Cinema 4D 2026.3.0 - June 10, 2026

Doug Y
Doug Y
  • Updated

For a list of system requirements of Cinema 4D 2026.2 and other Maxon products, visit our system requirements.

If downloading on ARM, make sure to update your GPU driver to the latest version. Qualcomm’s latest drivers can be found on their website.

This release includes Redshift 2026.7.0 - older versions (2026.0.0 and higher) are compatible but will not include new Redshift feature and enhancements to Redshift integration and performance.

New Features

Modernized UV Editor

A redesigned UV Editor with full professional unwrapping, packing, organizing, and UDIM support directly in Cinema 4D. Includes seam editing, smart auto‑unwrap, zero‑overlap packing, texel density tools, and support for 3D viewport tools. 

Particle Property Manager

Dedicated manager for creating, viewing, and editing particle properties, making simulation data easier to access and control.

New Advanced Distributions

Adds Edge, Rivet, and UV‑Projection modes to the Cloner for precise, responsive placement and animation of clones along edges, polygon outlines, or UV‑mapped surfaces, without complex rigging.

Displacement Blender Support for Texture Displacement

Texture Displacement now also supports the usage of the DisplacementBlender node, which previously only worked with Vertex Displacement. 

Bug Fixes

Asset Browser

  • Fixed an issue with browsing online databases in offline mode

Attribute Manager

  • Fixed Attribute Manager preset menu missing after object reset
  • Fixed an issue where Transform attributes were missing for Nulls with parent and child objects

Interface

  • Fixed C4D thumbnails and Quicklook previews not displayed on macOS Sequoia/Tahoe
  • Fixed an issue where long file paths in Home screen recent projects list overlapped creation date
  • Fixed an issue where outdated 'Install Magic Bullet Looks' prompt was shown
  • Fixed unresponsive renderer selection in Render Settings on Windows with 175% display scaling
  • Fixed an issue where deleting from re-sorted Recent Docs list on Home Screen could remove wrong document

Material Manager

  • Fixed an issue where Active Object Material Filter with RS MultiShader could terminate Cinema 4D
  • Fixed an issue where Active Objects filter ignored materials on Layers
  • Fixed an issue where the '+' button in Material Manager showed inconsistent icons

Modeling

  • Fixed an issue where Tweak mode did not work with Component Highlighting disabled
  • Fixed an issue where Tweak mode did not work in Object/Model mode
  • Fixed an issue where Fabric Brush subdivision did not update polygon selections
  • Fixed an issue where Loop and Ring selections included components from hidden polygons
  • Fixed an issue where Select Connected in viewport ignored hidden polygons
  • Fixed an issue where MESH_CHECK_POLE_MIN value was incorrect
  • Fixed an issue where paste-in-place polygons caused crashes when moved or scaled
  • Fixed an issue where using a Boolean with certain geometry could crash Cinema 4D

Mograph

  • Fixed an issue where Cloner with RBD ignored simulation in Render and Multi instance modes

Scene Nodes

  • Fixed an issue where Cloner child transforms accumulated when read recursively in Distributions
  • Fixed an issue where changing a Memory Node parameter could reset object position

Objects

  • Fixed an issue where increasing segments on Platonic objects could produce incorrect geometry

Other

  • Fixed missing textures when transferring/ merging c4d files with relative textures

Python

  • Fixed an issue where importing 'maxon' in Python caused errors

Redshift

  • Fixed an issue where toggling Redshift render settings tabs failed to update

Sculpting

  • Fixed multiple crashes related to Sculpt tag initialization and subdivision commands

Simulation

  • Fixed an issue where Surface mode radius incorrectly affected neighboring geometry
  • Fixed a crash when using the Fabric Brush tool with positions set
  • Fixed a viewport freeze when changing collider size during an active liquid simulation
  • Fixed Follow Spline 'Kill' not removing particles at all end points
  • Fixed Thicken and SDS generators not working with linked Alembic caches
  • Fixed Cloth tag 'Follow Shape' animation not triggering
  • Fixed an issue with missing "Particles Properties Manager" plugin error in older versions
  • Fixed unnecessary simulation memory use from duplicate soft body constraints
  • Fixed an issue where Pyro rendering no longer works in the viewport

Take System

  • Fixed crash when loading alternative icon files for objects in Object Manager

Team Render Server

  • Fixed an issue where Team Render Server defaulted to 30 FPS instead of project frame rate

UV Tools

  • Fixed an issue where Move Tool double-click ignored hidden polygons

Viewport

  • Fixed crash on macOS when Viewport rendering specific scene
  • Fixed issue where Time Offset parameters on Effectors and Cloners could not be added to HUD

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