or higher. If you get unexpected "License Mismatch" errors, you need to update your macOS

Download Windows installer
Download Windows zero-install zip package
Download Linux installer
Download MacOS installer

Click here for online documentation (including setup instructions)
Click here for Trello page (to see what devs are currently working on)















Release Notes

  • [Maya] Added support for RS Flakes and RS Pavement shaders
  • [Max] Added support for 3ds Max 2024
  • [Max] Dropped support for 3ds Max 2015, 2016 and 2017
  • [Max] Fixed a bug where sun light update could cause a crash with sky model
  • [C4D] Improved performance and interactivity of material previews in Nodes
  • [C4D] Improved memory usage and processing overhead in scenes with large number of instances
  • [C4D] Addressed an issue where procedural projections, under certain conditions, would produce blank or incorrect output when animated or when deformation blur is used
  • [C4D] Addressed an issue where textures referenced directly as assets would be missing in renders over TeamRender
  • [C4D] Addressed an issue in the "Fast" resampling mode for curves
  • [C4D] Added native Distorter shader; Cinema 4D legacy Distorter shader is auto-translated to native shader
  • [Houdini] Added support for Houdini 19.5.605 and dropped support for 19.5.493
  • [Houdini] Added support for Houdini 19.5.569 and dropped support for 19.5.435
  • [Houdini] RenderView camera refresh mode set to "Current ROP camera" by default
  • [Houdini] Added support for the "Debug" flag to the VOP subnets
  • [Houdini] Added new option to the RS ROP node to configure the Houdini networks to be extracted, by default "obj", "out" and "tasks"
  • [Houdini] Added support for the "accel" attribute to the mesh and hair objects to render velocity based curved motion blur
  • [Houdini] New asynchronous IPR camera events system for improved smooth camera IPR updates
  • [Houdini] Added support for per-camera background/backplate settings, which replace the dome lights backplate options. Existing scenes will continue to work as before using the hidden legacy params
  • [Houdini] Material ID parameter exposed in the USD Material Builder HDA
  • [Houdini] Improved support for the IPR updates of the visibility, matte and traceset options in the particle objects
  • [Houdini] Improved IPR transformations events system to prevent unnecessary updates, especially useful while working in "on mouse up" mode
  • [Houdini] Fixed a problem in the RenderView optical parameters updates
  • [Houdini] Fixed a crash on exit while working with the viewport IPR
  • [Houdini] Fixed a problem with the proxy instances and instancefiles and the tracesets feature
  • [Houdini] Addressed a problem with unwanted events in the undo history while rendering packed geo instances
  • [Houdini] Fixed a problem with the Feedback Display system top menubar on MacOS
  • [Katana] Added support for camera background/backplate render settings, which replace the dome lights backplate workflow. Existing scenes will continue to work as before using the dome lights legacy params
  • [Hydra] Added support for Solaris 19.5.605 and dropped support for 19.5.493
  • [Hydra] Added support for Solaris 19.5.569 and dropped support for 19.5.435
  • [Hydra] Added support for per-camera background/backplate settings, which replace the dome lights backplate options; existing scenes will continue to work as before using the legacy params
  • [Hydra] Added support for the viewport orthogonal views rendering
  • [Hydra] Added support for HdInterpolationUniform normals. Fixed a crash while rendering scenes including primitive level normals
  • [Hydra] Added support for exporting sequences of proxy scenes from a single process
  • [Hydra] Addressed the area lights visible flag disabled default
  • [Hydra] Addressed the lack of the LUTs in the viewport rendering
  • [Hydra] Addressed the creation of the intermediate directories while exporting proxy scene files
  • [Hydra] "Use CPU Memory" parameter exposed in the Solaris display options to deal with the NVidia drivers bug when there is no render settings node
  • [Hydra] Fixed the Bits per Channel option in the Redshift LOP
  • [Hydra] Instantaneous Shutter render option exposed in the Redshift LOP
  • [Hydra] Primitive paths parameter exposed in the Redshift Proxy, USD and Alembic LOPs
  • [Hydra] Fixed the visualization of the lines/points of the Redshift proxies in the Solaris OpenGL viewport
  • [Hydra] Fixed a problem with the curves and strands width attribute while rendering objects with non constant topology
  • [Hydra] Fixed several issues in the Camera LOP new optical parameters
  • [Hydra] Fixed an IPR crash related to changing the state of the motion blur options, like the Solaris "Disable Camera Effects" option
  • [Hydra] Fixed a crash while denoising AOVs using OIDN
  • [Hydra] Fixed the issues in the Redshift LOP that were making it time-dependent
  • [Hydra] Fixed a problem in the Redshift LOP with the cryptomatte and deep AOVs file names while exporting proxy scenes
  • [Hydra] Fixed a problem in the RS native EXR export functions while rendering sequences
  • [Hydra] Fixed a problem with the new optical camera parameters in the object-based DOF distance mode
  • [Blender] Fixed a bug in the image sequence code caused by an incorrect function call name
  • [Blender] Added support for the new Redshift Optical Camera
  • [Blender] Added support for the new Camera Background
  • [Blender] Added support for PostFX effects
  • [Blender] Added support for the new Flakes and Pavement shaders
  • [Blender] Added a patch to allow the use of the recently released Blender 3.5.0
  • [Blender] Removed support for Blender 2.83 LTS because it is now declared EOL; the minimum supported version is now 2.93.0 LTS
  • [Blender] Added a scene version control feature. Any scene saved with a version older than 3.5.15 is now set to 'old'
  • [Blender] Fixed bug in IPR mode when the object uses a texture with image sequence assigned and the image file is not updated when the scene frame is changed
  • [RenderView] Fixed issue where the Bokeh Image Normalization mode was not synced correctly to the DCC
  • [RenderView] Fixed crash issue when loading post-effect settings from a snapshot
  • [USD Procedural] Fixed a problem in the instances transformations from the parent object
  • [RT] Improved firefly handling
  • [RT] Fixed a bug where illumination could be wrong, because the normal was wrong
  • [RT] Fixed an instability bug, where the renderer would not converge
  • [RT] Fixed a ghosting bug
  • [RT] Fixed RT potentially crashing after installing a newer or an older version of Redshift due to the shader cache
  • [RT] Fixed a rare bug where the denoiser could introduce color bleeding
  • [RT] Antialiasing is now variance based, it is applied only where the renderer does not converge
  • [RT] Fixed a bug that could cause outlines on objects
  • [RT] Fixed a color bleeding bug
  • [RT] Denoiser improvements for camera movements
  • [RT] Denoiser : fixed a bug where moving the camera could produce ghosting
  • [RT] Denoiser : fixed a bug where edges were not converging
  • [RT] Added support for "Mixed Rendering" in the Cinema4D and Houdini viewports
  • [RT] Added support for "Pre-Composite" and "Post-Composite" background render modes
  • [RT] Improve texture caching
  • [RT] Fix a crash, when deleting all materials
  • [HIP] HIP support (Beta) now included in public release builds
  • [All] Added a workaround for "NVidia driver issue" on Windows
  • [All] Added lopping support to the Maxon Noise shader
  • [All] Clamped the "Horizon Height" parameter in Sky shader where it causes a bug
  • [All] Added an option to Sky and Sun shaders to apply saturation after color adjustments
  • [All] Added Pavement and Flakes shaders to all supported DCC host applications
  • [All] Fixed bug that could cause a crash when scenes contain point clouds of proxies
  • [All] Fixed bug that created circular artefact in volumes when area light spread is lower than 1


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