Cinema 4D 2026.2.0 - April 15, 2026

Doug Y
Doug Y
  • Updated

For a list of system requirements of Cinema 4D 2026.2 and other Maxon products, visit our system requirements.

If downloading on ARM, make sure to update your GPU driver to the latest version. Qualcomm’s latest drivers can be found on their website.

This release includes Redshift 2026.5.0 - older versions (2026.0.0 and higher) are compatible but will not include new Redshift feature and enhancements to Redshift integration and performance.

New Features

Fabric Brush

Artist-friendly modeling tool powered by Cinema 4D’s simulation system for shaping soft materials directly in the viewport. Combines standard modeling tool responsiveness with simulation-driven realism for folds, draping, and deformations without complex rigs.

Redshift Night Sky

New night-sky option in Redshift Sun & Sky system for realistic dusk/night lighting.

Bend Deformer Improvements

New symmetry origin options allow mirrored bends from a single deformer.

Xpresso Command Line Argument Node

Allows passing string arguments to Xpresso setups during command line rendering.

Active Object Material Filter

New filter shows only materials applied to selected objects in Material Manager.

Target Effector – Loop Option

Allows first and last clones to target each other in closed arrangements.

Other smaller Features, Changes and Improvements

  • Align Tangents Command to quickly align tangents of F-Curves

  • Improved HUD rendering

  • Symmetry & SDS support for Isoline editing

  • Redshift Live replacing Redshift RT

  • RS Texture displacement now supports the projection modes of Cinema 4D’s texture tag and polygon selections.

  • Redshift Standard to OpenPBR Material conversion

Bug Fixes

Animation

  • Fixed an issue where keyframes for the Vertex Color Tag did not appear in the Timeline.

Asset Browser

  • Adding an object to the Asset Browser database now correctly resets Solo flags.

  • Fixed Index disappearing every time a new asset is added to the database.

  • Fixed an issue where ZIP‑exported Asset Browser databases could not be read or linked, appearing as red databases after restart. This affected both standard ZIP exports and exports from the asset builder toolset.

BodyPaint

  • Fixed a bug in BodyPaint where the Paint Setup Wizard produced black textures in the viewport when using the Standard renderer, even though strokes appeared correctly in the final render.

  • Executing the quit command from Commander now works as expected.

C++ API

  • Fixed an index error in SplineHelp’s GetPosition function that caused sampling near the end of a segment on closed splines to blend with the first point of another segment, producing incorrect positions

  • Fixed a crash when using the Drawport API VDB example with a Cloner.

Camera Objects

  • Fixed a freeze when scrubbing the Timeline with a Camera Morph transitioning from a slow to fast shutter speed, an issue potentially related to legacy cameras.

  • Fixed a regression on Selected Object as Camera.

Character Animation

  • Fixed a crash when using a custom default preset for a Vertex Color Tag.

  • Fixed a crash that occurred when reopening files containing a Surface Deformer used to constrain MoGraph clones to deformed geometry without distortion.

Color Management

  • Fixed an issue where “Remove Duplicates” in materials did not work when copying objects with materials between files due to invisible rounding differences in color channel values.

Deformer

  • Fixed a bug where the Projection Deformer ignored simulated geometry, such as cloth, both during live playback and when using cached simulations.

  • Fixed an issue where Field/MoGraph sampling ignored deformations when a Deformer, such as Bend, was placed at the same hierarchy level as a Cloner, resulting in sampling based on original undeformed coordinates.

  • Deformers now correctly affect Field/MoGraph sampling when grouped with a Cloner.

Exchange

  • Fixed crash when exporting to Alembic.

  • Fixed an issue where reimporting a previously exported skeletal animation USD scene resulted in incorrect preview area and scene length, despite the export being correct.

Hair

  • Fixed an issue where Hair object “Culling” settings in the viewport required manual parameter changes to refresh, instead of updating automatically with camera movement.

  • Fixed an issue where the Hair object did not update when changes were made to a texture map in the “Scale” material parameter, such as adjusting gradient knots or noise settings, until a manual refresh was triggered.

  • Fixed an issue where disabling Cache Mode in a Rope Tag with the Legacy Solver active did not recalculate the simulation, causing it to stick to the cached result.

  • Fixed an issue where loading a cached Rope Tag simulation with the Legacy Solver active reset all spline points to the origin.

  • Fixed a viewport issue where spline-generated Hair objects did not animate, while polygon-generated Hair objects moved correctly.

  • Fixed a crash when adding a gradient shader or certain noise types to the density channel of a Hair material.

  • Fixed crash after changing the Tip parameter of Hair Cloning.

  • Fixed an issue where imported hair could not be correctly rooted to a character, appearing stuck to edges due to scene scale precision errors in interpolation.

Interface

  • Static Text user data now displays correctly in the viewport HUD.

  • Execute button in Axis Center dialog is no longer greyed out.

  • Take name field width now refreshes properly for long names.

  • Settings windows no longer always open on the left edge of the screen.

  • Fixed crash when pressing Shift + M multiple times rapidly and closing the menu.

  • Fixed a bug where the “Copy User Data” option was incorrectly available with multiple objects selected, even though it only works for a single object. The option is now correctly greyed out when unavailable.

  • Transfer attribute in Vertex Color Tag no longer appears twice in the UI.

  • Fields are now disabled when Transfer in Polygon Selection Tag is set to Off.

  • Modeling axis is now visible even when inside or behind geometry.

Layer Browser

  • Fixed a bug where soloing layers would not work correctly for Cloners and their children, hiding render instances and failing to restore other generators when solo mode was turned off.

Modeling

  • Fixed a bug where Spline Wrap did not properly transfer Stick Texture tags, causing it to stop working with multi‑segment splines unless the tag was deactivated.

  • Fixed an issue where Perpendicular Snap was not working as expected.

  • Fixed a bug where setting the Start Growth value above zero could flip normals inside‑out, causing materials to appear incorrectly during animation.

  • Fixed a bug where the Bevel tool in Solid mode produced incorrect results on corner polygons of 2D surfaces, such as incomplete beveling and deleted polygons.

  • Fixed an issue where Guide Snap with Dynamic Snapping would not work properly in certain cases.

  • Fixed crash when performing symmetry on Ngons.

  • Fixed a regression where “Reset to Default” did not work for multiple selection and transform tools, and was incorrectly enabled instead of greyed out when unavailable.

  • Fixed a bug where edge selection tags displayed only half the actual number of stored edges, even though point and polygon selection counts were correct.

  • Fixed a long‑standing bug where using the Spline Pen (Bezier type) on a moved spline object created new points offset in the opposite direction from the object’s axis, occurring in multiple view orientations.

  • Fixed a long‑standing bug where using Spline Union on two splines with Uniform interpolation corrupted tangents.

  • Reset Scale now compensates points correctly on meshes with Pin Material Tag.

  • Fixed a long‑standing bug where Sweep NURBS could flip normals during animated Start Growth.

  • Fixed a bug where loop selection in Symmetry mode could select hidden geometry on the mirrored side, causing visual artifacts such as phantom triangles.

  • Fixed a long-standing issue where the Line Cut tool was unreliable when cutting new topology into Ngons, often failing to create sensible loop terminations.

  • Fixed a bug where transferring normal tag data via the Property Transfer Manager from a Phong Tag to another object did not work with parametric spheres, only with editable ones.

  • Fixed a bug where moving selected polygons slowly outward with the Normal Move tool could break vertex normals, causing visual errors.

  • Fixed an issue where Preserve UV could lag and temporarily distort UVs when performing fast modeling operations on high‑poly meshes, causing them to update with a visible delay.

  • Close Hole in Ngon no longer creates inverted normals.

  • Fixed crash when deleting points in a spline while Redshift Render View was running.

  • Fixed a bug where using the Close Polygon Hole tool on a mesh with a normals tag produced new polygons with incorrect normals.

  • Fixed a bug where making a Symmetry object editable caused mirrored geometry (e.g., eyelashes) to revert to the original side’s shape due to Pose Morph tags not mirroring stored point data.

  • Fixed a regression where points in an FFD deformer could not be moved when symmetry mode was enabled.

  • Fixed an issue where the Fit Circle tool always moved the circle’s position when adjusting a loop, even if no movement was intended, making it impossible to preserve the original location.

  • Fixed a bug in the Equal Spacing tool where adjusting a single selected edge could move one vertex correctly but cause the other to slide excessively, resulting in uneven spacing.

  • Fixed an issue where using the Slide tool with Preserve UV enabled could cause texture flickering, especially when sliding certain edge loops, due to incomplete UV preservation across dimensions.

  • Mesh Checker now displays correct Ngon count in HUD / attributes.

  • Fixed an issue where the Chamfer tool for splines could not select spline points by clicking them.

  • Fixed a regression where Dynamic Guides with Perpendicular Snapping would show a green helper cross over an existing spline point but remove it when moving the cursor, preventing a second guide from being used for snapping.

  • Fixed unreliable Grid Line snapping when using axis handles, which could fail when near a grid line.

  • Soft selection enabled no longer prevents rotation of a single spline point.

  • Snap to midpoint with Ctrl + click in SplinePen now works as expected.

  • Fixed a crash when setting Linear Pre‑Subdivision in a Subdivision Surface that contains a Null with a child object.

  • Fixed a bug where moving certain objects along the X axis in a specific Boolean setup caused the Boolean operation to break.

  • Fixed an issue where aligning an object’s axis to a selected edge using the Axis Center dialog produced incorrect results, often adding unintended rotations.

  • Snapping in UV editor now works on all tiles, not just the main tile.

  • Spline point drift with Ctrl & Axis movement fixed.

  • Fixed an issue where Mesh Checker incorrectly flagged all polygons as Ngons even when the GUI and checker stats showed zero Ngons.

  • Fixed a case where the old Boolean Object was outperforming the New Boolean.

  • Fixed a bug where materials applied to an Extrude inside a Boolean could display incorrectly.

  • Boolean Union input order no longer breaks Bevel Deformer results.

  • Resolved a problem where enabling Regular Grid on a sliced Tube with fillet size equal to half the difference between outer and inner radius caused the object to disappear in viewport and render.

  • Fixed an issue where a Boolean object could stop functioning after saving a scene created in specific steps, requiring a manual refresh to restore its operation.

  • Fixed an issue where an extruded shape with extrusion set to 0 cm and subdivision set to 1 would pop unexpectedly, working correctly only at subdivision 2 or higher.

  • Fixed a regression where Legacy Boole would flip random Ngon normals after using “Current State to Object”.

  • Fixed an issue where using the Knife (Line Cut) on a spline in Orthographic view was inconsistent, sometimes failing to draw or cut, getting stuck, or behaving unpredictably compared to the 3D viewport.

  • Fixed crash when adjusting frequency of scene nodes generator in Attribute Manager.

  • Slide Tool now works correctly when multiple meshes are selected.

MoGraph

  • Fixed a bug where Matrix objects sometimes failed to refresh positions correctly, causing cloned matrices to drift from geometry vertices until manually refreshed.

  • Fixed a bug where clones were not displayed in the Viewport Render when using a Group Effector.

  • Fixed a bug where Voronoi Fracture could not use another Voronoi Fracture object as a point source.

  • Fixed a performance regression when using MoGraph clones with PLA animation.

  • Fixed a bug where “Map Animation to Distance” in a Cloner did not adapt animation speed for polygon objects with an Alembic tag.

  • Reintroduced Random Field’s View Settings tab which was missing.

  • Improved Fracture Object preparation times.

  • Fixed a bug where changing a sound probe to a custom color caused that color to always be used as the default, ignoring the selected default or custom gradient settings.

  • Fixed inconsistency between selector and probe colors in OCIO2026 Sound Effector Probe.

  • Fixed a bug where using Linear, Radial, or Grid MoGraph tools with no selection created a Cloner with incorrect interface settings and clone counts, and repeatedly spawned empty default Cloners after applying changes.

  • Fixed a bug where a Cloner would not animate with a Shader Effector unless the effector was placed as a child of another object.

  • Fixed a long‑standing issue where pressing CTRL to duplicate while using the Rotation Gizmo in the viewport caused mouse movement to misalign with the rotation, breaking proper control.

Neutron

  • Fixed crash when sliding polygons with Preserve UV enabled.

  • Fixed an issue where converting a Group to an Asset would pack it into an unwanted group.

  • Fixed a bug in the Polygon Info node where using a selection string like all-"Selection" failed to subtract polygon index 0, causing incorrect results.

  • Fixed delay in updating Scene Nodes selection via drag-and-drop.

  • Fixed multiple UV issues with Loft objects: outer border points generated invalid UV data, causing Optimize to fail; Subdivide also produced broken UVs due to incorrect smooth UVs.

  • Fixed an issue where the Noise Modifier ignored point or polygon selections and affected the entire mesh instead of the selection only.

Object Manager

  • Fixed an issue that prevented adding multiple objects to a layer hierarchy via shortcut.

  • Fixed an issue where switching from the “Vertical Tags” Object Manager bookmark to the “Default Bookmark” did not reset the view, leaving tags hidden.

Objects

  • Loft Object with caps enabled no longer flips normals when the spline moves.

  • Arc spline default interpolation is now correct.

  • Fixed an issue where creating selection tags for multiple Thicken objects was only creating the tag for the first object.

  • Bezier undo now correctly restores all steps.

  • Fixed crash when reassigning takes.

  • Size parameter in Collider Deformer’s advanced tab now updates in real time.

  • Extrude in Auto Direction mode now works consistently with node modifiers.

OpenGL

  • Fixed PBR Viewport issue where reflections turned black depending on viewing angle.

  • Text kerning GUI is now correct in hardware renderer.

  • Fixed Area light helper display remaining stuck when switching between light types.

Other

  • Fixed the default value for quantize when resetting to default value.

  • Fixed an issue where having a Connect object that references itself under a generator could lead to a crash.

  • Fixed crash when using Team Render to Picture Viewer.

Picture Viewer

  • Reduced color banding in Picture Viewer.

  • Create Render Setting From Render now works with Redshift renders.

  • Swap AB no longer removes Compare display in Picture Viewer.

Python

  • Fixed command line memory leak in Python.

Redshift

  • Removed unnecessary limitation for Film Magnify in new Redshift camera.

  • Fixed freeze when duplicating User Data node and selecting MoGraph menu.

  • Resolved render artifacts when using transparent materials with Sweep object and caps.

  • Scale Scene now scales values inside Redshift materials/nodes.

  • UDIMs now work correctly in XRefs when used in Redshift.

Renderer

  • Prevented saving of multipass images in viewport render.

  • Remesh is no longer re-calculated when rendering with Physical renderer.

  • PSD export from Picture Viewer now correctly saves layers.

Simulation

  • Rigid Body Cache Scale parameter now works as expected.

  • Improved liquid collision behavior to remove stepping artifacts.

  • Resolved a crash involving rigid bodies and deforming geometry.

  • Fixed a memory leak when animating Liquid Flow Emitter size to 0 cm.

  • Improved first playback of liquid cache which used to run slower than further runs.

  • Fixed a viewport freeze caused when using Pyro and Collider.

  • Fixed cloth instability on procedural welded meshes from Connect & animated mesh.

  • Rigid body collision shapes now display correctly when added to a hierarchy.

  • Fixed bouncing/pumping particles inside collider objects in liquids.

  • Resolved problem where Balloon tags were not taken into account when used in editable objects.

  • Reduced jitter on liquid particles that are supposed to be stable.

  • Fixed an issue that prevented particles to be rendered from top view.

Structure Manager

  • SDS Weights now work correctly in when importing from ASCII.

Take System

  • Fixed issue where preview min/max settings would be modified when switching between takes.

  • Cloth Tag balloon expansion time in TM is now handled correctly.

  • Selecting “default camera” no longer interferes with Take data.

Team Render Server

  • Team Render Server now respects "Use Project Frame Rate" setting.

Template

  • Fish template’s IK Spine is now correctly aligned.

UV Tools

  • Preserve UV now works when adjusting component transforms in Coordinate Manager.

Viewport

  • Display Tag visibility settings now affect viewport.

  • Fixed disappearing spline point representations for splines with many points.

  • Fixed crash when caching specific Pyro setups.

  • Layer Lock now works in HUD.

  • Spheres with Render Perfect enabled now maintain correct texture coordinates.

  • Display Tag now correctly shows material overrides.

  • Fixed an issue where an individual axis couldn’t be selected to perform a transformation when looking through a camera which has a shift value.

  • Renaming camera via Viewport HUD now has undo state.

  • Fixed an issue with the 360° Viewport where resizing would not update correctly.

  • Geometry Only mode no longer displays IK Handle lines.

  • Solved problem that prevented proper refreshing of Viewport and Object Manager when undoing.

  • SSAO now allows decimal values.

  • Fixed an issue with camera movement after snapping to orthographic view.

  • Use an object as camera now updates the correct viewport on multi-viewport setups.

  • Splines now display correct polygon index values.

  • Viewport filters now affect Measure Tool, Doodle, and Thinking Particle Gizmos.

  • Improved performance of Live Selection tool on high-density meshes.

  • Fixed an issue where capsule object names in the HUD were too long.

  • Fixed a problem where MoGraph effectors were not selectable from certain camera angles.

Volumes

  • Scale setting in Volume Import now behaves as originally intended.

  • Volume Grid naming can now be undone.

  • Volume Builder Auto Update now triggers correctly when interacting with objects.

Xpresso

  • Fixed a problem where Xpresso animations stopped during final render despite working in the viewport.

XRefs

  • Fixed an issue that caused XRefs to cause viewport FPS to deteriorate over time when playing a scene on loop.

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