Redshift 3.5.14 (2023.03) - March 29, 2023

Doug Y
Doug Y
  • Updated
  • [Max] Fixed issue that can crash 3ds Max when rendering shaderballs with a no active Redshift license
  • [Max] Fixed issues that caused difficulty selecting Redshift lights in the viewport
  • [Max] Fixed bounding boxes for Redshift lights, to improve Viewport "Orbit Selected" tool
  • [Max] Fixed issue that caused duplicate Maps UI rollouts to appear in some materials/maps
  • [Max] Directional light no longer shows light "cone" in viewport
  • [C4D] Added support for per-camera and global background/backplate settings including new options to apply the backplate in-render or during post-effects.
    • IMPORTANT: To support the new per-camera background settings in Cinema 2023 native RS Camera, the minimum required version has been increased to 2023.2. Earlier versions of Cinema 4D (R26 or older) are not affected.
  • [C4D] Added a command to the RS Dome Light to allow the transfer of legacy backplate settings to the active camera or the global post-effect.
  • [C4D] Added Flakes shader
  • [Houdini] Added support for Houdini 19.5.534 and dropped support for 19.5.403
  • [Houdini] Added support for Houdini 19.5.534 Apple Silicon
  • [Houdini] Added support for the new Redshift Optical Camera, which replaces the old Camera nodes; Existing scenes will continue to work as before as the old camera nodes won't be updated
  • [Houdini] Added the <rop> tag to the RenderView render info format
  • [Houdini] OCIO color correction options exposed in the Redshift Proxy Output SOP to let the proxy objects match the master scene workflow
  • [Houdini] Fixed a bug introduced in RS 3.5.12 related to the instancefile and packed proxies light mesh associations
  • [Houdini] Fixed a problem in the camera node OCIO views parameter when processing views that include special characters
  • [Houdini] Fixed the time dependency of the "Redshift Packed Proxy" SOP node, a side effect of a RS 3.5.13 bug fix
  • [Katana] Added support for the new Redshift Optical Camera parameters; Existing scenes will continue to work as before enabling the "Use Legacy Camera Params" param
  • [Hydra] Added support for Solaris 19.5.534 and dropped support for 19.5.403
  • [Hydra] Added support for Solaris 19.5.534 Apple Silicon
  • [Hydra] Added support for the new Redshift Optical Camera parameters; Existing scenes will continue to work as before as the old Redshift camera parameters won't be updated
  • [Hydra] Fixed a problem with the visibility primvars in the point instancers
  • [Hydra] Fixed a problem with the "Show Samples" and "Random Noise Pattern" params in the Redshift LOP
  • [Hydra] Fixed a crash related to objects with non-constant normals count inside the frame time samples
  • [Hydra] Fixed several issues with the camera parameters in the viewport rendering camera navigation
  • [Hydra] Fixed a problem in the denoisers internal AOVs, related to flickering in the sequences or crashes in OIDN
  • [Hydra] Fixed a crash on exit in the MacOS plugin builds
  • [Hydra] Fixed the "Per AOV Multilayered EXR File" mode in the Redshift LOP
  • [Hydra] Fixed the Redshift LOP primitive path promotion
  • [Hydra] Fixed the default enable state of the Hardware Ray-Tracing option in the Redshift LOP
  • [Hydra] Fixed the Redshift LOP to show the "Basic" render settings mode by default and added the Redshift logo to the LOP
  • [Hydra] Delegate restart options promoted to the Redshift LOP GUI
  • [Hydra] EXR metadata options removed from the Redshift LOP; this feature is only supported using the standard Solaris metadata workflow
  • [Blender] Added support for Clear Sky
  • [Blender] Added support for RS Tiles and RS Brick utility shaders
  • [Blender] Fix a bug that resets OSL node values ​​to default when opening a saved scene containing OSL nodes
  • [RenderView] Fixed issue where the shutter angle parameter in optical mode was behaving incorrectly
  • [All] Material shaders now clamp negative values in progressive as well as bucket mode
  • [All] Added support for new sky model "PRG Clear Sky"
  • [RT] Fixed a bug where reprojection created line-like artifacts
  • [RT] Fixed a bug that could cause transmission to break object shading
  • [RT] Denoiser : fixed a bug where hot pixels would light leak at the edges of the screen
  • [RT] Denoiser : fixed a bug where the denoiser would introduce hard aliased edges
  • [RT] Denoiser : fixed a bug where the variance was incorrect
  • [RT] Denoiser : fixed a bug where indirect shadows were getting inpainted
  • [RT] Denoiser speed and quality improvements
  • [RT] Temporal reprojection is smoother and less error prone.
  • [RT] Temporal reprojection : fix a bug where hot pixels propagate to large parts of the viewport
  • [RT] Bugfix for dark edges around objects
  • [RT] Better handling of hot pixels
  • [RT] Fixed bug that could cause a crash when rendering scenes with projected UVs
  • [CPU] CPU devices are identified with the correct CPU name

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