- [Max] Redshift Camera Attributes modifier now supports camera effects and backplate
- [Max] Redshift globals in Environment & Effects provides scene upgrade utility for converting to new camera options
- [Max] Reduced bogus IPR restarts when modifying camera settings
- [Max] Deprecated Redshift Bokeh and Redshift Lens Distortion global effects
- [Max] Deprecated Redshift Camera Effects modifier
- [Max] Fixed a bug in 3ds Max 2024 plugin where alpha channel cannot be edited in Redshift Color Picker
- [Max] Fixed unwanted material name prefixes when exporting proxies
- [Max] Fixed issue selecting rectangular/disc area lights in viewport when clicking on the directional indicator
- [Maya] Added support for Maya 2024 (Windows only, macOS and Linux will follow in 3.5.17)
- [Maya] Allow Fisheye FOV beyond 180deg (up to 360deg)
- [C4D] Addressed an issue leading to fatal assertion/crash when rendering material previews under certain conditions
- [C4D] Addressed an issue leading to reduced interactivty in IPR when procedural projections were used
- [C4D] Addressed a rare crash when closing a scene while viewport previews were being prepared
- [C4D] Addressed an issue leading to certain MoGraph objects triggering unnecessary IPR refreshes
- [C4D] Addressed an issue leading to slow extraction when a cloner is used in the in/exclusion list of an RSLight
- [C4D] Improved the material preview scheduling which now gives IPR more time to start rendering before servicing previews
- [C4D] Added material preset for Principled Hair
- [Houdini] Added support for Houdini 19.5.640 and dropped support for 19.5.534
- [Houdini] Added support for the regular Houdini pattern syntax to the RS Proxies exclussion lists
- [Houdini] Added support for op: and opdef: textures in the background image parameter
- [Houdini] Added new option to disable the Redshift Procedurals to the OBJ nodes RS parameters
- [Houdini] New console warning message if the Houdini and plugin versions don't match
- [Houdini] Exposed some missing utility nodes inside the Redshift USD MaterialBuilder tab menu
- [Houdini] IPR pre and post render/frame scripts enabled by default
- [Houdini] Camera color correction curves data params exposed to allow edit or copy/paste the values
- [Houdini] Addressed the IPR update of the custom light shaders if they are not inside subnets
- [Houdini] Addressed the Redshift VOP nodes input lists to show the pretty and internal input names
- [Houdini] Fixed a problem with the Alembic procedural time offsets
- [Houdini] Fixed an RenderView crash while rendering scenes that include old camera nodes without the new backplate parameters
- [Houdini] Fixed a rare problem with the DOF in the RenderView while updating some other parameters
- [Houdini] Fixed a problem with the first frame motion blur while rendering packed geo instances
- [Hydra] Added support for Solaris 19.5.640 and dropped support for 19.5.534
- [Hydra] Added new Redshift RenderVars LOP node
- [Hydra] Added support to display the cryptomatte colors on the Solaris Viewport
- [Hydra] Added a new "Particles" tab to the RS render geometry settings, which includes options to control the scale of particles
- [Hydra] Added new option to the Redshift and RenderVars LOPs to configure the bits per channel of the main beauty AOV
- [Hydra] Added support of op: and opdef: references in the texture params of the area and dome lights nodes
- [Hydra] Improved support for opdef: referenced assets for husk batch rendering
- [Hydra] Updeted viewport render options to include the buckets sampling and the enable volume scattering options
- [Hydra] Fixed a problem in the Linux builds introduced in the previous version
- [Hydra] Fixed several issues in the Scene Import LOP scripts related to the new optical camera params
- [Hydra] Fixed a crash while rendering render maps including multiple objects
- [Blender] Fixed issue with Physical Sky linked Sunlight
- [Blender] Added support for Deformation Blur
- [Alembic Procedural] Fixed a crash while rendering objects with less deformation samples than the scene motion blur steps
- [Alembic Procedural] Fixed a problem with the displacement auto bumpmap
- [Alembic Procedural] Added support for tangents based shading effects
- [RT] Improved temporal convergence, resulting in less noise on camera movement
- [RT] Fixed a bug that could cause ghosting on large camera movements
- [RT] Fixed a bug that could cause slow convergence on camera movement
- [RT] Fixed a bug where the denoiser would blur too much after a projection change
- [RT] Antialiasing is sharper and very close to production in terms of quality
- [RT] Antialiasing responds to the user values in RenderSettings/Sampling/Filter
- [All] Ramp shaders that request UV inputs to drive the ramp will now automatically get uv attributes assigned to them
- [All] Improved random walk SSS precision for objects that are far away from the origin
- [All] Fixed bug where switching hardware accelerated ray tracing on or off could sometimes not properly tessellate meshes
- [All] Disabling VRAM workaround introduced in 3.5.15 for systems that have NVLink over SLI (and not TCC) enabled as the workaround doesn't work well with SLI
- [All] Fixed a bug in RedshiftCmdLine which prevented AOVs from being denoised when OIDN was used
- [All] Fixed bug where REDSHIFT_GPUDEVICES was not working properly
- [All] Fixed bug that would cause portal lights to break when the new backplate feature is enabled
- [All] Fixed bug that broke Altus dual-pass on 3.5.15
Redshift 3.5.16 (2023.06) - June 14, 2023
Doug Y
- Updated
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