Redshift 2025.3.0 (2025.02) - February 12, 2025

Doug Y
Doug Y
  • Updated
  • [C4D] Fixed bug where the Reference node in Nodes materials, may produce inconsistent results under certain conditions
  • [C4D] Fixed bug where scroll-bars in the RenderView UI would appear stuck
  • [C4D] Fixed bug where certain changes to the Matrix object would not be detected during IPR
  • [C4D] Fixed bug where unchecking the Source Objects Visible option in the Particles section of the RSObject tag would not be effective under certain conditions
  • [C4D] Fixed naming inconsistency when specifying the velocity grid names for C4D Volumes through the RSObject tag's Motion Vector section.
  • [C4D] Improved the RSObject tag, which will now detect the velocity grids names automatically when first created on C4D volume objects
  • [Maya] Added support of USD files in RS Proxy
  • [Maya] Fixed RS Proxy file not always updating displayed mesh when file name is changed
  • [Maya] Fixed denoiser settings in RV not being synced with denoiser settings in RSOptions
  • [Maya] Fixed bug with having wrong color when using multiple color set
  • [Maya] Fixed crash triggered by empty color set
  • [Maya] Enabling Motion Vectors AOV also enables legacy motion blur sampling and fake 2-step transformation
  • [Max] Fixed bug where background is not applied to saved render output when in composite modes
  • [Max] Fixed bug in RS Random Material Switch and RS Random Color Switch where the weight control is not visible when there are 10 inputs
  • [Houdini] Added support for Houdini 20.5.487 and dropped support for 20.5.370
  • [Houdini] Added support for nested camera switcher nodes
  • [Houdini] Added new option in the RenderView Houdini tab to copy the render region to the current ROP camera
  • [Houdini] Added support for rendering the AOVs to MPlay even with postfx or denoising enabled
  • [Houdini] Added support for the OIDN denoiser to the viewport IPR
  • [Houdini] Updated color and icons of the RS light nodes
  • [Houdini] Fixed bug that could affect the IPR updates after rewiring shader nodes, especially after any Undo
  • [Houdini] Fixed bug that could affect the Unreal and Houdini Engine assets with Redshift object parameters
  • [Houdini] Fixed bug that could affect the MPlay AOVs while rendering in progressive mode
  • [Houdini] Fixed bug that could affect the RenderView and camera node params sync while working with relative camera paths
  • [Houdini] Fixed precision issue while computing the camera FOV from the screen window parameters
  • [Houdini] Fixed crash after closing the RenderView while rendering to Disk/MPlay
  • [Hydra] Added support for Solaris 20.5.487 and dropped support for 20.5.370
  • [Hydra] Added support for the Visualize VOP node in Solaris for debugging shader networks
  • [Hydra] Added support for up to 64 uv maps, previously limited to 8
  • [Hydra] Improved OIDN viewport denoising done from the first sample
  • [Hydra] Fixed bug that could affect the updating of the texture nodes with empty file strings
  • [Hydra] Fixed bug that could affect the "Use Velocity Grids" object settings option
  • [Hydra] Fixed bug that could affect the Redshift LOP custom AOV options
  • [Hydra] Fixed bug that could affect the postfx and denosing of the proxy scenes
  • [Hydra] Fixed rare bug that could affect the pre-processing of some textures
  • [Hydra] Fixed bug in the RS PhysicalSky HDA transformations
  • [Hydra] Fixed bug in the Redshift LOP node EXR compression options
  • [Hydra] Fixed bug in the Redshift LOP node option to disable the motion blur
  • [Hydra] Fixed the edit menu param types in the Solaris nodes Redshift parameters
  • [Hydra] Updated the Proxy, Alembic and USD procedurals primitives file param type from string to asset
  • [Hydra] Added camera selector switch to the Redshift LOP node
  • [Hydra] Added selection arrow button to the Redshift LOP node Default Contour param
  • [USD cmdLine] Added support for denoising and postfx
  • [USD cmdLine] Added support for the UsdPreviewSurface materials
  • [USD cmdLine] Fixed bug that could affect the image file output relative paths
  • [USD cmdLine] Fixed bug that could affect the alpha channel of the main beauty AOV
  • [USD cmdLine] Fixed bug that could affect rendered frame number
  • [USD cmdLine] Fixed several "Coding Error" messages
  • [USD Procedural] Added new build "USD_24.08" compiled against the 24.08 USD libs included in the core
  • [USD Procedural] Added option to select the USD Purpose to be used in the viewport
  • [USD Procedural] Added support for bouding box viewport preview for point instancers
  • [Katana] Added option to the RedshiftObjectSettings node to reverse the polygons winding order
  • [Katana] Fixed bug that could affect the denoising default settings
  • [Blender] Fixed unexpected Blender crash due incompatibilities between 'Diffuse Filter' AOV and 'Hair Min Pixel Width' in 'Progressive' render mode.
  • [Blender] Fixed fatal error on Mac with Blender versions 3.6.x when the 'GPU Backend' option was not 'OpenGL'.
  • [Blender] Fixed a bug with camera object scaling that affected Clip Star and Clip End values.
  • [Blender] Added 'Frame padding' option to Image settings panel. This allows the user to define the number of padding characters for the frame number in the output file name.
  • [All] Added Volume Extinction and Anisotropy falloff options to the volume shaders
  • [All] Added displacement option to the Standard Volume shader
  • [All] Removed background option for dome lights and visible options for area lights
  • [All] Added camera contribution scale option to area and dome lights, "Blocks Rays" option to area lights and legacy "Area Light Visibility" option
  • [All] Fixed a bug where the state node with object transformation space would yield incorrect results in the direct lighting
  • [All] Fixed a bug where the opacity input of area lights was ignored by indirect lighting rays, introduced in 3.6.00
  • [All] Fixed ancient bug that could prevent mesh trace sets from refreshing in IPR mode
  • [All] Fixed a bug where transparent objects would cast an opaque shadow for textured dome lights, introduced in 3.6.00
  • [All] Fixed a recently introduced sprite texture dimension limitation that would affect CUDA/HIP/CPU platforms
  • [All] Fixed a bug that would prevent correct shader updates when using Standard Volume shader node
  • [All] Fixed a bug that would cause a crash when reading color user data via the integer user data node
  • [Alembic Procedural] Added support for MacOS Apple Silicon

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