Trapcode 2025.0.0 - September 10, 2024

Doug Y
Doug Y
  • Updated

New Features and Enhancements

Particular Designer UI

  • Improved preset navigation + search
  • Timeline playhead control - now click and drag or ctrl/cmd + L/R arrows to place the playhead where you want
  • Save Project - save your AE project without needing to leave the Designer

Geo

  • Cloner upgrades
    • Multiple objects (up to 4 in addition to the primary)
    • Multiple materials (up to 5)
    • Position and Position Offset transforms (good for v-shaped and honeycomb formations, respectively)
    • Transform Ramp - adjust the strength and invert the progressive transform effect
    • Orient Inward/Outward - orient objects toward or away from the center of the cloner shape
  • Depth of field - enable in the Rendering group and control with your AE camera
    • Make sure Classic 3D is selected as your renderer to expose the camera's depth of field controls
  • Rigged animation support for FBX, GLB, GLTF
    • Import animated models directly into Geo
    • Currently only fully-skinned models are supported. Models that combine skinned and non-skinned elements will not appear correctly.

Bug fixes

  • TC-10411: Particular: Fixed an issue where particles weren't dying when Particles/Sec had been set from any value back to 0
  • TC-10285: Particular: Fixed an issue where some 3D Model emitters would offset on Z with Invert Z enabled.
  • TC-10128: Particular: Fixed an issue where the camera in the Designer if playback was paused
  • TC-9266: Particular: Fixed some minor UI issues in the Designer.
  • TC-8620: Geo: Fixed an issue with black bar artifacts when Camera Lens Blur was used on Intel Macs.

Known Issues

  • Geo: Launching asset browsers crashes AE on Intel Macs.
  • Geo: Selecting GLB or GLTF files crashes AE on Intel Macs.
  • Geo: Anti-aliasing and fog don't play well together.
  • Geo: Transmission shows reflection of objects.
  • Geo: Adjusting the number of materials in the cloner affects the random seed.
  • Geo: Render goes blank on Windows machines if Depth of Field is disabled on comp camera.
  • Geo: Projected textures get warped with rigged animations.
  • Geo: Rigged models convey null transformations exponentially.
  • Particular: Bounce particles jitter and die prematurely with stronger forces (gravity, friction, etc.)

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