New Features and Enhancements
Particular Designer UI
- Improved preset navigation + search
- Timeline playhead control - now click and drag or ctrl/cmd + L/R arrows to place the playhead where you want
- Save Project - save your AE project without needing to leave the Designer
Geo
- Cloner upgrades
- Multiple objects (up to 4 in addition to the primary)
- Multiple materials (up to 5)
- Position and Position Offset transforms (good for v-shaped and honeycomb formations, respectively)
- Transform Ramp - adjust the strength and invert the progressive transform effect
- Orient Inward/Outward - orient objects toward or away from the center of the cloner shape
- Depth of field - enable in the Rendering group and control with your AE camera
- Make sure Classic 3D is selected as your renderer to expose the camera's depth of field controls
- Rigged animation support for FBX, GLB, GLTF
- Import animated models directly into Geo
- Currently only fully-skinned models are supported. Models that combine skinned and non-skinned elements will not appear correctly.
Bug fixes
- TC-10411: Particular: Fixed an issue where particles weren't dying when Particles/Sec had been set from any value back to 0
- TC-10285: Particular: Fixed an issue where some 3D Model emitters would offset on Z with Invert Z enabled.
- TC-10128: Particular: Fixed an issue where the camera in the Designer if playback was paused
- TC-9266: Particular: Fixed some minor UI issues in the Designer.
- TC-8620: Geo: Fixed an issue with black bar artifacts when Camera Lens Blur was used on Intel Macs.
Known Issues
- Geo: Launching asset browsers crashes AE on Intel Macs.
- Geo: Selecting GLB or GLTF files crashes AE on Intel Macs.
- Geo: Anti-aliasing and fog don't play well together.
- Geo: Transmission shows reflection of objects.
- Geo: Adjusting the number of materials in the cloner affects the random seed.
- Geo: Render goes blank on Windows machines if Depth of Field is disabled on comp camera.
- Geo: Projected textures get warped with rigged animations.
- Geo: Rigged models convey null transformations exponentially.
- Particular: Bounce particles jitter and die prematurely with stronger forces (gravity, friction, etc.)
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